This page was last updated on 06 August 2024, 8:25PM
Changelogs
Version 1.04
Armored Drone Blood Punch FIX!!
Changed starting weapon mods and runes to be more meta.
Fixed soft lock between pinkys and hell knights if you die before checkpoint (almost impossible)
Added Strings for other languages to prevent nothing from showing up.
Added Snow Dogs (Unbalanced)
Version 1.03
Added new encounter(s)
Changed first encounter (balanced)
Made tweaks to Armored Maykr Drone (see mod page for details)
Added more fodder in hammer room (balanced)
Added no lock on lost souls
Added no damage flame belch to prevent unwanted kills when trying to glory kill
Version 1.02
Add blood punch pickup for Armored Maykr introduction
Remove nav obstacle in barge encounter
Changed second outdoor encounter
Fixed aerial encounter fade volume/damage trigger to be consistent and not bug out
Fixed bug in timed encounter when player dies in last 10 seconds (caused player to not get ammo on next try)
Made armored drone freezable
Added kpuc back to credits (got removed somehow)
Made maykrs not possess-able in aerial arena
Made spectre enemies in timed encounter teleport in (used to be instant which is unfair)
Fixed conflicting buffs with spirits in some encounters (also, makes final wave of final encounter start sooner rather than wait till tyrants are killed)
Version 1.01
Fixed jump pad hit boxes in biggest arena
Fixed fodder re-spawns in split arena
Fixed shootable triggers getting hit by flame belch, rockets, etc. (less likely to accidentally trigger)
Added 3 second wait for enemy spawns after buff totem spawn in wave 2 of indoor encounter
Removed stoplight* enemies from timed survive encounter