Dragon Age: Origins

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98 comments

  1. ojaynem
    ojaynem
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    I will say to start off with, this is amazing work. However, I have noticed that in the chargenmorph file there are some added lines that aren't a part of the mod.
    The added lines are as follows.
          <resource name="hm_har_duca_0" cut="1" />
          <resource name="hm_har_ducb_0" cut="1" />
          <resource name="hf_har_mora_0" cut="1" />
          <resource name="df_har_mora_0" cut="1" />
          <resource name="em_har_ducb_0" cut="1" />
          <resource name="em_har_ward_0" cut="1" />
    (side note that I think ef_har_mora was also added but I already have that one from another mod so it didn't quite matter to me)
    Thankfully it's not too much of a hassle, as I can just get rid of the lines, but I figured it can't hurt to let you know.
  2. poumi2001
    poumi2001
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    I can't seem to make this mod work despite all my attempts. I'm just interested in the hair but despite following advices it's still not appearing on Zevran's head (or anyone's). Is it a compatibility problem with other mods ?
  3. Voltresse
    Voltresse
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    Merci pour ce mod.
  4. Suncho
    Suncho
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    How do i install this? should i read 8 pages of comments?
    i want to use the preset, do i need to install something else...
  5. Superpowerarsenal
    Superpowerarsenal
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    The mods keep crashing my game. I even tried renaming the files to mop but they don't show up and the game crashes.
  6. NicotineCaffeine
    NicotineCaffeine
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    These are really amazing, but can you add also the mop versions? That would be great.
  7. BEERDSERKR
    BEERDSERKR
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    .
  8. pawel220497
    pawel220497
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    Could some1 please tell me step by step how to install this??? I cant get it lol.
  9. koroshiyamilk
    koroshiyamilk
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    I wanted to say thank you for porting this stuff over to DA. I've gotten a lot of use out of the hairstyles!
     
    There's just one thing that I'm sure no one has really noticed since most people don't play dwarves - Triss' hairstyle doesn't fit on the female dwarf head properly.  It's a bit too wide and there's a fairly large gap between the right side of the face and the hair.  It's not as bad on the left side, but it's still there.  It looks like scaling down a bit on the x-axis would do the trick without messing up the fit of the rest of the hair.
     
    I really don't like bothering mod makers with stuff like this, but I've tried to fix this myself for my game to no avail (I'm sure I'm doing something wrong exporting), so I'm wondering if it would be possible to get a fix for it when you have the time? 
    1. Risibisi
      Risibisi
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      In response to post #11385749.
       

      It's not really difficult to make the adjustment you want by your own but you have to use a 3d modelling programm e.g. Blender.
      What is the problem you have with the export?
       
      To make hairstyle for the dwarven head is really a pain because their head is sooo big and most of the ported hairstyles don't fit as good as for e.g. elves or humans.
    2. koroshiyamilk
      koroshiyamilk
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      Right, I've been using 3ds Max and the import/export scripts from BSN, but it's forcing a premade human skeleton in with the mesh. I tried swapping that out with the dwarf skeleton, deleting the skeleton completely and just attaching it to the head bone, etc and when I get it back into the game it either crashes or just doesn't show up at all.

      Admittedly, I recently got into this kind of stuff about a month ago when learning how to port hair for ME3, so I really don't know a lot beyond the basics, but I definitely would like to learn. I notice you have some experience, so if you don't mind me asking, would you recommend dumping 3ds Max for Blender?
    3. Risibisi
      Risibisi
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      In response to post #11385749. #11388023, #11406675 are all replies on the same post.
       

      I make my hair ports with Blender 2.49 and sadly I have no experience with 3ds Max. I wanted to learn it because of ME3 and to convert my DA hair ports for ME.
      Hm, I don't know if you should dump 3dmax. I started with Blender because there was a vid. tutorial about how to port hair for Dragon Age.
      Blender is a monster but I think all 3d programms are at first difficult to handle and you need a lot of time. The so called face sorting seems to be more inconvenient with Blender than with 3ds max.
      and you can only use the old version of Blender because of the import/export script.

      I have a suggestion:
      if you want to try Blender. Here is a list where you can find the vid. tutorials and all other programms you maybe will need.
      http://dideldumdideldei.blogspot.de/2013/09/modder-ressource-link-list.html
      I think if you have watched the vid and get the script working it will be easy to make the adjustments you want because you have experience with 3ds max even if it's only a month but you know the basics and you haven't to bone weight the hair or make the face sorting steps.
      It's just fix the adjustment and replace the hair with a vanilla hair and edit the files.

      If you have any questions you can write me a pm if you like.
       
      Oh, by the way the vid tutorial is from Boddrl who has made this mod!
    4. koroshiyamilk
      koroshiyamilk
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      This is the first time I've seen your site, so thank you very much for the link! You've got a lot of tutorials listed that I couldn't find through google, so I will definitely bookmark it.

      I'll check them out and try again with Blender
  10. th3warr1or
    th3warr1or
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    So, the Geralt preset that is supposed to look like this:
    3339-1-1330056591.png
     
    I've added "hm_geralt.mor" into the chargenmorph file under "<heads> <human male>" and it shows up in as the last preset in the CC.
     
    However, when I tried using it, the only thing that is applied is Geralt's hair. I have to apply the Geralt's skin texture manually via the Complexion sliders, after which it looks like this:
    126g.png
     
    As you can see, the nose is off, the lips are off, and the eyes are off. I am definitely missing something here.
     
    I also have all of the other files on that same mod downloaded, and am able to select the hairs/face textures manually after adding a few resource lines to the chargen file.
     
    Can someone please explain to me how I am supposed to get the Geralt preset to work correctly?
    1. sylvanaerie
      sylvanaerie
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      Posted a reply on the BSN boards but going to put it here too, for those who don't use the BSN.

      Presets are .mop files, not .mor files. To use something as a preset, you have to name it "hm_geralt.mop" in your chargenmorphcfg, not hm_geralt.mor. That presupposes you actually HAVE a .mop file in your override. If you don't have an .mop file of him in your override it won't work at all, but if that isn't the issue and you do have the proper .mop in your override, you still need to specify the specific type of file, which is an .mop not .mor.

      Yea, disregard the above as, looking at the file under "optional" Geralt preset, that is an .mor file not an .mop. You will have to install that directly into your game using the toolset, it can't be used from the in game character creator. There is a tutorial on the toolset wiki for it I believe.

      If you are toolset savvy here is the link for detailed instructions for doing just that. With pics.

      http://social.bioware.com/wiki/datoolset/index.php/Head_morph_tutorial

      And should work with the .mor file, but you won't be able to alter it, just put that particular .mor into your save game using this method. How you alter a .mor file in the toolset is beyond my knowlege/skill set though i am aware there is a way to do so.

      Good luck