Door Kickers 2: Task Force North
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MSFMiller

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MSFMiller

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About this mod

Nearly full overhaul of the game. Adds new weapons, attack types, equipment, units, and more.

Requirements
Permissions and credits
Translations
  • Korean
Mirrors
Tier One Overhaul
--This mod is still WIP, so not everything will fully polished.--

HOW TO INSTALL MANUALLY:
1. Copy "TierOneOverhaul(vX.X.X)" folder to steamapps/common/DoorKickers2/mods (this folder will most likely have a white file icon if the .zip file has been unzipped).
2. Launch the game (if you had your game open prior to installation, restart it).
3. In order to get custom black ops units, create a new squad in the main menu.
4. Enjoy.

*ADVANCED(optional):
If you know your way around .xml, you can also use the paste into roster xml.txt file and put the custom units in there yourself
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Update v0.9.0
4/30/2022

"TIER ONE" UPDATE

Currently the largest update this mod has received so far.

Special thanks to jacob-, dps524, Ryuk, Sly, and nachomacho for their contributions that made this update possible.
Very special thanks to KillHouse Games for the amazing update and for allowing me the privilege to test the update prior to release.

NEW UNIT: NSW Development Group
    -x4 Assaulter
    -x2 Support
    -x2 Marksman
    -x1 Undercover
    -x1 Black Ops

NEW WEAPONS: 
    -HK MP7A2
    -MCX Rattler
    -Noveske Gen III 10.5"
    -HK416D 10.4"
    -Mk17 Custom
    -Mk46 Mod 1
    -Mk11 Mod 1
    -Mk12 Mod 1
    -Mk13 Mod 5
    -M320 GLM(HE/HEDP/CS/Smoke)
    -Milkor M32 MGL(Smoke)
    -FN40GL Mk2(Smoke)
-Weapon descriptions provided by dps524
-3D model for M320 provided by nachomacho
-Smoke GLs suggested by Ryuk

NEW EQUIPMENT:
    -GPNVG-18(White Phosphor) by jacob-
    -Suicide Bomb(NWS Militia)

COSMETICS:
    -Custom Helmets(AOR1/MC) by jacob-
    -Custom Uniforms(AOR1/MC)
        
BALANCE:
    -Reduced weight for all machine guns
    -Removed M995
    -Removed LP rounds from suppressed 5.56 rifles(suggested by Ryuk)
    -Added subsonic ammunition and full power ammunition for all suppressed 5.56 rifles(suggested by Ryuk)
    -Deploy supply for Black Ops(Rangers) increased to 200(2x)
    -Kriss Vector and P90 are now Black Ops exclusive(suggested by Ryuk)
    -FN40GL moved to Nowheraki Swat
    -Increased MGL accuracy
    -Increased M320 accuracy
    -Increased all GL costs

FIXED: 
    -Strike marker will now kill enemies behind walls

MISC:
    -Added 3D models for G3KA4, FN40GL, and MK-18 MJOLNIR (Models provided by nachomacho)
    -Added custom attacktypes for NSWDG operators
    -Added custom ranks for NSWDG operators
    -Added icon for B&T Rotex II (MP7)
    -MCX Spear renamed to XM5 
    -Updated description for XM5(provided by dps)
    -Secondary APC9K renamed to APC9K PRO-G
    -Various optimizations to code(thanks to Ryuk)
    -Re-added suppressors to Grenadier UBGL rifles(suggested by Ryuk) 
    
NOTE: Due to the sheer amount of changes made to the mod in this update, there may be some bugs or missing features. I have done my best to minimize the amount of mistakes made. If you spot any issues or need assistance, please DM me or ping me in #dk2_mod_discussion. Thank you for your patience.

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About T1O

This mod includes new guns, attachments, and enhanced shooting mechanics for your troopers.

Units and Classes:
- NSW Development Group
- Black Ops Units (new class)

Weapons:
- MP7A1
- URG-I 14.5"
- HK416A5 10.4"
- MCX LVAW
- MCX Spear(XM5 Carbine)
- Mk-18 Mod 1 Mjölnir
- APC9K PRO-G

- Milkor M32 MGL(HE/CS/Smoke/Stun)
- M320 GLM(HE/HEDP/CS/Smoke)

- MP7A2
- MCX Rattler
- Noveske Gen III 10.5"
- HK416D 10.4"
- Mk17 Carbine Custom
- Mk46 Mod 1
- Mk11 Mod 1
- Mk12 Mod 1
- Mk13 Mod 5

- FN P90
- KRISS Vector GEN II
- AK-105
- AS Val
- G3KA4
- B&T VP9

- FN40GL Mk2(HE/HEDP/CS/Smoke)

- XM338 Suppressed
- G19X Suppressed
- G22 Suppressed

Ammo:
- 31gr Action SX
- 40gr FMJ SX
- .300 BLK 220gr Subsonic
- .300 BLK 110gr Supersonic
- Atomic 112gr Subsonic
- XM277 140gr FMJ
- XM277E1 135gr AP
- 250gr Lapua Scenar
- 220gr Mk248 Mod 1
- 165gr 7N6
- 260gr SP-5
- 246gr SP-6

Equipment:
- GPNVG-18
- CS Gas Grenades
- Decoy Grenades
- Strike Marker
- Suicide Vest

Mechanics:
- Overhauled rifle shooting mechanics
- Overhauled LMG shooting mechanics
- Overhauled marksman shooting mechanics
- Overhauled pistol shooting mechanics
- Frag grenade shrapnel radius

Shrapnel radius:
- Frag grenades now have an 8 meter shrapnel radius. Any unit within the radius will have a chance to be damaged. The main damage radii from the base game are untouched, so normal kill zones will be the same. This is to prevent the player from "cheesing" frag grenades as is possible in the base game.

Overhauled rifle shooting:
- Troopers with tier one rifle shooting will have a faster reaction time and shoot more accurately
- Troopers will shoot in groups of 2, meaning you will see much more consistent double taps (similarly to dk1)
- Tier one rifle shooting is broken up into 7 different range intervals, compared to the 4 range intervals that vanilla rifle shooting offers
(in range interval your trooper will shoot differently, i.e. from 0-2.5 meters your trooper will spam his trigger very quickly but inaccurately, but from 2.5-5 meters your trooper will try to fire a controlled burst and more accurately and so on.)

Overhauled LMG shooting:
- Troopers have an increased reaction speed compared to vanilla shooting, however, they will be more inaccurate than vanilla if they have not mounted behind cover
- While standing, support troopers will be quite inaccurate but spray a lot of rounds in hope of hitting the target. this is good for putting lots of lead downrange, but is inefficient and can hit a civilian if they are too close.
- While mounted behind cover, support troopers will shoot very accurately in controlled bursts. this will allow them to lock down everything in their field of view for assault troopers to move up safely. a mounted support trooper with half marksmanship and assault shooting stats can often be more lethal than a maxed out assault trooper.
- Machineguns weigh more than other guns so turn speed is drastically decreased

Overhauled marksman shooting:
- Increased reaction speed, better CQB than LMG but not assault rifles
- Better long range shooting than assault and LMG but not mounted LMGs

Overhauled pistol shooting:
- Increased reaction speed, pistol spam at really close range
- Longer pauses between shots at long range, maintaining accuracy but lowering fire rate

Black Ops Units:
- Tier 1 SOF Operators working alongside Rangers that have access to a weapon from every class, have more FOV than other troopers, and turn faster