Door Kickers 2: Task Force North

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Uberchad68

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Uberchad68

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133 comments

  1. LucSonBat
    LucSonBat
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    Are there any plans to replace the 8x LPVO with an actual Trijicon VCOG for the Marines? 
    1. Uberchad68
      Uberchad68
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      You can mount it on IAR
    2. LucSonBat
      LucSonBat
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      Yeah, I saw shortly after, although tbh I meant a model replacement for the 1-8x exclusively for the Marines that turns it into an accurate VCOG, even though now that I think about it that's unlikely.
    3. Uberchad68
      Uberchad68
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      about the Model, I'm considering an overall modification to the visual elements of the USAF and it's among them.
  2. Overseer4221
    Overseer4221
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    Whenever I simpy install the mod (i've tried reinstalling it and went to the extent of trying it on another pc), install it into the mods folder by dragging the 7 different files out the original folder, and install it like I do with every other mod, it refuses to work. It'll show up, but the guys won't have faces and I can't edit their equipment or check them out. If I go to customize and press on one of the gear options, my game simply crashes. Any idea what I'm doing wrong? I've tried enabling only certain packs of the mod at a time
    1. Uberchad68
      Uberchad68
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      Try to activate the mod in the correct order. It's ordered in the order you activate it.
  3. Ghost00723
    Ghost00723
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    My force recon operator does not have any type of fire support. it's not showing up.
    1. Uberchad68
      Uberchad68
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      Because you removed the mod. Make a new squad.
    2. Ghost00723
      Ghost00723
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      I tried that, multiple times
    3. Uberchad68
      Uberchad68
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      Maybe camo selector can solve your problem.
    4. Ghost00723
      Ghost00723
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      It worked thanks
  4. tamater
    tamater
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    Why'd you remove 31s from the Marines? 
    1. Uberchad68
      Uberchad68
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      Because it's not actually used.
    2. tamater
      tamater
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      it looks like this recent update added them back in but they're not showing in game or in the files here or on system. 
    3. Uberchad68
      Uberchad68
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      There is a problem. It will be fixed in the next patch.
    4. tamater
      tamater
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      Okay, thank you. I enjoy the mod!
    5. Uberchad68
      Uberchad68
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      Thanks a lot.
  5. CDCDA
    CDCDA
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    Hi got a question about mobility issue.
    So I am trying to build a marine fireteam that meet minimum 8 mobility and I notice it is likely to achieve with M27+Highcut+PC/ESAPI.
    However The leader is unable to do so. I double check xml with the other class and notice the gun and armor for leader seems to be fine like they have the same stat but the mobility calculation is still different.
    Is that something by design or a kind of stat issue?
    Again, is it able to achieve a minimum build that allow player to build a fireteam that allow to run under mobility 8? Just for any regular member in a squad of course. You can't run that fast with GPMG.
    -----
    I just find a suitable built that can be all mobility 8 with MTV/SAPI. However the rest of the fire team member are able to carry an extra pistol. So there seem to be stat issue indeed. What able just place the penalty to the weapon instead of having issue with the armor? I mean if a team leader didn't bring a weapon with GL then he might not likely to carry extra round isn't it?
    1. Uberchad68
      Uberchad68
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      there was a slight difference in the mobility of the equipment they had. We will revise it in the next patch.
  6. CDCDA
    CDCDA
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    Is there any chance to place the mortar of army rifle/ UMSC with logic of grenade :) as they are a bit less useful when you have to call them with virtual confirm. 
  7. nogaybalasi
    nogaybalasi
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    Why did you remove the fire for effect option ?
    1. Uberchad68
      Uberchad68
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      Because you can freely switch between Normal Barrage and Fire for effect through the Camo Selector now.

      When I first uploaded it, I stated that I would keep it until Camo Selector had access to Slot for Mortar.
  8. ObliviousPenguin01
    ObliviousPenguin01
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    Hello, I've downloaded the main file and unzipped into my Door Kicker's 2 mod file like I've done with all the other mods. However, when I open the game and check where I can activate it, it's not there. I can see the MARSOC/USAF Camo that I've also downloaded, but not the main mod with the squads. Any idea why I might be having this problem? Thank you.
    1. Uberchad68
      Uberchad68
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      Did you install it correctly? I think you took out the mods folder from the compressed file to under the mods folder. You have to take out the contents of the mods folder in the compressed file into the upper folder.
    2. ObliviousPenguin01
      ObliviousPenguin01
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      Thank you for getting back to me. I'm not sure what I had done wrong before, but it is working as intended now. 
    3. Uberchad68
      Uberchad68
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      I packed several mods in one zip. The reason the mods folder exists inside the zip means to put its sub-items into the mods folder in dk2.
    4. EitanViera
      EitanViera
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      for me, I open the mod folder, then copy paste every file for the mod into my Doorkickers 2 mod folder. It works everytime with my mods.
  9. EitanViera
    EitanViera
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    Are you gonna add a Camo Compatibility for the U.S. Army and Engineers?
    1. Uberchad68
      Uberchad68
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      I don't think it's necessary. I probably don't.
      Marine got Camoflage because they uses both Desert Pattern and Woodland Pattern at the same time.
  10. adsadasdsad
    adsadasdsad
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    edit: nvm i fixed it

    i had an issue with the camo selector but it has gone away