not mandatory, just something I think you'll enjoy
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Screecher Spirit - Created by Velser - Assistance from SamPT, Konvaz, & Kaiser_will Cyber Cacodemon - Created by Kaiser_will and T0yOta - Textures by Will Ryan Spectre Demons - Created by Velser
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Removed the hidden Tentacles and added a second Hammer Pickup in the double Spectre Marauder fog encounter.
Made the Screecher Spirit prioritize possessing stronger demons.
Slightly nerfed the Screecher Spirit possession buffs for superheavy demons.
Mitigated a bug where the Gold Doom Hunter's hazards indefinitely persist.
Version 1.3.4
Updated the Screecher Spirit and Cyber Cacodemon assets.
Screecher Spirits now drop a Haste Powerup when killed.
Cyber Cacodemons will now stagger from one Blood Punch instead of two.
Toned down some of the Wolf Torch encounters and the Collapsed Bridge encounter.
Version 1.3.3
Codex entries for Custom AI are now unlocked when the Custom AI first appears rather than when they are first killed.
Version 1.3.2
Made unsupported languages have the added/modified text be in English.
Slightly reduced the health of the Doom Hunter Gold Bosses.
Made the Doom Hunter Gold Boss's fire hazard deal less damage.
Version 1.3.1
Fixed an issue that might cause the game to crash when the Gold Doom Hunters spawn.
Version 1.3
Updated for version 6.66 rev 2
Made the beginning Hammer pickup red instead of green so it is easier to see.
Added two secret switches that allow you to skip parts of the level in case you are experiencing frequent crashes.
Version 1.2.1
Fixed an issue in the right side encounter with the Buff Totem would not trigger when reloading a checkpoint.
Version 1.2
Fixed an issue where the Meathook node in the Left Tower Platforming Section was not inactive at start when reloading a checkpoint.
Made the Collapsed Bridge encounter always have its bridge collapsed throughout the level instead of through a trigger (you wouldn't notice this when playing the level normally).
Version 1.1
Reworked the Trial of Maligog Boss Fight so a checkpoint can be placed in the middle of the encounter.
Fixed an issue in the Collapsed Bridge arena where the bridge isn't collapsed, resulting in a hardlock.
Fixed an issue in the Collapsed Bridge arena where demons would die if standing on the bridge.
Added a Meathook Node and replaced the Shield Soldiers with Regular Soldiers in the Collapsed Bridge encounter.
Made the green lightning hazards in the Left Path Escalation Encounter less bright.
This mod pulls assets from various resources, which may cause mod conflicts. To prevent bugs/crashes, you should only have ONE LEVEL MOD installed at a time. If you are still experiencing issues, you may also need to minimize any amount of excess mods.
To save files space, the custom demon skins replace various skins for BATTLEMODE demons. Be wary if you are using any mod that brings a BATTLEMODE demon skin into single player.
Supported Languages: English Playing this mod with unsupported languages will cause all its added/modified text to remain in English.
Features: - TAG2 Demons and Meathook Nodes. - An Optional Hammer Pickup at the beginning of the level. - Custom AI and Custom Spectre Demons. - Repeatable Secret Gore Nest Encounters. (The encounters are changed) - Two Optional Escalation Encounters at the end of each trial.
> Although this mod is designed with the Hammer in mind, it is recommended to use a Hammer tweak mod in conjunction with this. > Green portals will show up after completing the Trial of Maligog Boss Fight if you have not completed any of the Escalation Encounters. They will not show up if you have completed the Escalation Encounters prior to the Boss Fight.
There are two secret switches that automatically teleport you to the two trial arenas. They are behind the boxes in the Trial of Maligog arena. Use the switches to skip parts if the level of you are experiencing frequent crashes.
Known Issues: - This mod has a chance of randomly crashing the game depending on what machine you are using. - Freezing a custom Spectre Demon will not have its freeze effect, but it will still be functionally frozen. - Because the Secret Gore Nest Encounters are repeatable on existing saves, the popup showing your unlocked cosmetic will show an odd completion number, such as "3/2 UNLOCKED" when the number should not go above 2. This bug does not affect anything outside of this.