0 of 0

File information

Last updated

Original upload

Created by

rebel5555

Uploaded by

rebel5555

Virus scan

Safe to use

44 comments

  1. HollownessDevoured
    HollownessDevoured
    • member
    • 57 kudos
    I have an updated version of my own I made, similar to this mod and it's related mods. It addresses the certain passives that don't work in this mod and works in my updated version. So you do not have to runscript the real talents, because my mod does it automatically for you when you put a point into the placeholder version. It also includes more talents and allows for customization, as well as it being player mage only, so to not clutter up other mages' spellbooks in your party. 
  2. perseus525
    perseus525
    • member
    • 0 kudos
    As mentioned by ihateregistering2, version 3 of this mod DOES NOT WORK, but version 1 works just fine.
    1. MerkinTeal
      MerkinTeal
      • supporter
      • 1 kudos
      I can confirm this as well, so DO NOT use the current version of the mod, stick to 1.0, otherwise Sweep, Momentum, and Whirlwind will all be non-functional.
    2. PrimeUniverse
      PrimeUniverse
      • premium
      • 0 kudos
      I did not encounter this issue, at least through Combat Tweaks comp, not sure about Vanilla
  3. deadford420
    deadford420
    • supporter
    • 0 kudos
    If you want just Dual-Wielding on your Arcane Warrior run this command:

    runscript addtalent 3036

    This will unlock Dual-Weapon Mastery and you'll be able to wield two main-hand swords.

    Th other ID codes for the rest of the tree are 6 for training, 8 for finesse, and 5 for expert
  4. GreatSephiroth
    GreatSephiroth
    • member
    • 10 kudos
    is it possible to add only the first row of passives? having all 12 skills available sounds like too much and really the main issue with arcane warrior dual wielding is the lack of some of the passives that make your auto attacks better.
  5. bardox
    bardox
    • member
    • 0 kudos
    any way for archer skills wit arcane warrior?
    1. DwemerGhost
      DwemerGhost
      • member
      • 0 kudos
      -_- Why would you use archery with AW?
    2. LordVectra
      LordVectra
      • member
      • 0 kudos
      Because Archery is cool and some people may want it for roleplay reasons. For me, personally, I love Archery so I would love to have an AW that can do archery.
    3. ScorpioMantra
      ScorpioMantra
      • supporter
      • 0 kudos
      It'd be fantastic if an arcane warrior could be a duelist though
    4. GreatSephiroth
      GreatSephiroth
      • member
      • 10 kudos
      actually that sounds like a legit thing for a support mage. you save your mana pool for healing and buffs and maybe some cc, and your damage comes from the arrows. that's actually the arcane archer specialization in dnd. though bow casters would likely fit more in line with bards since their kit is very support oriented.
  6. akf2499
    akf2499
    • member
    • 0 kudos
    Just found out that any point spent on any melee tree can't be respec with respec raven mod? Is there any workaround?
    1. marcialhd
      marcialhd
      • member
      • 5 kudos
      use this mod: https://www.nexusmods.com/dragonage/mods/3469 it includes a script that allows to respec the mod's abilities (it works with the 2 handed and weapon and shield versions of the mod too).
  7. DoctorHyper826
    DoctorHyper826
    • premium
    • 1 kudos
    This mod doesn't work, none of the abilities actually do any damage.
  8. Virulence
    Virulence
    • premium
    • 2 kudos
    Hi guys,

    I personally also had issues with this mod and found a different way of making the basic premise of the mod (Arcane Warrior DW) work effectively by making Combat Magic give you Dual Wielding

    If anyone wants to do it this way then it's a simple fix:

    - In the Toolset go to: Ability_Scripts -> Spells -> Modal -> spell_modal

    - Line 45 is where Combat Magic begins.

    - Add a line under Line 47. Paste this text in: eEffects[5] = EffectAddAbility(3036, stEvent.oCaster);

    - Save & Check In

    - Export without dependent resources.

    - Place the spell_modal.ncs file override folder.

    Done.

    Now, whenever you have Combat Magic active, you also get the effects of Dual Wield Mastery.
    1. DwemerGhost
      DwemerGhost
      • member
      • 0 kudos
      Maybe make it always active, like using magic to wear armor and weapons in C. Magic or the passive after it? It would be annoying to have to go into C. Magic just to equip my 2 swords...
    2. IAmDarkPhoenix
      IAmDarkPhoenix
      • premium
      • 19 kudos
      Will the 'spell_modal.ncs" file created in toolsetexport conflict with my 'awp_spell_modal.ncs' file?
  9. dtheartist327
    dtheartist327
    • member
    • 0 kudos
    Quick question does this mod work with Witch Hunt and Golem of Amgarrak campaigns?
    1. marcialhd
      marcialhd
      • member
      • 5 kudos
      yes
  10. nancyferg
    nancyferg
    • supporter
    • 100 kudos
    Thank you very much! Works great for me!!