I have an updated version of my own I made, similar to this mod and it's related mods. It addresses the certain passives that don't work in this mod and works in my updated version. So you do not have to runscript the real talents, because my mod does it automatically for you when you put a point into the placeholder version. It also includes more talents and allows for customization, as well as it being player mage only, so to not clutter up other mages' spellbooks in your party.
Tried this mod on my current game towards DA:I and: It doesn't work. It simply doesn't work. The sustain's don't cost upkeep, the abilities won't cause damage, etc.
That's sad because the mod for the dual wield abilities works perfect
Would be great if there would be an update someday
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what is Difference between this mod with other your mod dual hand?
It simply doesn't work. The sustain's don't cost upkeep, the abilities won't cause damage, etc.
That's sad because the mod for the dual wield abilities works perfect
Would be great if there would be an update someday