Divinity: Original Sin 2 - Definitive Edition
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freeway

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About this mod

This mod adds new skills and buffs a variety of the vanilla ones, aiming to make a pure necromancy build more fun and viable in all stages of the game.

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This mod adds new Necromancy skills and improves upon vanilla ones as well, aiming to make a pure Necromancy playthrough all the more enjoyable, while keeping everything fair and balanced.


Check out the mod on the Steam Workshop


Be sure to rate my mod if you enjoy its content!



At long last 2.0 is out, and with it come 9 new skills with custom made icons to enrich your necromancer playthrough!

The goal is to make pure necromancy builds more viable in the early-mid game reducing the need to rely too much
on other types of skills and/or respecing before having access to Grasp of the Starved, while also expanding on choice
in the late game, with new and powerful abilities.


This mod does not require to start a new game.





Skills are in order of Tier from Starter to Master

Starter skills:

Raise Bone Crawler: Fast but weaker bone golem, high dodge chance, can use Burrow, Rupture Tendons and Corrosive Touch.

Novice skills:

Raise Undead Zombies: Raise 3 zombies to fight for you, they will act independantly and cannot be controlled.
They have no armor but deal above average damage. Can be summoned alongside any other summon.


Corrupting Spikes: Single target skill. Impales the target character dealing 40% increased base damage,
also applies Decay and creates a cursed blood surface under the target.


Bloodshift: Jump skill. Dissolve into blood and reappear at the target position, creating a blood puddle in the process.
Designed specifically to give all races that aren't elves easy access to blood surfaces, synergizes with the Elemental Affinity talent.


Adept skills:

Raise Undead Archers:
Raise 3 skeleton archers, they will act independantly and cannot be controlled.
They also have access to several Huntsman skills. Can be summoned alongside any other summon.


Raise Bone Walker:
Raise a skeleton beast amalgam, deals high damage and can cast several spells.

Master skills:

Raise Bone Crusher:
Sourcery. Raise a goliath bone golem, sporting very high damage and armor.
It can also use Provoke and Battle Stomp. Costs 1 Source Point to cast.


Raise Death Knights:
Sourcery. Raise 3 Grave Wardens to fight for you, they will act independantly and cannot be controlled.
They also have access to many Warfare skills. Can be summoned alongside any other summon. Costs 1 Source Point to cast.


Blood Surge:
Sourcery. Send a beam of blood that will split on impact up to 6 times. Can also explode corpses by targeting them.
Cursed blood surfaces are created on impact. Enemies hit are cursed for 1 turn with Boiling Blood, which will make them explode on death, dealing massive damage to whoever is close by. Costs 3 Source Points to cast.




Skills are in order of Tier from Starter to Master

Starter skills:

Blood Sucker:
Name changed to "Blood Absorb".  Healing rate and absorption range doubled.

Decaying Touch:
20% more damage. Cooldown reduced to 2 turns from 3.

Mosquito Swarm:
No longer a Single-Target skill, has a 1m AoE. Cooldown reduced to 3 turns from 4.
No longer checks line of sight. Doesn't deal damage to self or allies. Added a visual target indicator.


Raise Bloated Corpse:
Cooldown increased to 5 turns from 3. No longer possible to target already exploded corpses.
(Needs an intact body to work)


Vile Burst (Raise Bloated Corpse):
Damage increased by 50%. Explosion radius increased to 4m from 3m.
Explosion no longer obstructed by objects.


Novice skills:

Infect:
No longer a Single-Target skill, has a 3m AoE. Now also slows targets for 1 turn. Doesn't deal damage to self or allies.
Damage reduced by 28.5%. Added a visual target indicator.

Rain of Blood:
Changed to behave more like regular Rain (more surface covered in blood). Cooldown reduced to 4 from 5 turns.

Adept skills:

Bone Cage:
No longer checks line of sight. (Corpses in range but hidden behind objects will now grant armor)

Silencing Stare:
Now also applies Atrophy for 1 turn. Slightly increased damage to Magic Armor. Cooldown increased to 4 turns from 3.

Bone Widow: 
Added 20 base Magic Armor. Increased poison resistance from 100% to 200%.

Burrow (Bone Widow):
AP cost reduced to 1 from 2. Cooldown reduced to 1 turns from 3.

Devour Corpse (Bone Widow):
AP cost reduced to 1. Buff duration increased to 5 turns from 3.

Black Shroud:
Increased AoE radius to 6m from 4m. Increased cast range to 17m from 13m. Now also applies Decaying permanently to all characters in target area upon use. AP cost increased to 2 from 1. Cooldown reduced to 4 turns from 5.

Master skills:

Blood Storm:
Damage increased by 20% 

Totems of the Necromancer:
Stat scaling of the totems was massively increased, resulting in much higher damage.


The descriptions of the skills were adjusted to better explain what they do and their new features.



1.
Navigate to your Divinity 2 Mod directory, located here: 
C:\Users\username\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods

2.
Unzip the archive and put Necromancy_Rebalanced_DE_2943a1f9-2742-1561-1237-56a327e5aef6.pak in your Mods folder as seen here: (image)

3.
When in-game, go to your MODS menu and enable Necromancy Rebalanced.

4.
Enjoy



This mod will be compatible with mods that add new
necromancy skills, make changes to skillbook vendors, or character creation starting classes.


Almost all the new custom Icons were made by Dusk, the rest I made them myself.

SHOUTOUTS:

Assistance: LaughingLeader, SeINfEID, Feenex, Dashiku, Razor
Lots of love for all who helped me coming up with cool names for the new abilities on discord.
A huge thank you to everyone who helped me out in making this mod!