DOOM Eternal

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fhqwhgads7

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fhqwhgads7

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  1. Ratentaisou
    Ratentaisou
    • member
    • 3 kudos
    Great mod! It makes TAG2 more worthy of the title of DLC and as a follow-up to TAG1, especially accompanied by Konvaz's Horde Hammer. You're the best for making this!

    I think this mod is significantly harder than Konvaz's TAG2 Rework, but not to the point where it's as hard as a Master Level, which is good since I don't think they are meant to be one.

    Small inputs:

    • I think the amount of imps on The World Spear's big village (the first image of this mod page) arena is a bit too much and could maybe have some of them replaced with two Hell Knights.
    • The World Spear's first upper fountain encounter has some time frame where it just spawn fodder enemies until Hell Knights, Whiplashes and Carcasses comes into play, I think this could be tweaked to have the heavy enemies spawn much earlier since it's giving me vietnam flashbacks of TAG2 original release's atrocious fodder waves.
    • There should probably be a warning text on the secret lever for Reclaimed Earth's Plutonia Experience and the button for hidden extra encounters on Immora's final arena. For the former especially, I almost missed the second lever completely and thought that the first lever was bugged after sending me back to the start.
    • Using the Gore Nest to do the second Escalation Encounter for Immora right after completing the first one would not do anything until I load checkpoint and uses the gore nest again.
    • The final arena of Immora is honestly a bit lame without the hidden encounter button, maybe move the first set of encounters to be mandatory by placing a Gore Nest in the center and blocking the ending pathway until you complete it, and while keeping the second one as part of the secret.
    • Precision Bolt shot should also count as an attack that can falter the Dark Lord.

    I also encountered some bugs:

    • Immora's bridge arena (third image of this mod page) has a bug where dying after pressing the button would repeat all the pre-button-press waves in that place again, this time including the post-button-press wave. It also added an Armored Baron out of nowhere for some reason, which I think was from the indoor small encounter right after, but another Armored Baron still spawned there? weird.
    • I got soft-locked on Immora's penultimate arena (The one with the cutscene of the Dark Lord boarding his ship), and the final wave just has infinitely respawning Maykr Drones, Soldiers and Imps. Loading checkpoint thankfully fixed it.
    • The Dark Lord never does his third sword strike. I'm not sure if your rework does it differently than Konvaz's where he always does three sword strike in a set, but he always did a one-two sword slash and randomly does the green flash sword slash whenever.
    • The Dark Lord still spawns wolves instead of Maykr Drones.

    Anyways, thank you again!