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H3llBaron

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H3llBaron

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131 comments

  1. In your screenshots, the aspect ration is 16:9, but the hud is not stretched. How can i change the aspect ratio of the hud in my game, so that it looks like yours? The stretched hud is the one thing holding the game back for me, its so annoying. How did you fix yours?
    1. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      The HUD is stretched, only crosshair is 16:9. I use dhewm3 source engine, which you can select proper res from video options for your screen.
    2. Thanks, I'll pass on Dhewm3, too complicated for my tiny brain.
  2. GateDiggers
    GateDiggers
    • member
    • 0 kudos
    This causes a problem with the immersive armaments mod where the shotgun with that mod is supposed to aim when zooming in and lower the spread but something from your mod is overriding that.  Otherwise this is the best graphics mod I've seen so far.  The guns in D3HDP are so crisp and sharp

    https://www.moddb.com/mods/immersive-armaments
  3. ernestelo
    ernestelo
    • member
    • 0 kudos
    HI I want to play it how can I install it? Help please
    1. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      Extract the files and put these on the right folders as explained in Readme file, then play the game.
    2. tuurbawd
      tuurbawd
      • member
      • 0 kudos
      Thanks for the mod, but to be honest the readme is one of the most unclear ones I've seen
    3. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      Just read the information under "Installation", to be honest this is the most easy mod to install ever.
    4. GateDiggers
      GateDiggers
      • member
      • 0 kudos
      Do we have to launch the mod through the "mods" menu in the game? 
    5. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      No, put the required files in the Doom 3 folder then run the game.
  4. ManoBagulho
    ManoBagulho
    • member
    • 2 kudos
    Textures are all fucked up. I'm using the Enhanced Edition mod and dhewm3 1.5.4

    https://imgur.com/a/y1IGTlk
    1. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      Are you using stable version or a test build? 
      Stable 1.5.4 doesn't have this problem.
    2. ManoBagulho
      ManoBagulho
      • member
      • 2 kudos
      i didn't know there was two versions. i'm using the latest version from the latest version of dhewm3 from github. i don't see anything about a stable and test build.
    3. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      I never encountered this bug, please update your video driver and set ultra setting in video options.
    4. AlphaOmega18122
      AlphaOmega18122
      • member
      • 0 kudos
      just tried the mod for myself. this is also happening with me, so it's not unique to this person. my drivers are up to date and I'm on ultra, so not sure what the problem is. game works just fine without the mod. sad since I wanted to replay the game after a long time having not touched it... guess i have to stick to vanilla..
    5. ManoBagulho
      ManoBagulho
      • member
      • 2 kudos
      I'm not entirely sure what fixed it since i tried this before, but i once again grabbed the latest dhewm3 and replaced the one that i had, and that did the trick for me.
    6. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      The only version of dhewm3 with this issue is a beta build for uncapped fps. Switching to regular stable version should fix your problems.

      Latest build: https://github.com/dhewm/dhewm3/releases/tag/1.5.4
  5. saiamit
    saiamit
    • member
    • 0 kudos
    bro i use the xbox version of the game ,can i not use the mod ? 
    1. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      The mod is only for pc version.
  6. lbrvieira
    lbrvieira
    • member
    • 0 kudos
    não funciona com o vortex
  7. Rencer
    Rencer
    • member
    • 0 kudos
    I watched the first video to see what I get if I install this mod. Now my eyes are bleeding...

    Everything is look like they are varnished and polished, covered with oil or something. Everything is so unrealistically shiny.

    I looked through your Youtube channel, and there is this video called 'D3HDP BFG Lite - A taste of Resurrection of Evil'. I know that this mod is only Doom 3, not for BFG. But that is the best example, why I find this unrealistically overused shininess to be incredibly annoying.
    That place is an underground ruin, and because of that everything must be covered with dust. So I expecting that nothing should have shiny surfaces there.

    The game took place on Mars, on a dusty planet. Also in beginning of the game characters constantly complaining about how much they are overburdened. This prove my point; definitely the last thing people would do is go around cleaning up and polishing every single inch of every surface, even varnishing surfaces that never supposed to shine at all.

    Is it possible to install this mod without this unbearable shininess? Or change something in the config files to remove the shininess?
    1. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      As you can read on Readme file, zzz_pak007.pk4 is responsible of the new lighting, based on the shader of Sikkmod 1.2 and it's optional, so you can skip it when you extract the files to play with default lighting.
  8. Oilers
    Oilers
    • member
    • 6 kudos
    With this mod, the game did not want to start at all. So I had to use a 4 GB patch!
    It's a shame that this amazing mod working only lasted me 4 hours.
