Dragon Age: Origins

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Last updated

Original upload

Created by

Nattfodd

Uploaded by

Vindkald

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Safe to use

About this mod

This script let you transfer to DAO Bonesystems your custom animations you stored in your custom skeleton or \"Biped\" system.

Permissions and credits
Mirrors
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DAO Animation Transfer Script for MAX
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Requirements:
- Eshme's Import\Export tool for MAX at
http://www.dragonagenexus.com/downloads/file.php?id=895
or
http://social.bioware.com/project/2336/

Optional Requirement:
- NifTools to handle Oblivion Skeletons and Anims in MAX at
http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=2205

Features:


- Version 1.0 feature: total support for easy transfering from Oblivion skeletons with animations (.NIF, .KF). (you'll need the max plugin to import oblivion anims)
- Map the Nodes from which you want to transfer, to target DAO Bonesystem Nodes that you want as receivers of Animation
- Save Mapping for fast reload and re-use of your custom Skeleton/Biped
- Save a lot of time avoiding re-making your Animations from scratch.
- Total support for Humanoids. Other Creatures will probably produce not perfect results, because of non standard Skeletons

The Manual cover all aspects of the Script; it contain also a Transfer Example to explain better the workflow you have to follow.
Example Scene, .BIP and .BVH file included.

I'll wait your Feedback for improvements, Requests or Bugs.

Feel free to ask me all your problems.

Visit also the Bioware Social Network project at http://social.bioware.com/project/3551/

Enjoy.