DOOM Eternal

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Created by

DBmain and Noname

Uploaded by

DBmain

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About this mod

This mod significantly changes DOOM Eternal and it's core mechanics.

Requirements
Permissions and credits
Changelogs
Noname - mod sponsor and concept creator
DBmain - mod developer

Main inspiration: this post

Installing: copy .zip files from mod archive to DOOMEternal/Mods folder and install them with EternalModManager/EternalModInjector. You can delete/disable any mod if you want.


[Functionality]

Sniper Rifle, Sticky Bombs, Homing Rockets and SSH shots are now working by holding mouse button
Number of Blood Punches are increased to 2/4
Melee damage turned on
SSG Meathook now deals damage
Fire (on R button) and fire from Meathook now deals damage
BFG Ammo cap increased to 300 (10 shots)
Dectructible walls and chains can now be broken with any weapon (exception - flamethrower and ice bomb)
You can now dash in purple goo
Buff totems can now be damaged with any weapons
Heavy Cannon Micromissiles mastery challenge is now tracked when attacking soldier shields, shield is protecting them
Extra Life rune in DLC now works in Extra Life difficulty mode
Glory Kill and Hammer energy is filled by any kills
Marauder can now be killed with Crucible
Fire can ignite Gladiator, Maykr Angel, Seraphim and Dark Lord
Fast Travel is active if level was completed before


[Gameplay]

Infinite monsters spawn is removed
Killing all zombies is not necesarry to pass the encounters
BFG/Unmaykr is not swapping automatically when there are now bullets, after swapping from these weapons and on Q
Sticky Bombs activation time reduced
Plasma Gun fire speed reduced by 30%, Plasma Gun shot damage increased by 30% (in summary Plasma Gun damage has not been changed)
World can now damage demons
Many tutorials removed, Marauder and Khan Maykr tutorials appears after player's death, Cybermancubus tutorial moved further down the level
Dash meter is not disabling and sometimes restoring when player is cursed by Cursed Prowler
Flamethrower cooldown is two times longer, fire by flamethrower burns twice as long
Ammo and health stays longer when dropped
Fixed bug with softlock when there is no any weapons on player when spawning (game bug)
Chaingun tracers distance removal is increased
Reduced the distance between player and demon when punching or Glorry Killing instantly moves player to demon
Removed instant player move when punching destructible objects


[Balance]
Reduced the amount of steps to master: Heat Blast of Plasma Gun (30->20), Microwave Beam of Plasma Gun (15->10), Destroyer Blade of Ballista (15->10), SSG Meathook (50->40), Full Auto Shotgun (15->10)
Increased cost of suit upgrades: Faster Dasher 4->6, Hit and Run 4->8, Hot Swapper 2->4, Environmental 2->3, Exploration (by 1), no more any spare coins left
Explosion of grenade, Sticky Bomb, Arballest and Micromissiles are now damaging player
Exploding shields with Plasma Gun now deals damage to player
Monsters dropping ammo
Chainsaw kill ammo drop turned off
Weak point destructions now give 1/4 hammer energy
Glory Kill now give 1/3 hammer energy
Increased powerups time and increased amount of time that player recieves when killing monsters with active powerup
Reduced armor drop from fire by two times
Removed 300ms of invincibility after Glory Kill
Increased upgrade costs for SSG, Chaingun, Rocket Launcher and Ballista; extra 5 upgrade points on Exultia deleted
Reduced monsters buff from totems and spirits
Wolves speed decreased by 20%
Cacodemon weakpoint removed
Turret damage from Rocket Launcher and BFG increased
Crucible killed demons now drop ammo
Ammo cap for Shotgun, SSG, Heavy Cannon, Chaingun, Plasma Gun, Ballista, Rocket Launcher increased by 20%
Reduced Pain Elemental damage from Ballista
Reduced Cybermancubus damage from Blood Punch by 30%
Increased shields damage from Ballista (original mod by Nebby)
Shotgun shells drop from Full Auto Mastery increased from 3/6/9 to 4/8/12
Spirit health are not regenerating when moving to another monster
Max count of cacodemon fireballs increased by 1
Grenades cooldown reduced by 20% and damage increased by 30%
Marauder stun reduced
Holding Unmaykr fire does not increasing fire spread


[Animations]
Animations for getting weapon upgrade, picking up crystal, mastery token, rune activation, automap activation, battery instertion, slayer key insertion are speed up
Disabled animations for picking up secrets, grenades, flamethrower and sentinel battery
Reduced height when attacking with Hammer
Getting a rune animation only enabled in Exultia