    Then, when I move to another location, I constantly get "malloc failure"

    malloc failure №1 
    Spoiler:  
    Show
    loaded collision model models/mapobjects/cpu/serverplate.lwo
    loaded collision model models/mapobjects/filler/binder3.ase
    loaded collision model models/mapobjects/filler/tbox1.ase
    loaded collision model models/mapobjects/cpu/comrack2.lwo
    loaded collision model models/mapobjects/cpu/heater.lwo
    loaded collision model models/mapobjects/lab/cube1/cube1.lwo
    loaded collision model models/mapobjects/lab/cube1/cube1_flip.lwo
    loaded collision model models/mapobjects/com/modconsole5.lwo
    loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo
    loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo
    loaded collision model models/mapobjects/signs/marquee/marquee.lwo
    loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1.lwo
    loaded collision model models/mapobjects/swinglights/swinglight_long_wbulbs_bulb.ASE
    loaded collision model models/mapobjects/swinglights/swinglight_long_wbulbs_bulb_broken.ase
    loaded collision model models/mapobjects/chairs/modchair/modarm.lwo
    loaded collision model models/mapobjects/chairs/modchair/modseat.lwo
    loaded collision model models/mapobjects/tram/tramtable.ASE
    loaded collision model models/mapobjects/filler/sodamachine.lwo
    loaded collision model models/mapobjects/skmachines/skcube.lwo
    loaded collision model models/mapobjects/base/misc/emerlight.ase
    loaded collision model models/mapobjects/doors/accesshatch/accesshatch.lwo
    loaded collision model models/mapobjects/doors/accesshatch/accesshatchdoor.lwo
    loaded collision model models/mapobjects/shipping_crates/shipping_crates.lwo
    loaded collision model models/mapobjects/elevators/elevator.lwo
    loaded collision model models/mapobjects/utility/tecknob3/tecknob1.lwo
    loaded collision model models/mapobjects/swinglights/swinglight1b.lwo
    loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo
    loaded collision model models/mapobjects/cpu/pullhandle.lwo
    loaded collision model models/mapobjects/cpu/comrack.lwo
    loaded collision model models/mapobjects/filler/binder1.ase
    loaded collision model models/mapobjects/lights/florescent_bulbflare.ASE
    loaded collision model models/mapobjects/filler/ktable.lwo
    loaded collision model models/mapobjects/lab/sink2/sink2.lwo
    loaded collision model models/mapobjects/lab/bubbler2/bubbler2.lwo
    loaded collision model models/mapobjects/filler/tbox7.ase
    removed 2 degenerate triangles
    loaded collision model models/mapobjects/lab/newfridge/newfridge.lwo
    loaded collision model models/mapobjects/filler/paper1.ase
    loaded collision model models/mapobjects/filler/toolchest.lwo
    loaded collision model models/mapobjects/cpu/cpumaze1.lwo
    loaded collision model models/mapobjects/filler/snackmachine.lwo
    loaded collision model models/mapobjects/washroom/clamp.ase
    loaded collision model models/mapobjects/washroom/urinal2.ase
    loaded collision model models/mapobjects/washroom/dryer.ase
    loaded collision model models/mapobjects/washroom/bsink.ase
    loaded collision model models/mapobjects/washroom/soap.ase
    loaded collision model models/mapobjects/washroom/toilet.ase
    loaded collision model models/mapobjects/washroom/tp.ase
    loaded collision model models/mapobjects/arcade_machine/arcade_machine.lwo
    loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo
    loaded collision model models/mapobjects/chairs/modchair/modcorner.lwo
    WARNING: Unknown classname 'sound_lightsout_shutter' on 'mrdr_speaker_shutter1'.
    loaded collision model models/mapobjects/shutter/shutter_small.lwo
    loaded collision model models/mapobjects/turrets/ceilingturret1b.lwo
    loaded collision model models/mapobjects/turrets/ceilingturret1a.lwo
    loaded collision model models/mapobjects/kiosk/infokiosk2.lwo
    loaded collision model models/mapobjects/storagecab/gunrack/gunrackcomp.lwo
    loaded collision model models/mapobjects/doors/mcitydoor_glass.lwo
    loaded collision model models/mapobjects/pipes/mcburst/mcburst.lwo
    loaded collision model models/mapobjects/lab/diamondbox/diamondbox_sm.lwo
    loaded collision model models/mapobjects/guiobjects/flatmonitor/flatmonitor.lwo
    loaded collision model models/mapobjects/tables/gendesk/gendesk2.lwo
    loaded collision model models/mapobjects/tables/gendesk/gendesk1.lwo
    loaded collision model models/mapobjects/signs/ceilingsign/ceilingsign.lwo
    loaded collision model models/mapobjects/lab/gizmo2/gizmo2.lwo
    loaded collision model models/mapobjects/lab/autable/autable.lwo
    loaded collision model models/mapobjects/lab/roboarm1/roboarm1.lwo
    loaded collision model models/mapobjects/utility/vent/vent.lwo
    loaded collision model models/mapobjects/monitors/hangingmonitor.lwo
    loaded collision model models/mapobjects/cpu/cpudesk1.lwo
    loaded collision model models/mapobjects/cpu/cpudesk1_f.lwo
    loaded collision model models/mapobjects/skmachines/skoverhang2.lwo
    loaded collision model models/mapobjects/lab/fridge1/fridge1_delta2b.lwo
    loaded collision model models/mapobjects/healthgui/healthgui.lwo
    glprogs/colorProcess.vfp
    glprogs/colorProcess.vfp
    ...2470 entities spawned, 24 inhibited
    ==== Processing events ====
    SpawnPlayer: 0
    loaded collision model models/weapons/shell1/mshell_lo.lwo
    loaded collision model models/weapons/shell1/sshell_bigger.lwo
    ----- idRenderModelManagerLocal::EndLevelLoad -----
       80 models purged from previous level,  1401 models kept.
