Divinity: Original Sin 2 - Definitive Edition
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LaughingLeader

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LaughingLeader

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About this mod

Animations Plus adds new custom animations for mods to use, fills in missing animations for various weapon sets (unarmed, dual wands), adds new effect bones, and provides a framework for mods to add new animations in a compatibility-friendly way.

Requirements
Permissions and credits
Mirrors
Animations Plus adds new animations for empty animation keys in various weapon sets, new custom animations, new bones, and creates a framework for maximum compatibility for mods that wish to add new animations to playable races.

Other mods may be required to actually see these animations, as many of the animation keys are unused by the default DOS2DE skills.

Weapon Animation Sets Currently Modified


Other Overrides
  • All "Hero Base" character visual resources are overriden with new effect bones. These are:
    • Dummy_FrontFX
    • Dummy_FrontFX_R
    • Dummy_FrontFX_L
    • Dummy_BackFX
    • Dummy_BackFX_R
    • Dummy_BackFX_L


Mods That Use Animations Plus


Compatibility
Animations Plus works by overriding the default 8 race/gender animations sets. This makes it incompatible with others that do the same, so be sure to place Animations Plus below incompatible mods in your mod load order, if you wish to use the new animations.

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:



I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

For Mod Authors

New Custom Animations:
Animations Plus adds new custom animations keys for existing animations, for the playable races.
The list can be viewed here: Animations Plus - Custom Animations

Custom Teleport
Custom teleport skills (Teleport_In_01 and Teleport_Out_01) now have cast textkeys, allowing them to be used with skills.
Additionally, there are two new versions that have the effect removed:
  • skill_cast_self_teleport_out_01_cast
  • skill_cast_self_teleport_in_01_cast

noprepare
The noprepare animation now has a cast textkey! This means you can use it to instant-cast any skill, even shout skills.

Credits: