This page was last updated on 23 November 2018, 5:41PM
Changelogs
Version 2.1.1
Lowered the damage of the Skeleton Archers by 50%
Removed several skills from their skillset, they can only use Ricochet, Barrage and Tactical Retreat now.
Version 2.1.0
All mass summoning skills now require you to be in combat to be cast, this was because it was possible to precast them before battle and immediately after entering it.
Toned down damage (-30%) of Zombies for overperforming in the early game, they will still offer good damage massive support in disrupting enemy movement but will require investment in Summoning to deal high damage.
Version 2.0.2
Added new skills to Bone Crawler's skillset (Corrosive Touch, Rupture Tendons)
Bone Crawler can now backstab
Added Battle Stomp to Bone Crusher's skillset
Slightly increased damage output of Bone Crusher and Grave Wardens
Fixed incorrect appearance of Grave Warden and Casper weapons
Version 2.0.1
Corrected Infect description to match its current effects.
Corrected Silencing Stare description, now it displays damage dealt.
Version 2.0.0
Added 9 new skills with custom made Icons, check the video and the mod description for more details.
Mosquito swarm damage was normalised, cooldown was increased to 3 turns from 2 and AoE radius was reduced to 1m.
Massively increased the offensive stats of the Necromancy Totems, resulting in much higher damage output.
Added a new targeting effect for Mosquito Swarm, Infect and Bloodshift.
Fixed Grasp of the Starved sfx incorrectly starting too early in vanilla.
Version 1.7.0
Fixed Blood Storm not displaying damage in the tooltip.
Mosquito Swarm damage was increased to 10% more from 5%.
Infect no longer applies Slowed for 1 turn.
Bone Widow now has magic armor and 200% poison resistance (had 100% in vanilla)
I removed the slow status from Infect because It was very rare to get any use out of that and it generally does not synergize well with physical damage.
Version 1.6.0
With the release of DE, Blood Storm's damage multiplier was gutted from 200 to 100.
I believe it is now cost inefficient, and I have increased it to 120.