    ----- idImageManager::EndLevelLoad -----
    WARNING: stb_image was unable to load JPG models/mapobjects/skmachines/skoverhang_local.jpg : outofmem
    WARNING: Couldn't load image: models/mapobjects/skmachines/skoverhang_local.jpg
    WARNING: stb_image was unable to load JPG lights/newalphagrate2x.jpg : outofmem
    WARNING: Couldn't load image: lights/newalphagrate2x
      761 purged from previous
     1382 kept from previous
     1091 new loaded
    all images loaded in  40.9 seconds
    ----- idSoundCache::EndLevelLoad -----
    21597k referenced
    11611k purged
     46706 msec to load game/mars_city2
    idRenderWorld::GenerateAllInteractions, msec = 12, staticAllocCount = 0.
    Regenerated world, staticAllocCount = 0.
    shutting down: malloc failure for 4835028
    ----- Game Map Shutdown -----
    Shutting down sound hardware
    idRenderSystem::Shutdown()
    Shutting down OpenGL subsystem
    ----- Game Shutdown -----
    ----- Game Map Shutdown -----
    Shutdown event system
    malloc failure for 4835028

    malloc failure №2 
    Spoiler:  
    Show

    WARNING: file materials/base_light.mtr, line 13: material 'textures/base_door/doorlightdel' previously defined at materials/base_door.mtr:264
    WARNING: file materials/base_light.mtr, line 33: material 'textures/base_door/doorlight' previously defined at materials/base_door.mtr:276
    WARNING: file materials/base_light.mtr, line 47: material 'textures/base_door/doorlightcav' previously defined at materials/base_door.mtr:295
    WARNING: file materials/base_light.mtr, line 66: material 'textures/base_door/doorlight_red_to_green' previously defined at materials/base_door.mtr:308
    WARNING: file materials/caves.mtr, line 107: material 'textures/caves/tembrick1crum' previously defined at materials/andy.mtr:1666
    WARNING: file materials/decals.mtr, line 5463: material 'textures/decals/mcu_slimestain' previously defined at materials/andy.mtr:90
    WARNING: file materials/guns.mtr, line 46: material 'models/weapons/shotgun/w_shotgun2' previously defined at materials/alphasg.mtr:1
    WARNING: file materials/guns.mtr, line 60: material 'models/weapons/shotgun/w_shotgun2_invis' previously defined at materials/alphasg.mtr:39
    WARNING: file materials/mapobjects.mtr, line 4233: material 'models/mapobjects/filler/cola2' previously defined at materials/cola_can.mtr:1
    WARNING: file materials/mapobjects.mtr, line 4241: material 'models/mapobjects/filler/cola1' previously defined at materials/cola_can.mtr:10
    WARNING: file materials/senetemp.mtr, line 1006: material 'textures/enpro/enwall22b' previously defined at materials/enpro.mtr:185
    WARNING: file materials/senetemp.mtr, line 1022: material 'textures/enpro/enwall22' previously defined at materials/enpro.mtr:193
    WARNING: file materials/senetemp.mtr, line 1030: material 'textures/enpro/enwall21c' previously defined at materials/enpro.mtr:201
    WARNING: file materials/senetemp.mtr, line 1046: material 'textures/enpro/enwall21a' previously defined at materials/enpro.mtr:209
    WARNING: file materials/senetemp.mtr, line 1054: material 'textures/enpro/enwall21' previously defined at materials/enpro.mtr:217
    WARNING: file materials/senetemp.mtr, line 1062: material 'textures/enpro/enwall20f' previously defined at materials/enpro.mtr:225
    WARNING: file materials/senetemp.mtr, line 1078: material 'textures/enpro/enwall20d' previously defined at materials/enpro.mtr:233
    WARNING: file materials/senetemp.mtr, line 1102: material 'textures/enpro/enwall20a' previously defined at materials/enpro.mtr:241
    WARNING: file materials/senetemp.mtr, line 1110: material 'textures/enpro/enwall20' previously defined at materials/enpro.mtr:249
    WARNING: file materials/senetemp.mtr, line 1118: material 'textures/enpro/enwall19f' previously defined at materials/enpro.mtr:257
    WARNING: file materials/senetemp.mtr, line 1134: material 'textures/enpro/enwall19d' previously defined at materials/enpro.mtr:265
    WARNING: file materials/senetemp.mtr, line 1142: material 'textures/enpro/enwall19c' previously defined at materials/enpro.mtr:273
    WARNING: file materials/senetemp.mtr, line 1150: material 'textures/enpro/enwall19b' previously defined at materials/enpro.mtr:281
    WARNING: file materials/senetemp.mtr, line 1158: material 'textures/enpro/enwall19a' previously defined at materials/enpro.mtr:289
