Can't thank you enough for this mod. Using it with AI Restoration patch. I have finally beaten Atlantica and Blood Swamps in their original (and best for sure!) forms, sooo much fun! Finished the first fight in The Holt atm, will surely have my ass kicked in the slayergate! Loving the mod so much! However, there are, indeed, two minor bugs already noted by the people below: missing pickups in UAC Atlantica underwater secrets and missing Intern voice lines at the very beginning of the Swamps (this one also makes impossible to obtain "The Blood Swamps" codex entry in "Characters and Locations"). Is it possible to fix those issues?
There is an bug with UAC Atlantica with the underwater secrets. SECRET FOUND will pop up, but the area will be completely empty. For instance, in the room past the tentacles where you get the dive suit, if you jump in the water and bash open the grate on the right underneath the water there is no megasphere where there usually would be one. This is just one example of this issue. ANY secret that can be found underwater causes this bizarre issue.
Every other secret that you find on land works like it is supposed to.
(Creating a new save doesn't fix this issue either...)
I'm not certain if a later version caused the mod to break in such a way or if the creator/people maintaining at the time simply chose to move the secrets around. I noticed the Intern doesn't talk to you at the very start of Blood Swamps; in fact, you don't get an objective marker at all until you reach the Trial of Maligog for the first time.
However, wanted to point out that in the original Holt Gate the trigger for the 2 Dread Knights 2 Doom Hunters wave is killing 2 out of the 3 Blood Maykrs, in this version they spawn in only after all 3 are killed ;)
I pretty much just gave up waiting and just went with Challenge Restored alone. Maybe one day if this ever gets updated, I can tackle The Holt gate again.
i downloaded the latest version of this mod and found that the holt slayer gate still retains the nerfs, with a missing archvile, blood maykrs spawning separately, and carcass removal. can this be changed?
24 comments
no wonder i thought tag1 was easier than people were saying it were when i played it
Every other secret that you find on land works like it is supposed to.
(Creating a new save doesn't fix this issue either...)
EDIT!
Nevermind xD he is spawning on the way back, seems like I don;t remember TAG1 so well as I though.
THANK YOU FOR THE MOD :D
However, wanted to point out that in the original Holt Gate the trigger for the 2 Dread Knights 2 Doom Hunters wave is killing 2 out of the 3 Blood Maykrs, in this version they spawn in only after all 3 are killed ;)