Dragon Age: Origins

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Created by

Nattfodd

Uploaded by

Vindkald

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13 comments

  1. GowiHasti
    GowiHasti
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    • 0 kudos
    Does it support Gmax now?
  2. umpa
    umpa
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    • 293 kudos
    Prego!!!

    Adesso ti do pure un Kudos!!!

    Thanks Vindkald!!!
  3. Vindkald
    Vindkald
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    • 5 kudos
    Era ora!!!

    Thanks to you.
  4. Vindkald
    Vindkald
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    Needs MAX 9 or higher.
    In development a version to support GMAX and older versions of MAX.
  5. umpa
    umpa
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    Sorry for bad english... I'm Italian

    Wich version of Max need??

    I try with max 8 but I have various error... for open your example file. I think this save is make with Max 9??

    This at Startup

    MAXscript Auto-load Script Error- DAOAnimTransferStartup.ms
    -- Compile error:undeclared variable: donetclass
    -- In line localfontStyle=dotnetclass

    I have Eshme's Import\Export tool script installed and this is compatible with max 8.... your not ?

    First Time I try to modding this game.... and I don't know anything.....



  6. Vindkald
    Vindkald
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    • 5 kudos
    Try and give feedback...
  7. umpa
    umpa
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    Oh!!!! I miss this...... LOL

    Mmmm.... I can try something .....

  8. Vindkald
    Vindkald
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    If someone knows tools for MAX that import skeleton and animations of other games, please report here, Thanks.

    Just to advise you all that exist a script for MAX to import the .KF skeletons and animations files of Oblivion.
    You can find it here: niftools.sourceforge.net/forum/viewtopic.php?f=20&t=2205

    So combining that with this Anim transfer script you can import Oblivion Animations into DAO.

    Enjoy.



  9. BlazingSpeed
    BlazingSpeed
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    • 3 kudos
    This looks very interesting...
  10. Vindkald
    Vindkald
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    • 5 kudos
    Many thanks.