    WARNING: file materials/senetemp.mtr, line 1174: material 'textures/enpro/enwall18e' previously defined at materials/enpro.mtr:297
    WARNING: file materials/senetemp.mtr, line 1182: material 'textures/enpro/enwall18d' previously defined at materials/enpro.mtr:305
    WARNING: file materials/senetemp.mtr, line 1206: material 'textures/enpro/enwall18a' previously defined at materials/enpro.mtr:313
    WARNING: file materials/senetemp.mtr, line 1214: material 'textures/enpro/enwall18' previously defined at materials/enpro.mtr:321
    WARNING: file materials/senetemp.mtr, line 1222: material 'textures/enpro/enwall17a' previously defined at materials/enpro.mtr:329
    WARNING: file materials/senetemp.mtr, line 1256: material 'textures/enpro/enwall16c' previously defined at materials/enpro.mtr:337
    WARNING: file materials/senetemp.mtr, line 1289: material 'textures/enpro/enwall16' previously defined at materials/enpro.mtr:345
    WARNING: file materials/senetemp.mtr, line 1297: material 'textures/enpro/enwall15a' previously defined at materials/enpro.mtr:353
    WARNING: file materials/senetemp.mtr, line 1305: material 'textures/enpro/enwall15' previously defined at materials/enpro.mtr:361
    WARNING: file materials/senetemp.mtr, line 1316: material 'textures/enpro/enwall14' previously defined at materials/enpro.mtr:369
    WARNING: file materials/senetemp.mtr, line 1324: material 'textures/enpro/enwall13c' previously defined at materials/enpro.mtr:377
    WARNING: file materials/senetemp.mtr, line 1332: material 'textures/enpro/enwall13b' previously defined at materials/enpro.mtr:385
    WARNING: file materials/senetemp.mtr, line 1340: material 'textures/enpro/enwall13a' previously defined at materials/enpro.mtr:393
    WARNING: file materials/senetemp.mtr, line 1348: material 'textures/enpro/enwall13' previously defined at materials/enpro.mtr:401
    WARNING: file materials/senetemp.mtr, line 1356: material 'textures/enpro/enwall12' previously defined at materials/enpro.mtr:409
    WARNING: file materials/senetemp.mtr, line 1364: material 'textures/enpro/enwall11' previously defined at materials/enpro.mtr:417
    WARNING: file materials/senetemp.mtr, line 1384: material 'textures/enpro/enwall10' previously defined at materials/enpro.mtr:425
    WARNING: file materials/senetemp.mtr, line 1392: material 'textures/enpro/enwall9' previously defined at materials/enpro.mtr:433
    WARNING: file materials/senetemp.mtr, line 1424: material 'textures/enpro/enwall8a4' previously defined at materials/enpro.mtr:441
    WARNING: file materials/senetemp.mtr, line 1432: material 'textures/enpro/enwall8a3' previously defined at materials/enpro.mtr:449
    WARNING: file materials/senetemp.mtr, line 1440: material 'textures/enpro/enwall8a2' previously defined at materials/enpro.mtr:457
    WARNING: file materials/senetemp.mtr, line 1448: material 'textures/enpro/enwall8a' previously defined at materials/enpro.mtr:465
    WARNING: file materials/senetemp.mtr, line 1456: material 'textures/enpro/enwall8' previously defined at materials/enpro.mtr:473
    WARNING: file materials/senetemp.mtr, line 1464: material 'textures/enpro/enwall7' previously defined at materials/enpro.mtr:481
    WARNING: file materials/senetemp.mtr, line 1472: material 'textures/enpro/enwall6' previously defined at materials/enpro.mtr:489
    WARNING: file materials/senetemp.mtr, line 1480: material 'textures/enpro/enwall5' previously defined at materials/enpro.mtr:497
    WARNING: file materials/senetemp.mtr, line 1488: material 'textures/enpro/enwall4' previously defined at materials/enpro.mtr:505
    WARNING: file materials/senetemp.mtr, line 1496: material 'textures/enpro/enwall3a' previously defined at materials/enpro.mtr:513
    WARNING: file materials/senetemp.mtr, line 1504: material 'textures/enpro/enwall3' previously defined at materials/enpro.mtr:521
    WARNING: file materials/senetemp.mtr, line 1515: material 'textures/enpro/enwall2' previously defined at materials/enpro.mtr:529
    WARNING: file materials/senetemp.mtr, line 1523: material 'textures/enpro/enwall1a' previously defined at materials/enpro.mtr:537
    WARNING: file materials/senetemp.mtr, line 1531: material 'textures/enpro/enwall1' previously defined at materials/enpro.mtr:545
    WARNING: file materials/senetemp.mtr, line 3050: material 'models/weapons/plasmagun/plasmagun_world' previously defined at materials/guns.mtr:96
