Can't figure out why all your other weapon mods transfer over to Awakening perfectly and the runscripts work for them too in Awakening but with these nothing works. If anybody has found a way to get these into awakening please let me know, I've had these swords on my character throughout the entire game and I can't imagine playing without them, thanks in advance =)
EDIT: I have found a way to get this to work in Awakening and any other mod that won't work in awakening too! Go to your addins folder located in \Documents\Bioware\Dragon Age\addins
Then create a folder called "dao_prc_cp_1" (you might already have one) then inside that create another folder called "core" then inside that create a folder called "override" and inside the override copy and paste the "contents" folder of this mod (or any other mod that won't work in Awakening) then use the runscript to get the weapons in game =)
To clarify the folder layout should look like this \Documents\Bioware\Dragon Age\addins\dao_prc_cp_1\core\override
nice mod(s) I'm using your Elvhenan and Sword of Mercy mods aswell, anyway just wanted to point out that "runscript andrastes_weapons" does not work in Witch Hunt however "runscript atonement" and runscript nicos_gift" works also the weapons don't spawn in my inventory for Witch Hunt (all of them hence the need for the console script, haven't tested it in normal DAO however so no biggy just need the Andraste Weapons to work) so anyways thanks for the mods and I hope you or someone can help with my problem (although I highly doubt it due to the game being so old haha, but thanks if you do)
They seriously underestimated Skyrim's popularity and you have to make multiple attempts to download files on any of the Nexus family of sites on a regular basis now. Sometimes I even have to come back later which is frustrating.
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EDIT: I have found a way to get this to work in Awakening and any other mod that won't work in awakening too! Go to your addins folder located in \Documents\Bioware\Dragon Age\addins
Then create a folder called "dao_prc_cp_1" (you might already have one) then inside that create another folder called "core" then inside that create a folder called "override" and inside the override copy and paste the "contents" folder of this mod (or any other mod that won't work in Awakening) then use the runscript to get the weapons in game =)
To clarify the folder layout should look like this \Documents\Bioware\Dragon Age\addins\dao_prc_cp_1\core\override
No staff though
Any chance there could be one? <slides a plate of chocolate chip cookies your way>