Yeah, I saw shortly after, although tbh I meant a model replacement for the 1-8x exclusively for the Marines that turns it into an accurate VCOG, even though now that I think about it that's unlikely.
Whenever I simpy install the mod (i've tried reinstalling it and went to the extent of trying it on another pc), install it into the mods folder by dragging the 7 different files out the original folder, and install it like I do with every other mod, it refuses to work. It'll show up, but the guys won't have faces and I can't edit their equipment or check them out. If I go to customize and press on one of the gear options, my game simply crashes. Any idea what I'm doing wrong? I've tried enabling only certain packs of the mod at a time
Hi got a question about mobility issue. So I am trying to build a marine fireteam that meet minimum 8 mobility and I notice it is likely to achieve with M27+Highcut+PC/ESAPI. However The leader is unable to do so. I double check xml with the other class and notice the gun and armor for leader seems to be fine like they have the same stat but the mobility calculation is still different. Is that something by design or a kind of stat issue? Again, is it able to achieve a minimum build that allow player to build a fireteam that allow to run under mobility 8? Just for any regular member in a squad of course. You can't run that fast with GPMG. ----- I just find a suitable built that can be all mobility 8 with MTV/SAPI. However the rest of the fire team member are able to carry an extra pistol. So there seem to be stat issue indeed. What able just place the penalty to the weapon instead of having issue with the armor? I mean if a team leader didn't bring a weapon with GL then he might not likely to carry extra round isn't it?
Is there any chance to place the mortar of army rifle/ UMSC with logic of grenade :) as they are a bit less useful when you have to call them with virtual confirm.
Hello, I've downloaded the main file and unzipped into my Door Kicker's 2 mod file like I've done with all the other mods. However, when I open the game and check where I can activate it, it's not there. I can see the MARSOC/USAF Camo that I've also downloaded, but not the main mod with the squads. Any idea why I might be having this problem? Thank you.
Did you install it correctly? I think you took out the mods folder from the compressed file to under the mods folder. You have to take out the contents of the mods folder in the compressed file into the upper folder.
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So I am trying to build a marine fireteam that meet minimum 8 mobility and I notice it is likely to achieve with M27+Highcut+PC/ESAPI.
However The leader is unable to do so. I double check xml with the other class and notice the gun and armor for leader seems to be fine like they have the same stat but the mobility calculation is still different.
Is that something by design or a kind of stat issue?
Again, is it able to achieve a minimum build that allow player to build a fireteam that allow to run under mobility 8? Just for any regular member in a squad of course. You can't run that fast with GPMG.
-----
I just find a suitable built that can be all mobility 8 with MTV/SAPI. However the rest of the fire team member are able to carry an extra pistol. So there seem to be stat issue indeed. What able just place the penalty to the weapon instead of having issue with the armor? I mean if a team leader didn't bring a weapon with GL then he might not likely to carry extra round isn't it?
When I first uploaded it, I stated that I would keep it until Camo Selector had access to Slot for Mortar.
Marine got Camoflage because they uses both Desert Pattern and Woodland Pattern at the same time.
i had an issue with the camo selector but it has gone away