[Visual]
Changed default skins for Ballista, Plasma Gun and Heavy Cannon, original skins can be chosen in skin settings
Plasma Gun moved a little bit to corner of screen
Dropped ammo color is yellow
Sentinel Crystals top are now transparent
Illumination effect removed from crystals, batteries and runes
Removed demons weak points highlighting (original mod by Proteh)
Reduced amount of red color when player is low health
Reduced effects of pickups, Dash and Blood Bunch pickups size reduced
Green destructible walls brightness reduced
Removed yellow illumination from walls that is destructible not by player
Zombie Screecher color changed to white
Low Health, Low Ammo, Subtitles and Rune icons moved lower
Earth and Mars levels now have Doom 2016 models of Small health pack and Megahealth [not working properly for now, may start working after restarting the game]
Full Auto Shotgun screen shaking is removed when this option turned on; reduced firing recoil
Reduced effect of punch from Stone Imp
Mod Bot does not have The Mark of Slayer and VEGA logo [not working properly for now, may start working after restarting the game]
Reduced armor brightness


[Sound]

Removed splash sound when headshotting demons
Shotgun and SSG now have D2016 sounds; these sounds volume tuned down
Powerup "ammo" sound volume tuned down
Reduced amount of Revenant screams
Some characters phrases are now removed as irrelevant
Removed Blood Punch activation sound
Removed weakpoint destruction sound


[Maps]

Added monsters with other skins, sizes and other HP amount
Added new powerups [not working properly for now, may start working after restarting the game]
Secret question marks replaced with actual secret models
Keys, weapons and batteries are now lays on floor
Many elevators accelerated, some have movement block removed
Some doors have open speed accelerated, as well as teleports in Hub
Some weapon upgrades moved further through level(s)
Picked up Extra Lifes are now saved in file, they don't appear anymore after map reload
Turned on damage for laser walls that didn't had any damage
Buff totems spawns in random places
Some monsters on maps removed, added anothers
Some shootable buttons and punchable levers removed or replaced by usual buttons
Some monkeybars and floating platforms removed, replaced by another objects or added collision for ledges of objects
Some dash boosters removed
Some moveable cubes moved, replaced for another objects or removed
Removed firing guns inside walls (ex. Nekravol) and spinning fire chains
Firing guns inside walls on Nekravol deals damage to demnons (original mod by I Drink Lava)
Removed many unskippable cutscenes, some cutscenes duration reduced
Map have encounter icons removed
Some teleports on levels removed
Some SSG Graple Points removed
Some destructible walls removed, pickups behind these walls are now hidden better
Some vertical climable walls replaced by climable objects
Some jumppads removed or replaced by objects
Rad suits removed
Small armor packs in air removed
Some invisible collision fixed by adding objects (game bug)
Removed visual effect of some monsters spawning


[Hell on Earth]

Starting video removed, cutscene can be skipped right away
Citadel on cutscene background removed
Starting zombies can be Glory Killed
Stunned zombie can be Glory Killed
First modbot moved further down the level
Second mod bot moved to Final Sin level
Closed door before Heavy Cannon replaced by Demonic Gate
Door after Heavy Cannon opened
Rocks in air between buildings removed
Extra Life moved from next to last arena to last arena behind the portal
Added Vega powerup dialogue closer to level ending
Extra Life in level ending moved behind vehicle, cliff now can be climbed
Citadel now have Vega dialogue


[Exultia]

Fixed missing collision in broken part of bridge (game bug)
Removed green wolves
Rune have Vega dialogue added
Fixed extra collision while door opening (game bug)
Gate with armor pickup now not closing after picking up Dash
Removed extra collision after Dash pickup near the door before cutscene
Sentinel Battery are now red
Changed Hell lighting
If player falls into lava, game teelports him to the ground
Armor in air after Hell Gate moved to floor
Player now can jump to the side of Slayer Gate before picking up 2nd Sentinel Battery
Player now can jump to level end before picking up 3nd Sentinel Battery, and also player can go back from that
Fixed missing collision near slayer gate
Valen base have helmet armor pickup now
Added some platforms near last arena that leads to nowhere
Fixed collision near last arena, added climable collision, invisible collision now have rocks
Powerup now located in a more hard-to-reach place
Hub - Ballista creating starts after Ripatorium arena


[CultistBase]

