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26 comments

  1. troop1
    troop1
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    i keep getting stuck in the corridor after i beat the marauder, I checked the console and it says "no spawners with the type "Stone Imp" were found in the e5_fodder_group. there's supposed to be stone imps here but it doesn't spawn them, any fix?
  2. Lenias7
    Lenias7
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    I'm not even done with it and I already love it. 
    1. HugoChungus
      HugoChungus
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      You will win
    2. Lenias7
      Lenias7
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      I just won
  3. DudeM1
    DudeM1
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    fun and challenging mod, but I wouldn't consider the balanced version balanced, might just be the skill issue in me talking tho.
    I won't even attempt the unbalanced version lol (at least not until I get better)
  4. MaksimQuan
    MaksimQuan
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    unbreakable spirit and screecher totems is not funny
    0/10
  5. Ratentaisou
    Ratentaisou
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    (Balanced version)
    Man I just can't get past the outdoor part with the Totem Hide and Seek even after disabling Horde Hammer mod, especially with quirks like Blood Punches not locking onto Armored Maykr Drones and that it needs to be a direct BP and not the AoE shockwave from another demon.
    There's also other death-causing bugs like not being able to Glory Kill on Tyrants and Dread Knights for some reason? Though that may be because of the Glory Kill Overhaul mod instead.

    Guess I'll try again later by stopping my stubborness and use the BFG, if that still doesn't work then I guess I'll scale down to Ultra-Violence.
    If that still doesn't work then I guess it means I truly have skill issue and this mod isn't for me.

    Edit: Oh lol nevermind, the level straight up doesn't give BFG. I did finally manage to get past the encounter though.
    The trick is to always move around and never stay in a small-ish encounter for more than around 3-5 seconds or so, there's the Meathook Points for traversal but the Jump Pads/Boost Panels there are super powerful and takes you from one side of the map to the other.
    It's worth noting that going inside the buildings in the left also helps you on catching a breath.
    Now I need to get through the rest of the level, lol.
    1. Ratentaisou
      Ratentaisou
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      Now I'm stuck on the final citadel fight, yeah I guess this mod isn't for me.
    2. MicrowavedBunny
      MicrowavedBunny
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      did you end up beating it? also, its really tough so I commend you for even making it that far! Thanks for playing!
    3. Ratentaisou
      Ratentaisou
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      (Balanced version)
      Finally did it!...or well, not really. I had to switch the difficulty from Nightmare to Ultra-Violence at the final citadel encounter.
      The whole thing took around 70 mins to clear.

      I gotta be honest, I can't say I like this map.
      Almost all of the major encounters involves a hard-to-reach or even straight up inaccessible Buff Totem, or an Archvile(s) Buff. Both of which I don't think is a bad decision on itself, but coupled with the huge arena encounters that have so many demons from every direction, it ended up making the map feels very "instant death"-ish, which I think is just not fun.
      I don't know whether to chalk that up as Skill Issue on my part and the map being actually difficult, or just the encounter designs being just kind of bad.
      Not even on Unbalanced Unreclaimed Earth and CBT Atlantica I die this much and this quickly on almost every major encounter.

      There's also the issues regarding Armored Maykr Drones I've said on my original comment.
      For some reason the custom AI cannot be melee-lunged, and they seem to really shred through the Chaingun Shield's protection, making it provide very little band-aid for what seems to be a vital issue, especially considering the encounters they appear in.
      The disabled melee-lunge also makes it so that sometimes when trying to Blood Punch the AI on its face, I would instead get lunged to another demon behind it.
      This melee-lunge issue really needs to be fixed, or if not possible, make it so that Blood Punch AoE Shockwave can also get get through their armor.
      (The bug with the Tyrant and Dread Knight Glory Kills I mentioned are caused by Glory Kill Overhaul though, sorry for the false alarm on that.)

