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Velser - Alby - SaverioStyleUploaded by
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This page was last updated on 25 April 2025, 3:46AM
- Changelogs
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Version 5.8
- Removed Frag Grenade self-damage.
- Removed the Weapon Mastery power upgrade. All weapons are now mastered by default.
- Added the Fire Bomb power upgrade. Frag Grenade explosions spawn puddles of fire that deal damage.
- Added the Rocket Jumper standard upgrade. Rockets Launcher projectile explosions will boost the player upward.
- Added the Overcharge weapon mod on the Chaingun. Use primary fire to store additional rounds and secondary fire to release them all at once.
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Version 5.7
- Fixed an issue where Plasma Rifle base fire was not properly incrementing in damage.
- Increased the radius of the Smoke Grenade fog by 25% & decreased its cooldown to 30 seconds.
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Version 5.6
- Reduced Unmaykr damage back to what it was before (8 damage per shot, from 10).
- "Friendly" Grenades now deal up to 25 self-damage and are colored yellow.
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Version 5.5
- Health & weapon balance has been adjusted to more closely resemble the "Competitive" version.
- Reduced the launch speed of large jump pads in Forsaken, Penance, & Doom Hunter Chapel.
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Version 5.4
- Added the Smoke Grenade standard upgrade. Smoke Grenades use the Ice Bomb equipment slot and spawn a cloud of smoke on impact.
- Fixed portal cooldowns not working properly at round start.
- Grenade explosions create less visual clutter.
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Version 5.3
- Micro Missiles can now fire twice as many rockets before needing to reload.
- Removed the Bottomless Missiles standard upgrade. Moved Armored Assault to the standard upgrade list.
- Added the Weapon Master power upgrade, which masters your entire arsenal.
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Version 5.2
- Added hunting areas in the Campaign maps where players may teleport to. Execute "trigger hunt" (without quotations) to teleport there, and "trigger return" to go back to the arena. It is recommended to enable infinite ammo with the "g_infiniteAmmo 1" command because there are no ammo sources outside the main arenas.
- Microwave Beam has been replaced by a mid-range Lightning Gun.
- Lock-on Burst no longer locks onto a target. Instead, it can be fired freely but does not seek a target.
- Portals are disabled at the start of every round but will activate after 10 seconds.
- Added Meathook Nodes to Eternal Deathmatch.
- Hostile grenades have a redder glow.
- Fodder are more stagger-friendly.
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Version 5.1
- Fixed an issue where some Micro Missile projectiles may deal less damage than intended.
- Gorilla Bar animations are now 40% faster.
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Version 5
- Discontinued 3-Player Optimization Addon, since its changes are merged with the main files.
- Loot drops no longer magnetize to players. Instead, they can be picked up when players are near them.
- Health gained from Chainsaw & Glory Kills cannot be stolen.
- Reworked various upgrades. See the mod description for more info.
- Added Meathook Nodes to Classic Deathmatch.
- Fodder are now slightly brighter.
- Tundra is now sleepy.
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Version 4.7
- Fixed an issue where Blood Punch spash damage dealt 10x the intended damage.
- The Unmaykr no longer increases it's spread when you hold fire.
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Version 4.6
- Fixed some bad spawn positions in The Holt and light points in The World Spear.
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Version 4.5
- Added The Dark Lord stage 2 arena.
- Sentinel Hammer now deals 40 damage (from 50), has a radius of 10 (from 15), and temporarily snares the affected player.
- Removed the Endless Rage power upgrade because it applied an inconsistent damage buff.
- Removed the Bonus Boom upgrade for Endless Mode.
- Players now start with full ammo in Classic Mode. Does not include BFG ammo or Chainsaw fuel.
- Fixed an issue where Sticky Bombs, Micro Missiles, and Arbalest projectiles fired from a client would deal more damage than intended.
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Version 4.4
- Fixed some inconsistent cameras during the "waiting for players" event.
- Fixed tracer collision issues with the Heavy Cannon, Chaingun, & Mobile Turret.
- Sticky Bombs, Micro Missiles, & Arbalest will instantly explode with stuck to Slayers or AI.
- Arbalest deals slightly less damage and Full Auto has increased spread (less range).
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Version 4.3
- Reduced Arbalest camera zoom-in and sensitivity.
- Added the Fortress of DOOM and Ripatorium as separate arenas.
- Added in-lobby GUI text for each loadDevMenuOption command.
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Version 4.2
- Slightly increased the pickup radius for resources in Classic Mode so they better match their render model size (roughly 5-8% increase).
- Health pickups in Classic Mode now give 25 health. There are fewer armor pickups in each map. Some ammo pickups have been moved.
- Micro Missiles, Chaingun, and Mobile Turret damage should now be accurate to the damage scaling list under the mod details (was slightly lower).
- Unmaykr now costs 2 BFG ammo per shot (was 3).
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Version 4.1
- The Pain Elemental spectator is faster, can see player outlines, and is immune to hazards & most weapon splash damage.