Fixed incorrect description of Fire challenge (russian localization game bug)
In challenge description - Acquire Sentinel Crystal - removed digit (1)
Fixed missing collision at the edge of platform near the secret (game bug)
Illumination of punchable button changed to white
Removed triangle illumination of doors opening
Extra Life secret does not have jump pad appearing
Zone of hologram activation triggers before hologram ending
Vertical flames in pit now deals damage
Revenant can't fly up to SSG before it's descent
Removed infinite ammo near shootable button with elevator to the top
Shootable and punchable buttons that open doors can now be activated before killing all monsters
Extra Life secret with Dopefish now requiers to kill Dopefish instead of pushing button
Changed colors of shootable buttons


[DoomHunterBase]

Added button to lift up the platform after cutscene with moving Doom Hunter
Removed button to open the door after cutscene with moving Doom Hunter
When falling into void near Sentinel Crystal and Red Key game moves player to current location and not previous
When falling into void  from other platforms game moves player to these platforms and not the starting one where Crystal is
Fixed bug with zombies not spawning after skipping flying platforms (game bug)
Added climable objects near platforms with electricity
When falling into void near electricity platforms game moves player to current platform instead of other
Second bosses size increased by 10%
Disabled mandatory condition of Glory Killing bosses
Monsters no longer despawns after killing 1st boss
Door to leave boss arena now opens instead of disappearing


[Super Gore Nest]

2nd hologram turned on and moved to building
Challenge now requiers to kill 2 Pinkies
Fixed collision of iron bar near the bridge after leaving toxic room above lava river
Fixed bug: player could see how visible pinky became invisible (game bug)
Fuxed bug: player could see how zombies spawned out of nowhere when stepping closer to toxic room (game bug)
Chaingun moved to Mars Core level
Removed disappearing collision near cube
Fixed collision in object after 2nd Buff Totem and before Rune
Removed teleport to the top in toxic room after Rune
Invisible collision was masked by object in toxic room (game bug)
Invisible pinky near the secret now have original HP amount
Final stage of level now have toxic level from Master Level, water is more transparent


[ARC Complex]

Increased the amount of blown up shields in Challenge up to 12
Increased the amount of destroyed Revenants Rocket Launchers in Challange up to 6
Challenge now require only 1 rune to pick up for completion
Fixed visible Whiplash spawns in starting building near the hologram next to glass windows
Starting building now have point marker to hologram
Added squirrel model near hologram
Fixed robot collision between buildings (game bug)
Turned on damage for fire inside building
ARC Base doors now opens by pushing the button and not automatically
Button near the terminal should be pressed in ARC Complex before entering elevator


[MarsCore]
Added lasers after elevator exit
Added blocks under the bridge (so that they are not in the air)
In destroyed part of the level added switchable lasers from Master Level
Door near Terminal and secret opens from Terminal side
Removed destructible wall in cutscene after catapult shot
Added climbable collision near jump pad after cutscene
Added Master Level lasers before teleport to Secret Encounter
In BFG charge + two Barons arena Tentacle remains above the iron bars covered up by objects
In destroyed part of the level fixed disappearing background objects if player moves further down the level
Unlocked moving in air after jump pad activation before last destroyed part of base
Extra Life in air near rocks moved under the floor in last section
Added objects and climable collisions under the floor in last section, void teleport moved lower
Battery from Hebeth moved to destroyed base
Added a portal in the end of level from which demons spawns
If player falls into lava, game teelports him to the ground


[Sentinel Prime]
Both punches that player gives to Gladiator when he stunned deals damage, in summary damage remains the same
Glory Kill disalbed on the level
Disabled BFG ammo refill after 1st boss phase
Player bullets deflected by Gladiator's shield now have gravity
One door in cutscene is opened now


[Taras Nabad]
Changed amount of Ice Bomb freezes in challenge to 20
Fixed extra collision near the bridge (game bug)
Removed illumination of the secret button before door that leads to cutscene
Reduced the moving distance of statue
Fixed pressing E button near the door that leads to cutscene (game bug)
Removed cube in toxic water zone
Fixed extra collision near broken block after Titan
Door that leads to secret toy in pit now illuminated
Added Crucible charges on last arena


[Nekravol]
Change environment lighting
Kalibas now can be killed with weapons
Challenge "Tricks and Traps" - increased completion condition to 16
Invisible collision in elevators changed for teleporting player back
Buff Totem now protected by Plasma Shield


[Nekravol 2]
Changed environment lighting
Spinning circles with spikes now have different speeds
Fixed bug with overlapping Hayden dialogues (game bug)
Player can go back from level ending to Crucible charge


