Hi xelthec. I am currently using two scripts from this mod to restrict items to "Female". They are:
itemprps_ph.gda pnxhrt_req_fem.ncs
It would be nice to have an option to restrict other items to "Male". Unfortunately, you do not provide the source script "pnxhrt_req_fem.nss" to work on it. Can you please provide it in the files? Or are you willing to create a Restriction to Male property we can use as resource for our mods? Thank you and best.
EDIT: Found (thanks to theskymoves for the hint). tmp7704 has defined the two restrictions (Male and Female) in his mod dalish light armour. I will use those.
I´m writing this in the hopes that the mod author still checks on posts here or that someone else might know how to do this. This is the only armor mod I could find that adds the custom meshes and textures to the winter forge customization and therefore allows me to apply the looks to other armor sets as well. I now wish to use the meshes/textures from some armor replacer mods and add them as optional choices in the winter forge customization. I don´t want to replace all ingame armors with the looks, I just want to individually change my armor to that look... How would I do that?
The download is a RAR file; you need to unpack / extract it first, using a tool like WinZip, WinRAR, or 7-zip (7-zip is freeware btw). If you decide to install 7-zip, mkae sure you download the correct version, either 32-bit or 64-bit, depending on your operating system. Once installed, you can right-click on the downloaded file of this nexus page and choose to extract. That will give you access to the DAZIP file.
For anyone who missed the recruit armor in Ostagar (like me). Unfortunately, there is no script in the mod to get this armor in the inventory. So, after some searching, this is the solution I found (if you do not have the toolset installed to compile your own script): 1) Search for ADD ANY ITEM VISUAL DELUXE , download it, and place it in your override folder. 2) Follow the instructions to compile its database of items (Bioware + customs) according to your installed mods. 3) Run the game and load your savegame. 4) Open the console and type: "runscript getx" to open a container with all your custom items. 5) Search in the container for the phoenix-recruit parts (armor, gloves, and boots) and grab them. That's it. Have fun!
You are right, but there is no console command for the 'recruit' version. EDIT: I have uploaded a script under optional files to acquire the recruit version in Phoenix Helmet and Armory Redux.
I uploaded a helmet to complete this nice set, and few texture fixes (alpha channel when wrong, etc.) and a .uti customization of matriarch set and long bow. You can find them here: Phoenix Helmet and Armory Redux.
Hi! Bit of a long shot but could someone send me the individual dazip file please? For whatever reason whenever I download the file, everything else is fine but the dazip just wont appear
Other comments regarding this beautiful mod: - I noted I had an issue with the recruit armor (aka the bikini): the boots were not showing the diffuse texture map, resulting in a flat grey color (the default color of a naked mesh). So, I dug into the .erf files of the textures, finding: 1) The are two directories for the textures in AddIns\XT_Phoenix_Armory\core\textures: "medium" and "high", with the same files in the two identical .erf archives. Is this correct? 2) Some of the diffuse maps (9 files) are compressed in DXT5, but they just need DXT1 (I use DXT1c with Ordenador) since they do not need the alpha channel, reducing space and saving VRAM. If you plan to run Ordenador on them as I did, beware of keeping the original uncompressed tint maps (and not the compressed ones generated).
614 comments
itemprps_ph.gda
pnxhrt_req_fem.ncs
It would be nice to have an option to restrict other items to "Male". Unfortunately, you do not provide the source script "pnxhrt_req_fem.nss" to work on it. Can you please provide it in the files? Or are you willing to create a Restriction to Male property we can use as resource for our mods? Thank you and best.
EDIT: Found (thanks to theskymoves for the hint). tmp7704 has defined the two restrictions (Male and Female) in his mod dalish light armour. I will use those.
This is the only armor mod I could find that adds the custom meshes and textures to the winter forge customization and therefore allows me to apply the looks to other armor sets as well.
I now wish to use the meshes/textures from some armor replacer mods and add them as optional choices in the winter forge customization. I don´t want to replace all ingame armors with the looks, I just want to individually change my armor to that look... How would I do that?
If you decide to install 7-zip, mkae sure you download the correct version, either 32-bit or 64-bit, depending on your operating system.
Once installed, you can right-click on the downloaded file of this nexus page and choose to extract.
That will give you access to the DAZIP file.
1) Search for ADD ANY ITEM VISUAL DELUXE , download it, and place it in your override folder.
2) Follow the instructions to compile its database of items (Bioware + customs) according to your installed mods.
3) Run the game and load your savegame.
4) Open the console and type: "runscript getx" to open a container with all your custom items.
5) Search in the container for the phoenix-recruit parts (armor, gloves, and boots) and grab them.
That's it. Have fun!
Console commands are in the description.
EDIT: I have uploaded a script under optional files to acquire the recruit version in Phoenix Helmet and Armory Redux.
I uploaded a helmet to complete this nice set, and few texture fixes (alpha channel when wrong, etc.) and a .uti customization of matriarch set and long bow. You can find them here: Phoenix Helmet and Armory Redux.
- I noted I had an issue with the recruit armor (aka the bikini): the boots were not showing the diffuse texture map, resulting in a flat grey color (the default color of a naked mesh). So, I dug into the .erf files of the textures, finding:
1) The are two directories for the textures in AddIns\XT_Phoenix_Armory\core\textures: "medium" and "high", with the same files in the two identical .erf archives. Is this correct?
2) Some of the diffuse maps (9 files) are compressed in DXT5, but they just need DXT1 (I use DXT1c with Ordenador) since they do not need the alpha channel, reducing space and saving VRAM. If you plan to run Ordenador on them as I did, beware of keeping the original uncompressed tint maps (and not the compressed ones generated).