    WARNING: file materials/senetemp.mtr, line 4758: material 'textures/base_door/cpubossdoor' previously defined at materials/base_door.mtr:327
    WARNING: file materials/senetemp.mtr, line 4766: material 'textures/base_door/smdoor1b' previously defined at materials/base_door.mtr:335
    WARNING: file materials/senetemp.mtr, line 4774: material 'textures/base_door/smdoor1a' previously defined at materials/base_door.mtr:343
    WARNING: file materials/senetemp.mtr, line 4790: material 'textures/base_door/airwheel_enpro' previously defined at materials/base_door.mtr:351
    WARNING: file materials/senetemp.mtr, line 4798: material 'textures/base_door/deldoorgutter2_enpro' previously defined at materials/base_door.mtr:359
    WARNING: file materials/senetemp.mtr, line 4805: material 'textures/base_door/airdoorfrm_enpro' previously defined at materials/base_door.mtr:367
    WARNING: file materials/senetemp.mtr, line 4812: material 'textures/base_door/airdoor_enpro' previously defined at materials/base_door.mtr:375
    WARNING: file materials/senetemp.mtr, line 4828: material 'textures/base_door/jumbofrm_hangar' previously defined at materials/base_door.mtr:383
    WARNING: file materials/senetemp.mtr, line 4836: material 'textures/base_door/jumbodoor_hangar' previously defined at materials/base_door.mtr:391
    WARNING: file materials/senetemp.mtr, line 4901: material 'textures/base_door/smalldoortex' previously defined at materials/base_door.mtr:399
    WARNING: file materials/senetemp.mtr, line 6467: material 'textures/decals/splat17' previously defined at materials/decals.mtr:5423
    WARNING: file materials/senetemp.mtr, line 6480: material 'textures/decals/splat16' previously defined at materials/decals.mtr:5397
    WARNING: file materials/senetemp.mtr, line 6493: material 'textures/decals/splat15' previously defined at materials/decals.mtr:5371
    WARNING: file materials/senetemp.mtr, line 6506: material 'textures/decals/splat14' previously defined at materials/decals.mtr:5345
    WARNING: file materials/senetemp.mtr, line 6519: material 'textures/decals/splat13' previously defined at materials/decals.mtr:5319
    WARNING: file materials/senetemp.mtr, line 6532: material 'textures/decals/splat12' previously defined at materials/decals.mtr:5293
    WARNING: file materials/senetemp.mtr, line 6545: material 'textures/decals/splat11' previously defined at materials/decals.mtr:5267
    WARNING: file materials/senetemp.mtr, line 6558: material 'textures/decals/splat10' previously defined at materials/decals.mtr:5241
    WARNING: file materials/senetemp.mtr, line 6571: material 'textures/decals/splat9' previously defined at materials/decals.mtr:5215
    WARNING: file materials/senetemp.mtr, line 6584: material 'textures/decals/splat8' previously defined at materials/decals.mtr:5189
    WARNING: file materials/senetemp.mtr, line 6598: material 'textures/decals/splat7' previously defined at materials/decals.mtr:5163
    WARNING: file materials/senetemp.mtr, line 6611: material 'textures/decals/splat6' previously defined at materials/decals.mtr:5137
    WARNING: file materials/senetemp.mtr, line 6624: material 'textures/decals/splat5' previously defined at materials/decals.mtr:5111
    WARNING: file materials/senetemp.mtr, line 6637: material 'textures/decals/splat4' previously defined at materials/decals.mtr:5085
    WARNING: file materials/senetemp.mtr, line 6650: material 'textures/decals/splat3' previously defined at materials/decals.mtr:5059
    WARNING: file materials/senetemp.mtr, line 6663: material 'textures/decals/splat2' previously defined at materials/decals.mtr:5033
    WARNING: file materials/senetemp.mtr, line 6676: material 'textures/decals/splat1' previously defined at materials/decals.mtr:5005
    WARNING: file materials/senetemp.mtr, line 800: material 'textures/enpro/minpanel1cut2a' previously defined at materials/enpro.mtr:1
    WARNING: file materials/senetemp.mtr, line 808: material 'textures/enpro/minpanel1cut2' previously defined at materials/enpro.mtr:7
    WARNING: file materials/senetemp.mtr, line 816: material 'textures/enpro/minpanel1cut1a' previously defined at materials/enpro.mtr:15
    WARNING: file materials/senetemp.mtr, line 824: material 'textures/enpro/minpanel1cut1' previously defined at materials/enpro.mtr:23
    WARNING: file materials/senetemp.mtr, line 839: material 'textures/enpro/encyl10_glow' previously defined at materials/enpro.mtr:31