[Urdak]
Fixed Archangel spawning at the start of level (game bug)
Fixed Hayden dialogue interruption if player moves too fast at the start (game bug)
Reduced the amount of jumps
Platform to the Mastery Token rises higher
Fixed bullets passing through main door (game bug)
Challenge "Kill demons while being mid-air" - chaged needed kills to 15
Some grids removed
Fixed missing collision, that player can see in before choosing two paths with jump pads where Archvile spawns (game bug)
Right branch of the level now have point marker to Archangel
Fixed bug when sometimes Archangel didn't spawned on the right branch of the level (game bug)
Fixed bug when Archangel despawned (game bug)
Khan Maykr health increased by 20%
Removed the invulnerability time of Khan Maykr between her stages
Removes Khan Maykr's scream


[FinalSin]
Rock in air near the 2nd building now littered with another rocks
Fixed incorrect time of building destruction when Icon of Sin walks near it after bridge collapsing (game bug)
Removed helmet armor pack near Megahealth
Iron bars above Megahealth now have collision (game bug)
Added jump pad with big jump power in the building with several Tyrants (instead of destroying wall)
Rock in air near Icon of Sin now littered with other rocks
Infinite Blood Punch and Crucible charges near Icon of Sin now glows with the effect
Removed credits


[DLC1 UAC Atlantica]
Keys now stands on objects
Removed a lamp in air on an arena near 2nd key
Player now can jump from Secret Encounter platform to platform below
Fan turns off with button
Fan that transfers player replaced by elevator
Monstrs not despawning if you climb up after moving to another station
Turret near Slayer Key moved to a wall
Removed pressure suit
Jump pad underwater removed, water raised higher near Secret Encounter
2nd box on crane removed, now player should move through removed collision above the door
Removed ammo packs underwater
In the ocean instead of moving to point marker player can immediately go to Double Extra Live
4th codex moved to DLC Hub


[DLC1 Blood Swamps]
Added spirits near the sphere
Removed the illumination of boxes
Jump pad to smoked arena turns on immediately
Reduced the amount of smoke in smoke arena
Broken wall above the smoke area now have collision (game bug)
Remove destructible walls on the right branch of the level in green dog walking section
Reduced height of teleporting in the building on the right branch of the level
Fixed Hellknight spawn with Spirit (game bug)
Changed flying cubes activation illumination
Removed Imp sound in cutscene


[DLC1 The Holt]
Fixed missing collision before tree near Extra Live (game bug)
Added some fitting teleports
Jump pads under the tree does not turning on
Removed health pack near the jump pad to 2nd part of level
Wall guns now shoots with Blood Angel circle projectiles
Door with the codex near jumper to level ending now opens from codex side
Seraphim's Spirits health increased by 2 times
[DLC2 World Spear]
Moved away zone on bridge that teleports player when encounter is active
Fixed extra collision when door is opening (game bug)
Broken door which is being destroyed by Dread Knight replaced by full door
Added an object to fix extra collision near BFG ammo (game bug)
Added an object to fix extra collision near the destroyed bridge (game bug)
Added climable collision on destroyed bridge
Removed Valen when getting a Hammer
Removed a button after picking up Hammer
Added climable collision to a column near destroyed bridge, added collision to this column
Fixed missing column texture (game bug)
Removed energy effect moving to torch in cutscene
Remove The mark of the Slayer on Dragon's head
Removed pickups on starting winter arena
Extra Live changed from 2 lives to 1 and moved
Added an object to fix extra collision before Pinky encounter (game bug)
Removed red barrels spawning effect in Pinky encounter


[DLC2 Reclaimed Earth]
Train now moves when turning electricity on
Added an object to fix invisible collision above the water near BFG ammo (game bug)
Turned off fan


[DLC2 Immora]

Change environment time to day
Starting secret Extra Live changed from 1 live to 3
Carcass shield before Citadel is 2 times bigger and stays for 2 times longer
Secret Extra Live changed from 2 lives to 1
Added Turrets with another fire patterns
Fixed purple goo swamp not working properly near Super Tentacle (game bug)
Fixed softlocks (game bugs)
Some monsters are now invisible
Added wall guns with different fire speed
Fixed a bug when door is not closed if you didn't skipped cutscene on next to last arena (game bug)
Next to last arena requires to walk to the edge of platform before cutscene starts
Big Tyrant drops BFG ammo
Assistant dialogue moved closer to teleporter pit


[DLC2 Davoth]
Hitting Davoth does not heal him
Davoth drops half of Hammer charge when player stuns him
Remove 2 stages
Hammer charges despawns after 20s instead of 5s
Added Marauder on 1st stage
Added Marauder ghost on last stage
Davoth is invisible on last stage