Divinity: Original Sin 2
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Dyonisian

Uploaded by

FuroxZX

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About this mod

Dedicate a character to defense - Enables defensive play - Survive ambushes - Manipulate the battlefield by pushing and pulling enemies - Cheesing the game by separating your characters before a battle is LESS necessary.

Permissions and credits
Dedicate a character to defense - Enables defensive play - Survive ambushes - Manipulate the battlefield by pushing and pulling enemies - Cheesing the game by separating your characters before a battle is LESS necessary.

Includes an upgraded Taunt/Provoke, 9 new skills, and a weapon and shield which supports this type of character.
Useful with other warrior skills, Geomancer, Necromancer. I suggest using a cleave 1H weapon and a Shield with reflect damage (Included with the skillbook traders). 

Vendors
1) Fort Joy - Nebora, the smith
2) Reaper's Coast - Ovis in Driftwood Square
3) Nameless Isle - Knight of Tir Cendelius and The Shadow Prince
4) Arx - The crafting trader in Arx Square, where there's a group of vendors near the entrance gate

Instructions
If you're trying to use this with another mod that uses these traders, enable this mod with a higher priority, buy the skillbooks and weapon/shield, then keep this mod enabled but you can change the priority if required. 
Skills require a combination of Warfare, Necromancer, and the elements associated with each of the Circle of Protection skills. 

Skills - 

  • Provoke - Vanilla Taunt is unreliable, enemies still ignore the provoker and go for the weakest character. The new Provoke actually works, by reducing the caster's HP to 1 and giving them Living on the Edge/Death resist for 2 turns, along with bless for a little resistance for tanking hits - so you have time to heal them back up. This ensures that the enemies target them. Reduced 100% chance of success to 80%. Area of effect doubled. 
  • Defensive Aura - Provide yourself and allies in a 10' radius with 25% resistances of all types.
  • Divine Blessing - Provide yourself and allies in a 5' radius with the Blessed effect, and create a blessed water surface. 
  • Mass Plague - A bolt that travels from enemy to enemy, setting diseased ignoring their armour, reducing their damage.
  • Universal Pull - Pull everyone in a 180 degree arc towards you.
  • Almighty Push - Push back everyone in a 30 degree arc.

Source skills - 

  • Source Quake - A more concentrated version of Earthquake. Much smaller area of effect, limited to 5' radius. However, it does physical damage not Earth, so is more likely to break through armour to apply the knocked down effect. No oil is created.
  • Circle of Protection: Fire and Earth - Provide high (60%) resistance to Fire and Earth for one turn. Only one circle can be active at a time, and to ensure this, the aura which provides this buff is on a summon. 
  • Circle of Protection: Air and Water - Provide high (60%) resistance to Air and Water for one turn. Only one circle can be active at a time, and to ensure this, the aura which provides this buff is on a summon. 
  • Circle of Protection: Poison and Physical - Provide high (60%) resistance to Poison and Physical for one turn. Only one circle can be active at a time, and to ensure this, the aura which provides this buff is on a summon. 

A cleave weapon and a 10% damage reflect shield is always available at the vendor which sells these books.
This mod is a WIP - it is tested and usable, once you get an idea about the skills, you can strategize how to put them to use. However it's not perfectly balanced yet. Icons and animations are reused from the game, so they look kind of generic. This doesn't get in the way of how the mod works though.
Feedback is appreciated!