Increases the viewmodel FOV of each weapon, bringing the camera back further so you can see more of the weapon.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Changelogs
Version v1.3.2
Increased the FOV of the Chaingun in the Alternate versions
Increased the FOV of the Chaingun in the Standard versions to what it used to be in the Alternate versions
Version v1.3.1
All versions have been updated to support DOOM Eternal Update 6.2
Version v1.3
All versions have been updated to support DOOM Eternal Update 6.0
Version v1.2.9
Updated all versions to fix an error with the EternalMod.json that would cause the modinjector to give you an error message.
Version v1.2.8
Updated all versions to support DOOM Eternal Update 5.1(?), and the new Modloader
Removed some unnecessary files
Version v1.2.7
All versions have been updated to support DOOM Eternal Update 5.0
Version v1.2.6
Now also increases the FOV of the Equipment Launcher
Slightly increased the FOV of the fists and Blood Punch for the standard version
Slightly increased the FOV of Blood Punch for the alternate version
Added another optional variation of each version that doesn't remove the sensitivity scaling for those that would rather have the original slowed down sensitivity
Version v1.2.5
Reduced the size of the reticles for the Super Shotgun and Heavy Cannon
Now also increases the FOV of the Berserk fists, Blood Punch/Melee punch and the pointing arm when hanging on a wall
There's now an alternate version that increases the FOV even more for most weapons, especially the Super Shotgun and Rocket Launcher
Version v1.2
New release for Update 3.0
Version v1.1
Unhid the right arm mesh for the rest of the weapons
Increased the FOV a little more for most of the weapons
Reduced the FOV of the Unmakyr since you could see that it doesn't have a left arm mesh
Removed the sensitivity scaling for all of the weapons
Version v1.01
Fixed the Slayer's right arm being hidden with the Super Shotgun
Increased the FOV of the Super Shotgun
Slightly increased the FOV of the Rocket Launcher
Version 1.3.3
Updated all versions to support DOOM Eternal Update 6.66
Increases the viewmodel FOV of each weapon by anywhere from 0.05-0.20 depending on the weapon allowing you to see more of it. Works perfect for all weapons through the whole game, except for when you first get the Super Shotgun you can see that he's missing his right arm, but it only lasts for a second then it's fine for the rest of the game. If that bothers you there's an alternate version that leaves the Super Shotgun unchanged.Fixed in version 1.01
For some reason the Slayer's right arm mesh and Doomblade are hidden for most of the weapons. I guess it's because you normally wouldn't see them anyways. As of version 1.1 the right arm mesh and Doomblade have been unhidden for the rest of the weapons as well.
Will most likely conflict with any other mod that changes the weapon values, but I can make a compatibility patch if the other author is alright with it, or they can make one themselves if they want.
Install instructions:
Download the ModLoader here and extract all of it's contents into your main DOOM Eternal install directory.
Once you've done that just drag n' drop this mod's zip file into the "Mods" folder without unzipping it.
Run the "EternalModInjector.bat" then once it's done it will automatically start the game for you.
Have fun!
For more detailed instructions on installing mods, and for the most up to date info and tools, head to the #eternal-faq channel in the DOOM 2016+ Modding Discord