- Combat Shotgun, Full Auto, & BFG deals slightly less damage. Sticky Bombs & Microwave Beam deals more damage. Microwave Beam no longer slows movement speed.
- Micro Missiles projectile swirly & Arbalest projectile timer effects are now smaller. This should not longer blind the player as much.
- BFG ammo in Classic Mode now respawns in 60 seconds and only 1 will respawn at a time.
- Start with more ammo in Eternal Deathmatch. The Sentinel Infused power upgrade will only give +25 health & armor.
- Eternal Deathmatch has slightly less fodder.
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Version 4
- Restructured Classic Mode - Hostile AI do not spawn. Instead health, armor, and ammo pickups will spawn throughout each map.
- Added new arenas - Cultist Base, DOOM Hunter Base (Chapel), DOOM Hunter Base (Ruins), Arc Complex, Sentinel Prime, The Holt, The World Spear.
- Increased bullet count to 120 so Micro Missiles and Mobile Turret are a little better. Precision Bolt now cost 10 bullets to balance it out (get fucked).
- Added the Sentinel Hammer as a standard upgrade. Requires 2 Chainsaw or Glory Kills to charge, deals 50 damage to Slayers, does not give ammo.
- Added the Unmaykr as a power upgrade. Deals 10 damage per shot to Slayers.
- The Pain Elemental spectator can now instantly die on command with primary fire.
- Numerous balance tweaks.
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Version 3.3
- Merged the Endless version with Standard. Each map now has a "Best of 3" and "Endless" layer that can be activated via loaddevmenuoption.
- Classic Deathmatch now has a "Best of 3" version on top of "Endless".
- BFG ammo can now be refilled by Blood Punching fodder two times.
- Stronghold now has a red environment.
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Version 3.2
- AI now drop 3 health loot drops when killed. Each loot drop equates to 10 health, with a total of 30 health from each kill, 40 from glory or chainsaw kills. Same logic applies Flamehook armor drops.
- Fixed a bug where Lock-on Burst and Arbalest dealt no damage to host Slayers.
- Removed the Resource Drain, Dashing, & Fists of Fury upgrades.
- Dashing is now applied by default.
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Version 3.1
- Fixed some client authoritative issues. The Meathook and projectiles should feel more responsive to clients.
- Scaled unmodified weapon damage values to match how much they would deal against demon players. Heavy Cannon projectiles are no longer hitscan to compensate for the increased damage and to mitigate the local hosting hitscan bug.
- Scaled current weapon damage values to be divisible by 5. Rounded downwards. This will give players easier calculation of how much damage weapons will deal.
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Version 3
- Added Classic Deathmatch versions.
- Fixed an issue where the BFG dealt no splash damage. This fix also increased the BFG's direct damage because the splash damage is additive.
- Full Auto now has 100 max range, just like the Combat and Super Shotguns. Full Auto no longer reduces mouse movement when firing or zoomed in. Let me know if other weapons like Microwave Beam or Mobile Turret should have this change.
- Increased the Destroyer Blade's damage by around 20%. It's damage was fairly low in the earlier versions because clients could not see the projectile. That has since been fixed.
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Version 2.4
- The net_maxRate has been increased to 100 upon loading a map (from 50) and the havok heap limit has been increased to 200 (from 100). This should help with some latency for clients and the occasional crash when things got too crazy (when you mofos manually spawn in a bunch of demons).
- Improved light rig clarity for Slayers.
- Implemented a few changes to under-utilized weapons and weapon mods. I am open to additional feedback if needed. They are as follows:
- The Combat Shotgun base fire cannot kill, meaning that it will always guarantee a stagger for fodder.
- The Microwave Beam mod is now mastered, and it's area explosion will now damage nearby enemy players.
- The Remote Detonate mod is now mastered, making it more efficient at faltering fodder and dealing small amounts of damage against distant enemy Slayers.
- The Heavy Cannon base fire is now hitscan. This makes it easier to hit a moving Slayer and fodder from a distance.
- The UAC Firepower upgrade no longer decreases the Ballista base fire damage.
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Version 2.3
- All non-hitscan projectiles and sound effects are now visible and audible from the host.
- This includes: Micro Missiles (+ Primary Charger), Power Surge (not Heat Blast), Meathook (only SFX), Lock-On Burst, Destroyer Blade (projectile is smaller), Mobile Turret (only Impact FX).
- Heat Blast is now mastered with Power Surge, this should make the UAC Firepower upgrade at least viable.
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Version 2.2
- Round transition and end times are now almost instant. Applies to all versions.
- Round scoring for the demon team is calculated as if they were a Slayer. However, since the Playfab servers dictate the Match Results window, you won't see the proper results unless we somehow find a way to overwrite it in the future.
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Version 2.1
- Updated for version 6.66 - revision 2
- Slightly decreased the base Combat Shotgun & Full Auto spread. Removed the FOV zoom-in effect from Full Auto.
- Implemented a "cheat buffer radius" for loot drops. This should guarantee loot pickups within the attraction radius.
