Divinity: Original Sin 2

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Reveurr

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Reveurr

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130 comments

  1. WeirdPedestrian
    WeirdPedestrian
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    PLEASE A VERSION FOR DE? PLEASE
  2. kasdikana
    kasdikana
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    still no DE? Been waiting for ages...
  3. damianyuri
    damianyuri
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    https://beta.steamworkshopdownloader.io/

    https://steamcommunity.com/sharedfiles/filedetails/?id=1507958225

  4. foxtrot67
    foxtrot67
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    *crickets singing in the background*
  5. vladimirthevampire
    vladimirthevampire
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    Don't forget about your fans at the nexus dude! :) waiting on the DE version
  6. star994
    star994
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    PLEASE MAKE DE version PLEASE :(
  7. kastian85
    kastian85
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    Just bumping on the off chance the mod will get a DE version
  8. dfghsdfgfgd
    dfghsdfgfgd
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    Would you please update these for the definitive edition? Thanks a bunch.
  9. Susaphone
    Susaphone
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    Thank you for the great mods. They make Divine 2 funner. Would you please update these for the definitive edition? Thanks a bunch.
  10. 13eowulf89
    13eowulf89
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    I'm having a problem where added monsters don't react when I'm in front of them meaning they're still yellow instead of red when moving in front of them. Also I am having a problem where monsters are un-targetable. At first, I fixed this problem by using the stomp skill which seemed to work but now I'm in front of Arx, at the fort where you fight the vampiric void woken and it seems none of the skills affect them. Please help
    1. 13eowulf89
      13eowulf89
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      So I just kept playing to see what happens and it turns out I need to kill the targetable ones before the others. This allows me damage the other enemies. But still I think this part of the mod still needs work but overall awesome
    2. 13eowulf89
      13eowulf89
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      Im using Expanded Party mod, Tempest Mod + tactician difficulty +75% that comes with the mod, and your Combat XP rebalanced, Monster Madness, & 8ap Max. And otgers that shouldnt affect targeting such HQ textures and faster running
    3. Reveurr
      Reveurr
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      Could you please give me the (exact) names of the non reacting monsters?
    4. Maniax2
      Maniax2
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      Wow i was thinking of this combo of mods for a more expanded combat experience was it balanced in terms of difficulty going like that for you ? i plan going with 6 party members max

      in any case was your problem resolved in the end?