    WARNING: file materials/senetemp.mtr, line 855: material 'textures/enpro/encyl10_glow_global' previously defined at materials/enpro.mtr:44
    WARNING: file materials/senetemp.mtr, line 863: material 'textures/enpro/encyl10' previously defined at materials/enpro.mtr:59
    WARNING: file materials/senetemp.mtr, line 871: material 'textures/enpro/encyl9' previously defined at materials/enpro.mtr:67
    WARNING: file materials/senetemp.mtr, line 879: material 'textures/enpro/encyl8' previously defined at materials/enpro.mtr:75
    WARNING: file materials/senetemp.mtr, line 891: material 'textures/enpro/encyl7' previously defined at materials/enpro.mtr:83
    WARNING: file materials/senetemp.mtr, line 899: material 'textures/enpro/encyl6' previously defined at materials/enpro.mtr:91
    WARNING: file materials/senetemp.mtr, line 912: material 'textures/enpro/encyl5' previously defined at materials/enpro.mtr:99
    WARNING: file materials/senetemp.mtr, line 920: material 'textures/enpro/encyl4' previously defined at materials/enpro.mtr:107
    WARNING: file materials/senetemp.mtr, line 934: material 'textures/enpro/encyl3' previously defined at materials/enpro.mtr:115
    WARNING: file materials/senetemp.mtr, line 946: material 'textures/enpro/encyl2' previously defined at materials/enpro.mtr:129
    WARNING: file materials/senetemp.mtr, line 959: material 'textures/enpro/encyl1' previously defined at materials/enpro.mtr:141
    WARNING: file materials/senetemp.mtr, line 974: material 'textures/enpro/encyl1_global' previously defined at materials/enpro.mtr:154
    WARNING: file materials/senetemp.mtr, line 982: material 'textures/enpro/enwall22e' previously defined at materials/enpro.mtr:169
    WARNING: file materials/senetemp.mtr, line 990: material 'textures/enpro/enwall22d' previously defined at materials/enpro.mtr:177
    WARNING: file materials/weapons.mtr, line 1639: material 'models/weapons/shotgun/w_shotgun2_invis' previously defined at materials/alphasg.mtr:39
    WARNING: file materials/weapons.mtr, line 1660: material 'models/weapons/shotgun/shotgun2' previously defined at materials/alphasg.mtr:18
    WARNING: file materials/weapons.mtr, line 1676: material 'models/weapons/shotgun/shotgun2_invis' previously defined at materials/alphasg.mtr:56
    WARNING: file materials/weapons.mtr, line 3781: material 'models/weapons/machinegun/w_machinegun' previously defined at materials/guns.mtr:60
    WARNING: file materials/weapons.mtr, line 3862: material 'models/weapons/pistol/w_pistol' previously defined at materials/guns.mtr:1
    WARNING: file materials/weapons.mtr, line 3892: material 'models/weapons/pistol/pistol_clip' previously defined at materials/guns.mtr:16
    WARNING: file skins/skins_characters_npcs.skin, line 3749: skin 'skins\characters\npcs\soldier_black' previously defined at skins/skins_arms.skin:1
    WARNING: using path of executable: D:/Program Files/Doom 3 64-bit
    136 warnings
    in_grabKeyboard: Will *not* grab the keyboard if mouse is grabbed, so global keyboard-shortcuts (like Alt-Tab) will still work
    ----- Game Map Shutdown -----
    ----- Game Map Shutdown -----
    reloading guis/mainmenu.gui.
    reloading guis/restart.gui.
    reloading guis/gameover.gui.
    reloading guis/msg.gui.
    reloading guis/takeNotes.gui.
    reloading guis/intro.gui.
    ----- Map Initialization -----
    Map: game/mars_city2
    glprogs/heatHaze.vfp
    glprogs/heatHaze.vfp
    glprogs/heatHazeWithMaskAndVertex.vfp
    glprogs/heatHazeWithMaskAndVertex.vfp
    glprogs/heatHazeWithMask.vfp
    glprogs/heatHazeWithMask.vfp
    ----- Game Map Init SaveGame -----
    Savegame was created by dhewm3 1.5.2 on windows x86. BuildNumber was 1305, savegameversion 1
    collision data:
       581 models
     56070 vertices (1314 KB)
    100914 edges (3547 KB)
     43345 polygons (3044 KB)
      5535 brushes (756 KB)
     14483 nodes (396 KB)
     71897 polygon refs (561 KB)
     18268 brush refs (142 KB)
     32169 internal edges
      1951 sharp edges
         0 contained polygons removed
         0 polygons merged
      9763 KB total memory used
    255 msec to load collision data.
    map bounds are (6860.0, 4480.0, 1136.0)
    max clip sector is (214.4, 280.0, 142.0)
       11 KB passage memory used to build PVS
        3 msec to calculate PVS
      104 areas
      244 portals
       11 areas visible on average
        1 KB PVS data
    [Load AAS]
    loading maps/game/mars_city2.aas48
    done.
