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DBmain and Noname

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74 comments

  1. aaronpaul22
    aaronpaul22
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    hello, thank you for your efforts for allll the seperate mods, crucial options there. thank you. also, can i ask which file is the mod that enables firing sticky - sniper - rockets - ssg with left click?
  2. crackedupskeleton
    crackedupskeleton
    • member
    • 0 kudos
    Hello, i have a question, can you add this in the new modding update that is offical? i really want this mod.
  3. Rowge1
    Rowge1
    • member
    • 1 kudos
    Fast Travel unlock isn't working. I assume it'll show up in the map as usual, but at the beginning of the level. It's not there. Any suggestions?

    BTW: Having the mod file name in front of the change descriptions would be very helpful.
    1. DBmain
      DBmain
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      Thanks! Fast Travel bug is already known, fix is (hopefully) will be in the next version.
    2. Rowge1
      Rowge1
      • member
      • 1 kudos
      Cool, thx

      BTW: Which file does this ? Secret question marks replaced with actual secret models
    3. DBmain
      DBmain
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      It's embedded inside map mods (e.g. QP_Map_Exultia, QP_Map_Immora etc.) and can't be separated from another map changes.
    4. Rowge1
      Rowge1
      • member
      • 1 kudos
      Bummer. That would be a cool stand alone to go with the pick-up and secrets animation mods.
  4. Vladysluv
    Vladysluv
    • member
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    qp_maps dont seem to be working. I just installed all the maps and the animation speedup, (no external mods) but when I start a new game it loads till 27% then crashes.
    1. Champer013
      Champer013
      • member
      • 0 kudos
      It's the same
    2. DBmain
      DBmain
      • member
      • 0 kudos
      Still doesn't have any clue why this is happening for some people and for most doesn't.
      If you have any info or guesses why it could crash - please let me know. I already tried everything and can't replicate and/or fix it.
  5. SamXAlex39
    SamXAlex39
    • member
    • 0 kudos
    downloaded the latest version and the gladiator is unkillable
    1. DBmain
      DBmain
      • member
      • 0 kudos
      Hello! Sorry for late answer.
      Could you provide more information please? Did you tried to restart the level/checkpoint to kill him again?
      If he's still unkillable, what weapon did you used?
  6. HugoChungus
    HugoChungus
    • member
    • 2 kudos
    This seems more like the Games Journalist Version than anything that id Software would have actually created.
    1. I have to agree on that, but at least there are some parts that make the game more streamlined than even the doom streamlined mods
    2. BloodlustSweden
      BloodlustSweden
      • member
      • 0 kudos
      Ah, the "Only those who can play on the hardest difficulty level are allowed to have fun" type of Doom player..
    3. AskaedG
      AskaedG
      • member
      • 0 kudos
      You're litteraly modding the game to make it easier. You are not even playing the game anymore lmao
  7. DoomyCruise
    DoomyCruise
    • member
    • 0 kudos
    Which zip file do i need to speed up sentinel battery animations?
    1. DBmain
      DBmain
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      QP_Mod_AnimSpeedIncreased
      But it also increases some other animations speeds.
    2. DoomyCruise
      DoomyCruise
      • member
      • 0 kudos
      thanks
  8. crackedupskeleton
    crackedupskeleton
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    What mod is the one that makes secret items and other weapons have the actual model instead of a question mark and the spinning weapon for the weapon, im trying to play it with kaisercampaign
    1. DBmain
      DBmain
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      • 0 kudos
      This is not separate mod; it's actually embedded inside Map.
    2. crackedupskeleton
      crackedupskeleton
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      • 0 kudos
      Map like as in QP_Mod_Exultia?
    3. DBmain
      DBmain
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      Yes, like this one. But if you will combine it with Kaiser Campaign - either of these two mods won't work: you will get only Quality Play map or Kaiser map.
    4. crackedupskeleton
      crackedupskeleton
      • member
      • 0 kudos
      Alr thx, thought it was one of the mods, not the litteral map mods
  9. BrochachoTB
    BrochachoTB
    • supporter
    • 6 kudos
    Do you think you could make a separate mod that only incorporates visual changes? Like the level atmosphere tweaks and the toned down green cracks and such.
    1. DBmain
      DBmain
      • member
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      Green cracks are inside mod maps and it's impossible to separate them. However atmosphere tweaks are all in QP_Mod_Environment file. If you need only atmosphere tweaks and nothing else - you can leave only this mod in folder.
    2. BrochachoTB
      BrochachoTB
      • supporter
      • 6 kudos
      Cool thanks
  10. Yohan1431
    Yohan1431
    • member
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    Such an ambitious overhaul but not one change to the mobile turret to attempt to actually make it decent T_T