- Added an endless mode for both Standard and Air Control versions.
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Version 2
- Implemented a workaround that enabled the BATTLEMODE announcer to delcare when a Slayer's health is critical on either team. As a consequence, the music might restart when all players recover from low health.
- Both the Chaingun primary fire and Mobile Turret secondary fire no longer have random tracers. This makes them more accurate, but more importantly it minimizes the likelihood of the tracers getting blocked from an invisible wall.
- Increased the damage of the direct Rocket Launcher Lock-On Burst fire by 5%.
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Version 1.3
- The map info screen now displays information relevent to Deathmatch.
- Added partial support for other languages.
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Version 1.2
- Removed the Chaingun Energy Shield weapon mod. This was removed because having it equipped would cause the game to crash for some clients.
- The BFG projectile no longer gives a Slayer the armored buff. Slayers now have 2 BFG shots each round.
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Version 1.1
- Slayers are now immune to the Blood Punch direct hit, but not the splash damage triggered by killing AI, which is 20 damage. Blood Punch no longer knock-backs a Slayer.
- Slayers are now immune to the BFG tendrils and BFG splash damage. The direct shot now deals 100 damage. Attempting to Blood Punch a Slayer will not give you BFG ammo.
- Tweaked the end-of-round upgrade text so they are more relevant to Deathmatch.
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Version 1
- Initial release.
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- Author's activity
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April 2025
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25 Apr 2025, 3:46AM | Action by: SaverioStyle
File added
'Slayer vs Slayer v3.7 [version v3.7]'
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25 Apr 2025, 2:03AM | Action by: SaverioStyle
File added
'Slayer vs Slayer v3.6 [version v3.6]'
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24 Apr 2025, 3:09AM | Action by: Velser
Attribute change
'Description changed.'
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20 Apr 2025, 1:31AM | Action by: SaverioStyle
File added
'Slayer vs Slayer v3.4 [version v3.4]'
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20 Apr 2025, 1:28AM | Action by: SaverioStyle
File added
'Slayer vs Slayer v3.4 [version v3.4]'
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20 Apr 2025, 1:27AM | Action by: SaverioStyle
Attribute change
'File \'Slayer vs Slayer v3.0\' changed to \'Slayer vs Slayer v3.4\'.
File \'Slayer vs Slayer v3.4\' version changed to 3.4.'
February 2025
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22 Feb 2025, 6:29AM | Action by: SaverioStyle
Attribute change
'Description changed.'
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22 Feb 2025, 12:56AM | Action by: SaverioStyle
Permission change
'Author changed their file credits.'
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22 Feb 2025, 12:54AM | Action by: SaverioStyle
Permission change
'Author changed their file credits.'
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22 Feb 2025, 12:53AM | Action by: SaverioStyle
File added
'Slayer vs Slayer v3.0 [version 3.0]'
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07 Feb 2025, 2:20AM | Action by: Velser
File added
'Slayer vs Slayer Arena v1 REV 2 [version 1aREV2]'
January 2025
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23 Jan 2025, 9:19PM | Action by: SaverioStyle
File added
'Slayer vs Slayer v3.0 Test 2 [version 3.0]'
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07 Jan 2025, 9:03PM | Action by: SaverioStyle
Attribute change
'Description changed.'
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04 Jan 2025, 5:56AM | Action by: SaverioStyle
Permission change
'Author changed their file credits.'
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04 Jan 2025, 5:55AM | Action by: SaverioStyle
Permission change
'Author changed their file credits.'
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04 Jan 2025, 5:50AM | Action by: SaverioStyle
Attribute change
'Author changed to \'Velser - Alby - SaverioStyle\'.'
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04 Jan 2025, 1:30AM | Action by: SaverioStyle
Mod image added
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04 Jan 2025, 1:09AM | Action by: SaverioStyle
Mod image added
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04 Jan 2025, 1:09AM | Action by: SaverioStyle
Mod image added
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04 Jan 2025, 1:03AM | Action by: SaverioStyle
Mod image added
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- Mod page activity
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May 2025
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01 May 2025, 7:20PM | Action by: RayceARoni
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'Slayer vs Slayer (Deathmatch)'
April 2025
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23 Apr 2025, 12:13PM | Action by: AdashK111
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21 Apr 2025, 6:44AM | Action by: thenunu5000
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11 Feb 2025, 9:48PM | Action by: SladeFTW
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30 Jan 2025, 3:32PM | Action by: dootf
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24 Jan 2025, 11:59PM | Action by: LuigiSlayer1993
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December 2024
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30 Dec 2024, 3:26AM | Action by: GnollFin
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24 Dec 2024, 8:56AM | Action by: Rojaties123
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24 Dec 2024, 8:52AM | Action by: Rojaties123
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24 Dec 2024, 8:52AM | Action by: Rojaties123
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24 Dec 2024, 8:51AM | Action by: Rojaties123
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24 Dec 2024, 8:47AM | Action by: Rojaties123
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