Tier One Overhaul has been moved to the Steam Workshop following the release of DK2 1.0 No further updates will be posted on Nexus. Please click here for the Workshop version.
Miller, Fluffy, and myself are considering porting T1O to the 1.0 release. Initially it was planned to scuttle the mod, as there is significant work that would need to be done to get it "up to snuff" with many popular mods.
When T1O was originally created, it was one of the earlier large mods for DK2. Many things have changed about how the game gets modded now and this mod is considered archaic in it's base game overwrites.
On the DK2 Discord, I have been pretty adamant that we were not going to continue the work on this, Miller was in agreement with me on this issue. However, there has been enough requesting that we are considering getting the mod ported over; This would be a major re-write so it will take some time to get done properly rather than continue to band-aid solution it.
We just had KHG nuke the Workshop listing from high orbit because it was not posted by us- Nor did it even function for that matter. Any listing of T1O on the workshop for the foreseeable future is one that has not been posted by us, and will be removed from the workshop as soon as it is seen.
I will keep everyone posted, we hear the requests to get it on the Workshop and functional on 1.0 :)
I mean never know, The mod author was last on, on the 10th of February this year. The game also has not really been updated in 2 years either. This is the first major update in sometime. So it might take him a bit to sort it out and reconfigure stuff then testing.
Is it possible to use the mod without the changes to shooting mechanics, grenade mechanics, and the new ranger uniforms and helmets? (I have In-Game Camouflage Selector and it doesn't work with this mod)
166 comments
Comments locked
The author has locked this comment topic for the time beingNo further updates will be posted on Nexus.
Please click here for the Workshop version.
When T1O was originally created, it was one of the earlier large mods for DK2. Many things have changed about how the game gets modded now and this mod is considered archaic in it's base game overwrites.
On the DK2 Discord, I have been pretty adamant that we were not going to continue the work on this, Miller was in agreement with me on this issue. However, there has been enough requesting that we are considering getting the mod ported over; This would be a major re-write so it will take some time to get done properly rather than continue to band-aid solution it.
We just had KHG nuke the Workshop listing from high orbit because it was not posted by us- Nor did it even function for that matter. Any listing of T1O on the workshop for the foreseeable future is one that has not been posted by us, and will be removed from the workshop as soon as it is seen.
I will keep everyone posted, we hear the requests to get it on the Workshop and functional on 1.0 :)
GOD DAMN 150 miliseconds?! that is humanly not possible.
please try to make it so it matches the rifle attacktypes
I'm too lazy to figure it out myself.