    [Load AAS]
    loading maps/game/mars_city2.aas96
    [Load AAS]
    loading maps/game/mars_city2.aas_guardian
    [Load AAS]
    loading maps/game/mars_city2.aas_mancubus
    [Load AAS]
    loading maps/game/mars_city2.aas_sabaoth
    [Load AAS]
    loading maps/game/mars_city2.aas_cyberdemon
    removed 2 degenerate triangles
    removed 2 degenerate triangles
    WARNING: Couldn't load sound 'guisounds.wav' using default
    glprogs/colorProcess.vfp
    glprogs/colorProcess.vfp
    loaded collision model models/mapobjects/lights/cagelight/cagelight.lwo
    loaded collision model models/mapobjects/elevators/elevator_door.lwo
    loaded collision model models/mapobjects/swinglights/swinglight1b.lwo
    loaded collision model models/mapobjects/utility/tecknob1/tecknob1.lwo
    loaded collision model models/mapobjects/swinglights/swinglight_long_wbulbs_bulb.ASE
    loaded collision model models/mapobjects/tables/conf_table/conf_table.lwo
    loaded collision model models/mapobjects/doors/mcitydoor2r.lwo
    loaded collision model models/mapobjects/doors/mcitydoor2l.lwo
    loaded collision model models/mapobjects/doors/mcitydoorframe.lwo
    loaded collision model models/mapobjects/doors/mcdoor2frame.lwo
    loaded collision model models/mapobjects/doors/mcitydoor.lwo
    loaded collision model models/mapobjects/doors/mcitydoorframegui.lwo
    loaded collision model models/mapobjects/cpu/comcenter.lwo
    loaded collision model models/mapobjects/doors/deldoor1/deldoor1win.lwo
    loaded collision model models/mapobjects/doors/deldoor1/deldoor1frm.lwo
    loaded collision model models/mapobjects/cpu/heater2.lwo
    loaded collision model models/mapobjects/doors/deldoor1/deldoor1.lwo
    loaded collision model models/mapobjects/com/modconsole2.lwo
    loaded collision model models/mapobjects/com/modconsole1.lwo
    loaded collision model models/mapobjects/cpu/serverplate.lwo
    loaded collision model models/mapobjects/filler/binder3.ase
    loaded collision model models/mapobjects/cpu/comrack2.lwo
    loaded collision model models/mapobjects/cpu/heater.lwo
    loaded collision model models/mapobjects/lab/cube1/cube1.lwo
    loaded collision model models/mapobjects/lab/cube1/cube1_flip.lwo
    loaded collision model models/mapobjects/com/modconsole5.lwo
    loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo
    loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo
    loaded collision model models/mapobjects/signs/marquee/marquee.lwo
    loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1.lwo
    loaded collision model models/mapobjects/chairs/modchair/modarm.lwo
    loaded collision model models/mapobjects/chairs/modchair/modseat.lwo
    loaded collision model models/mapobjects/tram/tramtable.ASE
    loaded collision model models/mapobjects/filler/sodamachine.lwo
    loaded collision model models/mapobjects/skmachines/skcube.lwo
    loaded collision model models/mapobjects/base/misc/emerlight.ase
    loaded collision model models/mapobjects/doors/accesshatch/accesshatch.lwo
    loaded collision model models/mapobjects/doors/accesshatch/accesshatchdoor.lwo
    loaded collision model models/mapobjects/shipping_crates/shipping_crates.lwo
    loaded collision model models/mapobjects/elevators/elevator.lwo
    loaded collision model models/mapobjects/utility/tecknob3/tecknob1.lwo
    loaded collision model models/mapobjects/swinglights/swinglight_long_wbulbs_bulb_broken.ase
    loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo
    loaded collision model models/mapobjects/cpu/pullhandle.lwo
    loaded collision model models/mapobjects/cpu/comrack.lwo
    loaded collision model models/mapobjects/filler/binder1.ase
    loaded collision model models/mapobjects/lights/florescent_bulbflare.ASE
    loaded collision model models/mapobjects/filler/ktable.lwo
    loaded collision model models/mapobjects/lab/sink2/sink2.lwo
    loaded collision model models/mapobjects/lab/bubbler2/bubbler2.lwo
    loaded collision model models/mapobjects/filler/tbox7.ase
    loaded collision model models/mapobjects/lab/newfridge/newfridge.lwo
    loaded collision model models/mapobjects/filler/paper1.ase
    loaded collision model models/mapobjects/filler/toolchest.lwo
    loaded collision model models/mapobjects/cpu/cpumaze1.lwo
    loaded collision model models/mapobjects/filler/snackmachine.lwo
    loaded collision model models/mapobjects/washroom/clamp.ase
    loaded collision model models/mapobjects/washroom/urinal2.ase
    loaded collision model models/mapobjects/washroom/dryer.ase
    loaded collision model models/mapobjects/washroom/bsink.ase
    loaded collision model models/mapobjects/washroom/soap.ase
    loaded collision model models/mapobjects/washroom/toilet.ase
    loaded collision model models/mapobjects/washroom/tp.ase
    loaded collision model models/mapobjects/arcade_machine/arcade_machine.lwo
    loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo
    loaded collision model models/mapobjects/chairs/modchair/modcorner.lwo
    loaded collision model models/mapobjects/shutter/shutter_small.lwo
    loaded collision model models/mapobjects/turrets/ceilingturret1b.lwo
    loaded collision model models/mapobjects/turrets/ceilingturret1a.lwo
    loaded collision model models/mapobjects/kiosk/infokiosk2.lwo
    loaded collision model models/mapobjects/storagecab/gunrack/gunrackcomp.lwo
    loaded collision model models/mapobjects/doors/mcitydoor_glass.lwo
    loaded collision model models/mapobjects/pipes/mcburst/mcburst.lwo
    loaded collision model models/mapobjects/guiobjects/flatmonitor/flatmonitor.lwo
    loaded collision model models/mapobjects/tables/gendesk/gendesk2.lwo
    loaded collision model models/mapobjects/tables/gendesk/gendesk1.lwo
    loaded collision model models/mapobjects/signs/ceilingsign/ceilingsign.lwo
    loaded collision model models/mapobjects/filler/mkeyboard.lwo
    loaded collision model models/mapobjects/lab/autable/autable.lwo
    loaded collision model models/mapobjects/lab/roboarm1/roboarm1.lwo
    loaded collision model models/mapobjects/utility/vent/vent.lwo
    loaded collision model models/mapobjects/monitors/hangingmonitor.lwo
    loaded collision model models/mapobjects/cpu/cpudesk1.lwo
    loaded collision model models/mapobjects/cpu/cpudesk1_f.lwo
    loaded collision model models/mapobjects/skmachines/skoverhang2.lwo
    loaded collision model models/mapobjects/lab/fridge1/fridge1_delta2b.lwo
    loaded collision model models/mapobjects/healthgui/healthgui.lwo
    ----- idRenderModelManagerLocal::EndLevelLoad -----
        1 models purged from previous level,  1401 models kept.
