DOOM Eternal

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Last updated

Original upload

Created by

Konvaz

Uploaded by

Konvaz

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Safe to use

About this mod

Slaughter Map for the BATTLEMODE arenas, Forsaken and Stronghold. Demon spawns, hazards, music, and powerups are endlessly randomized. A 2 or 3 player Co-operative version is available.

Requirements
Permissions and credits
Mirrors
Changelogs
For Update 6.66 Rev 2

Information on how to use and create mods are in the DOOM Eternal Modding Wiki:
https://wiki.eternalmods.com/

This mod pulls assets from various resources, which may cause mod conflicts.
To prevent bugs/crashes, you should only have ONE LEVEL MOD installed at a time.
If you are still experiencing issues, you may also need to minimize any amount of excess mods.


To save files space, the custom demon skins replace various skins for BATTLEMODE demons.
Be wary if you are using any mod that brings a BATTLEMODE demon skin into single player.


Supported Languages: English, Simplified Chinese, and Traditional Chinese
(Simplified Chinese text by ^9K.CNCstar| Traditional Chinese text by L4F)
Playing this mod with unsupported languages will cause all its added/modified text to remain in English.


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Start a new save on any campaign. You begin with a full arsenal.
You start in Forsaken. A Gore Nest behind you will take you to Stronghold.

Demon spawns, hazards, music, and powerups are endlessly randomized with the demons spawns and randomization scaling in intensity as the rounds go on.

There are two checkpoints that exist to mitigate any crashes you might encounter.
Once you reach the second checkpoint, you are at max demon spawn intensity.

Custom Demons Present
Screecher Spirit - Created by Velser, Konvaz, & Blubber
Cyber Cacodemon - Created by Kaiser_will & T0yOta - Textures by Will Ryan
Gemstone Gargoyle - Created by Velser & Konvaz - Textures by rocker409
Behemoth - Created by Velser - Runes by Emerson Tung
Armored Arachnotron - Created by Velser

DOOM Eternal has the tendency to crash if you are in one arena for a long period of time. Crashes may be common for this mod. Checkpoints exist if you do not want to restart the entire Slaughter Map with minimal demon spawn intensity.


CO-OP (port by Velser)

How To Play

One player (the host) should create a private match and invite 1 or 2 other players (the clients).
The host should select a Slayer on the left podium slot and the other player(s) select an Ally on the remaining slots.
Players may ready-up or the host can execute the following command to load into a map based on the numbered index.

loadDevMenuOption devmenuoption/pvp # 1

Forsaken - 1
Stronghold - 2

Changes
- Removed Jump Pad cooldowns / Meathook Nodes (inconsistent between host/clients).
- Removed Blood Punch / Sentinel Hammer pickups (clients cannot obtain charges).
- Removed Armored Barons / Chaingun Energy Shield (crashes clients).
- Removed Checkpoints / Extra Lives (does not work).
- Removed World Spear spinning laser hazards (does not hide for clients).
- Replaced Fire Post hazards with Electro Post (does not show for clients).
- Host can kill Spirits / Screecher Spirits.
- Host can trigger Gore Nests.
- Encounters spawn more AI.

Details: https://www.nexusmods.com/doometernal/mods/1062
Backups: https://drive.google.com/drive/folders/10OVx3KhvGTqCIDNQKBZkP9-cS9IStvHj