      I'm really sorry if I sound really mean, I can't fathom how people can work so hard to make a level mod to try doing so myself, and I can definitely feel the blood and sweat that it takes to create such a thing, but I can't lie to myself about my reception for this level.
    4. Ratentaisou
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      There we go, completed in 52m, without switching to Ultra-Violence this time.
      I still stand by my opinion of the level having too many Buff Totems/Archvile Buffs but I suppose I know now the strat for the final citadel encounter.
      Spoiler:  
      Show
      https://cdn.discordapp.com/attachments/965739133236555836/1201790878251745311/782330_20240130152652_1.png[/img]
      It seems that all this time I was reverse-baited by the double Possessed Tyrants that I ironically tried to focus on everything else but them before this, so they're still alive by the time the second wave comes up and combined with the Buff Totem Double Archvile it made the second wave unplayable.
      So this time I just hyper-focus on the Possessed Tyrants from the get-go, and it seems to work out.

      EDIT: Ok yeah this run was a fluke. I tried another run and again got stuck on the final citadel encounter until I ragequit, it still sucks.
      EDIT 2: There we go, did my quota of clearing each Master Level mods I've tried twice in Nightmare. This time only taking 42 minutes.
      Spoiler:  
      Show
  6. DoombutE
    DoombutE
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    Call me an idiot but I actually like the opening cutscene, and I'm sure most people want to skip it but frankly I would like to view it when I start Tormented Earth, how do I enable the opening cutscene?
    1. MicrowavedBunny
      MicrowavedBunny
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      There is a logicentity file in the mod zip if you delete it I think that’s all you need to restore it.
  7. alonkill
    alonkill
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    Call me crazy but if something on ultra violence is way more overwhelming than anything from the official game including the Taras Nabad and World Spear master levels on nightmare then maybe it's not that balanced (haven't tried the unbalanced version yet but I assume it's something like 10 buffed spirit marauders at once with a totem that teleports every 6.66 seconds)

    That being said, at least what was before the big area with the totem timer was challenging but not too challenging... unlike the other hell on earth master level that aims to crush your hopes and dreams right from the start.
    1. MicrowavedBunny
      MicrowavedBunny
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      did you finish it? Also, nah unbalanced isn't like that.
    2. alonkill
      alonkill
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      I couldn't get past the part I mentioned lol
  8. spraxti
    spraxti
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    Great level bro. But you must add BFG ammo because such a great lvl and disabled BFG is nonsense. 2 shots for the whole level is a decent choice. I hope you will update it soon.
  9. nxmxlxss
    nxmxlxss
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    good lvl, would play again 10/10, would give my meat a good ol' rub inside the citadel again.
  10. Rowge1
    Rowge1
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    Is there any way to get my full loadout when I start from a new slot? Right now I only get the shotgun, just like vanilla. I'd like to get saves with the checkpoints, but I need a full loadout to play the mod. Any suggestions?
    1. MicrowavedBunny
      MicrowavedBunny
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      Are you injecting any other mods? This mod starts you with a full load out on a new save file. Could be conflicting mods. If you have any other questions, feel free to message me on discord MicrowavedBunny#1368
    2. Rowge1
      Rowge1
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      Cool that worked. Saves and full loadout. After establishing my full loadout with your mod, I put all my other level mods back in, that worked too. Now I have all my other level mods, even randomized with yours and everything seems to work as it should. At least so far, lol. Very cool. thx.
    3. Rowge1
      Rowge1
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      Gimme a CBT any day, lol. I was always hoping someone would do an HOE Master Level with hooknodes and a battle in the final Citadel. Can't wait to get to it :D So far I'm lovin' it. Cant wait to see more. Have you thought about doing a randomized version? Something to think about :) 
    4. MicrowavedBunny
      MicrowavedBunny
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      I thought about doing an "unbalanced" version lmao to make it even more fucked XD
    5. Rowge1
      Rowge1
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      Wait a minute... You don't consider this unbalanced???  Holy s**t! lol