    ----- idImageManager::EndLevelLoad -----
    WARNING: Couldn't load image: _emptyname
        0 purged from previous
      158 kept from previous
     2243 new loaded
    all images loaded in  77.5 seconds
    ----- idSoundCache::EndLevelLoad -----
    21300k referenced
      935k purged
     83716 msec to load game/mars_city2
    idRenderWorld::GenerateAllInteractions, msec = 19, staticAllocCount = 0.
    interactionTable size: 4780368 bytes
    31468 interaction take 3524416 bytes
    ----- Warnings -----
    during game/mars_city2...
    WARNING: Couldn't load image: _emptyname
    WARNING: Couldn't load sound 'guisounds.wav' using default
    2 warnings
    Regenerated world, staticAllocCount = 0.
    shutting down: malloc failure for 16777224
    ----- Game Map Shutdown -----
    idRenderWorld::FreeLightDef: handle 22 is NULL
    idRenderWorld::FreeLightDef: handle 545 is NULL
    WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
    Shutting down sound hardware
    idRenderSystem::Shutdown()
    Shutting down OpenGL subsystem
    ----- Game Shutdown -----
    ----- Game Map Shutdown -----
    Shutdown event system
    malloc failure for 16777224

    P.S. Apparently, some of the graphical effects added by the mod are not optimized, which is why the crash occurs.
    The image that the mod gives is very good. In sum mod worked smoothness , with only almost always stuttering when the door was opened.
    1. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      Hi. Actually this depends by your hardware and settings. Are you using included autoexec.cfg? Are you using external filters like Reshade? Please check Readme file to solve your crashes.
    2. Oilers
      Oilers
      • member
      • 6 kudos
      I don't have ReShade or any other mods installed. I use only your mod.
      How can this be, when a game with your mod shows amazing graphics and a good 60+ FPS for almost 4 hours, and then when you move to another location, it just "malloc failure".
      You are right, I only have 2 GB of video memory. I noticed that if i use the Low End Spec configuration, then "malloc failure" does not occur in that location. But detailing of graphics given by Low End Spec.cfg is the same as in vanilla game. 
      Therefore, there is no point in using D3HDP - Doom3 Essential HD Pack mod with Low End Spec configuration.
    3. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      Actually, this is not true. the limitation is 1024x, 4 times bigger of vanilla game, halved res of the ultra quality of D3HDP v2.0. 
      Default game has very low textures res on HD screens nowdays. Comparison
    4. Oilers
      Oilers
      • member
      • 6 kudos
      After playing Doom 3 for 4 hours with your D3HDP mod and then switching to the Low End Spec configuration,
      the difference in graphics detail is very noticeable!
    5. StarCat228
      StarCat228
      • member
      • 0 kudos
      I have same problem, the game crashes after going to third level. I tested, only this level doesn't load. I'm playing with this mod only, 8 GB
    6. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      I explained very well what to do in this case in Readme file. 4 Gb patch is not the universal solution for every problem, especially if you have a very week gpu and few ram.
  9. I tried to find and delete the invisible monsters add on, but i couldn't find it, it wasn't in my install for some reason. I'm not sure why all my imps are invisible, how can i fix this?
    1. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      Delete the pk4 for invisible monsters. I don't know what you put on Doom 3 folder. Be careful! Good luck!
    2. No i believe you misunderstood me. There was no invisible monsters pk4 file in the entire mod download. It wasn't in the addons folder, so i couldnt have dragged it over to the doom directory to begin with. I only transferred the addons for the Alpha weapons, Alpha armor, Bodies stay, Improved lighting and Particles. The only other addons i didn't add that were in the addons folder are the Birdman and Low end addons. There was no invisible monsters addon to transfer, yet somehow the monsters in my game are invisible. I searched all of the folders in my Doom directory, and couldn't find any invisible monsters pk4. Pls help :(
    3. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      The pk4 for invisible monsters is inside the addon for permanent bodies.
    4. Fantastic! Thank you so much, that fixed it :) I gotta remember to read those readme's! I have one last question, if you don't mind. I still want to squeeze a little more juice out of this game, do you have any other graphical mod recommendations that are compatible with D3HDP? Also can I run this with Reshade?
    5. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      Actually not, but I'm currently uploading a new update that pushes the HD textures and effects even further. Check the changelog in the Readme file.
    6. Cool, I'm looking forward to it! Thanks for making this mod, it's awesome!
  10. Also, is this compatible with Parallax Mapping Mod 1.0 from Moddb? If not, how can i reenable the Parallax effect?
    1. H3llBaron
      H3llBaron
      • supporter
      • 10 kudos
      No, it's incompatible. And it can't be reenabled on D3HDP.