Dragon Age: Origins
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ZyconXSC

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  1. ZyconXSC
    ZyconXSC
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    IF ANYONE has problems after installation, please post them here. Before you do that however please read this message.
    This Mod is a FIX, therefore you must update your addins.xml if you wish for your "Awakening" RAVage to work properly.
    I will update the description soon on how to use the manifests from my mod if you do not know already.
    Otherwise please refer to the "Tutorial" for adding a manual entry on your addins.xml.
    PLEASE READ the entire front page description before attempting to install this mod. PLEASE -__-!
  2. PasqualeSansone
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    Does anyone know if it is compatible with Dain's Fixes?
    1. p4nc4cke2467
      p4nc4cke2467
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      Pretty sure it is not, since the original Slinks Ravage was not.
  3. redrumderenis
    redrumderenis
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    Hi i have old RAVage and i copy replaced addins and packages and vanila bosses,ogres,high dragon still have one shot kill bug,i dont need to change XML file right?
    1. guacci
      guacci
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      i have the same issue. No solve until now.
    2. p4nc4cke2467
      p4nc4cke2467
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      Could be a compatibility issue. Dains Fixes for example, does not work with Slinks Ravage. If you have both you will get the 1 shot level 1 enemy bug. I managed to pinpoint that problem myself after alot of testing.
  4. aezart
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    So.. I downloaded those 3 Origins files ( package, manifest, addins ) and the extended difficulty.
    Installed as instructed and edited the addins.xml.

    Cool, it works like a charm. Using this with Combat Tweaks, level 50 mod and a few class mods and none bugs I've encountered so far.

    Planning to install the Awakening version later and see if I can get that working.



    EDIT : Woah, this mod truly made all fights, insanely hard..
    (probably caused by CT? )

    This blows on low leveled characters..

    But high level characters can easily resorts to semi-legit solutions by using TWF and various armor/weapon mods.

    Endorsed it anyway :3




    1. bumantara
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      i know this post was 2014, but the outhor siad it doesnt compatible with combat tweak. can u tell me how to make it work ?
  5. MeToLe
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    I dont understand how to do the manifest step. I wish you would just uploaded a edited version of addins.ini or something. I read the instructions but after step two I get confused.

    3. Now you highlight the folder in which Slinks RAVage belongs to (only one folder) the folder name is all "AddInItem" so make sure you get the right one, and after highlighting (the highlight should be blue) you right click it and click duplicate.

    What folder???? I dont see it anywhere 

    ok ? finally did it I was trying to follow the instructions with notepad+++ it was a lot clearer after downloading a xml editor. but my final question is which version of RAVage DAzip from the original mod should I be install ? Origins one or the Awakening one?
  6. tunaicen
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    can you make it compatible with combat tweaks?
  7. DemonicTrashcan
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    Excellent fixpack, I too was very annoyed at the Elven Healer/Zombie Priest that would spawn and never become interact-able! For some reason even the console command to trigger an engagement with a unit had no effect.

    There is only one other unit that doesn't still doesn't seem to work. Have you ever encountered a Red Dragon? In any play through that I've encountered one it is always invisible, and therefore completely un-targetable. It seems that by not having a model it also can't attack me, but I can see it's red dot move on the minimap via the Survival Skill. The Red Dragon will approach my party but seems unable to use it's skills or attack. If I leave my party in the "move freely" stance they will eventually aggro the Red Dragon and kill it given enough time. It's a shame because I love a challenging Boss Fight which ravAGE always delivers- except in the case of the Red Dragon.

    I'm assuming the Red Dragon has a custom texture/model/color palette swap, and something is conflicting/not working causing it to not appear on screen. My knowledge of code is too slight to understand where the data for the Red Dragon is stored among the ravAGE code. I'd be fully satisfied with even a way to find and delete the custom texture/model/palette swap so I could see the Red Dragon as just a normal Dragon. I would still get the battle with the improved ravaAGE stats which is fine by me. Thanks in advance for any information/advice.
  8. Zonteck
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    I'm planning to give DAO another run through, it's been a few years since the last. Always loved RAVage so it's great to see this mod come about. I'm going to dive in deep and crank that difficulty! Cheers for making this.

    ps, feel free to suggest any other favourite mods
  9. robimaiker
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    U have to play strategy ... very hard when u face a mage i have other 2 mod increased difficulty hardest one and nightmare + and i play on nightmare
    now i can install weapons and armour mods and don't feel like i cheat... very good mod for an replay ...easy to install just fallow instructions .


    1. robimaiker
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      easy installation use xml notepad...just drag addiniteam folder and drop
      between the last 2 addiniteam folder in your original addins then you can move them at the end of the list both origins and awakening
  10. Retspadez
    Retspadez
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    I have a question. I've put everything in its respective place. I copied and pasted both entries into my Addins.xml file. I started a new city elf. How can I tell the mod is working?

    Also, am I able to configure it with the DragonAge.ini file like the original mod?
  11. robimaiker
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    This mod have to be number 1