0 of 0

File information

Last updated

Original upload

Created by

cookn

Uploaded by

cooknnn

Virus scan

Safe to use

Tags for this mod

About this mod

A series of tiny mods that will tweak certain aspects of gameplay. Choose and install the ones you like! Installed with the Atlan Mod Loader.

Requirements
Permissions and credits
I may continue adding onto these mods as I look through decls periodically for things I can tweak. I'm no expert on modding so if you request a tweak, please don't expect too crazy of changes, lol

For the most part these are personal tweaks I've come up with that may affect your personal experience of The Dark Ages. Many make certain weapons or playstyles more powerful; I'd recommend adjusting your difficulty sliders to compensate.

THE REBALANCES MADE TO GAMEPLAY WERE MADE USING:
260% DMG to player
50% DMG to demons
140% game speed
High resource values
THIS WILL PROVIDE YOU THE INTENDED BALANCING EXPERIENCE.
Use an increment mod to get more specific with the damage sliders.

WEAPON REBALANCES (listed under Main Files):
Guns:
1.0 Accelerator: Feedback charge per-hit increased from 0.05 to 0.1

1.0 Cycler: Damage increased from 650 to 1000. Overload damage increased from 812 to 1500. Shots required to apply Shock decreased from 10 to 5.

1.1 Shredder: Upgraded firerate value and damage increased. Now the Shredder can finally live up to its name.

1.0 Ravager: The Ignition upgrade's time to reach maximum firerate decreased from 2000ms to 1000ms (i think it's ms...)

Melee:
1.1 Gauntlet: Strikes 1 and 2 damage increased to 5000 for both, from 1000 and 3000 respectively. Get more value out of those first two hits. Additionally, unupgraded kick damage increased from 8000 to 12000; upgraded kick damage increased from 12000 to 17000. Final fourth hit damage increased from 16000 to a whopping 31000. The gauntlets should now feel like an extremely powerful single-target risk-vs-reward weapon, where dedication to using all four strikes in the combo is key to maximizing damage output and eviscerating even the toughest of foes. 
Fully upgraded combo total damage: 58000

1.1 Flail: Probably the biggest weapon change currently. Damage increased from 2100 to 3600. Regen rate significantly increased, with a fourth strike available at the end of three-hit combos. The flail shouldn't feel quite as powerful of a dmg dealer as other options, but instead more like a viable pick to wail on enemies with consistent damage (that can actually build up pretty quickly thanks to the crazy fast melee charge speed) and armor regen. 
Fully upgraded combo total damage: 14400


1.1 Mace: Max base strikes increased from 1 to 2. Allows for 3 consecutive strikes with the Riposte upgrade. Damage has been tweaked further:
5000 per hit, + 8000 AOE (unupgraded) / 10500 AOE (upgraded).
This results in 13000 total damage per hit (unupgraded) / 15500 total damage per hit (upgraded).
The mace should now feel like a strong tool for interrupting attacks and creating openings thanks to its faltering, while dealing a ton of heavy damage in its own right.
 
Fully upgraded combo total damage: 46500


GAMEPLAY TWEAKS (listed under Optional Files):

1.1 Faster Shield Charge Cooldown And Health Recovery: Does exactly what it's called. Shield charge cooldown decreased from 3000ms to 2200ms. Upgraded shield health recovery time reduced from 1500ms to 750ms, shield health recovery delay reduced from 1000ms to 250ms

1.0 No Weapon Swap Delays: This mod is identical to what idk92998's mod does, removing the delay that prohibits weapon swaps after firing single-shot guns. Unfortunately, this current solution breaks reloading animations, making weapons like the Super Shotgun, Impaler and Rocket Launcher quite janky visually when using them alone. This also does not apply to the Reaver Chainshot, whose swap delay is seemingly unique from other weapons. Hopefully soon a more experienced modder will come along and make a better version of this. For now, though, this does allow for quick swap combos like Eternal! It's recommended to use this with the Kaibz Mod which allows you to change weapon swap speed.

1.0 Ammo Cap Rebalances: Decreases most ammo pool maximums by a significant amount to encourage more firearm variety and usage of melee attacks to replenish ammo.
Max Shotgun Ammo: 32 > 26 (SSG: 16 > 13)
Max Plasma Ammo: 300 > 200
Max Chainshot Ammo: 25 > 15
Max Rocket Ammo: 30 > 23 (RL: 20 > 15)
Max Skull Ammo: 300 > 250 (PV: 150 > 125)
Railspike ammo remains the same

MISC. QOL (listed under Miscellaneous Files):
1.0 Extended Hud Spacing Bars: Allows for greater customization of the horizontal and vertical "safe zone spacing" in the HUD options. Edit your hud spacing to look similar to Eternal's racecar hud mod by Velser! An example is provided in the Media tab.