Divinity: Original Sin 2
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err032

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Err032

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About this mod

. I do not have DE and I stopped playing this game, now I am engaged in other projects. Maybe I'll finish it when I ha
Give all race talents in start your and your companions.
Removes the requirements of talents your and your companions.
Enemies, neutral and friendly characters do not change anything.
All languages. All version

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Mod does not work with DE. I do not have DE and I stopped playing this game, now I am engaged in other projects. Maybe I'll finish it when I have free time and buy DE.

First mod do:

These talents no longer have requirements and can be learned at the same time:

All Skilled Up

Bigger And Better
Demon
Duck Duck Goose
Elemental Ranger
Executioner
Glass Cannon
Guerilla
Ice King
Lone Wolf
Picture of health
The Pawn
Spider's Kiss
Trader's Secrets


Not yet available now! :
Rooted
+ Gives you 3 extra points in your Memory attribute. Unique Sebille talks to Elven Scion after The Mother Tree Quest.
Ghost tree 



Second mod do:

Gives all racial talents when creating a character other than "Undead and Corpse eater" they are issued as standard. Also gives all the party members these talents.

Ancestral Knowledge
Dwarven Guile
Sturdy
Ingenious
Thrifty
Sophisticated
Spellsong
p.s.

Undead talent is only undead

Corpse eater talent have only elves. When I assign it to another race, for example to people or gnomes, it does not work as it should (skills are not given, and the dialogue window about the memory does not open.) If someone can fix this, I will update this mod.



unzip in location data\mods\ {namemod}.pak

PLEASE ENDORSE THIS MOD IF YOU LIKE IT.
My other mods for this game:

Boost memory : give you more memory slots.
Telekinesis long distance. : increases the distance on which telekinesis works.
Talents race and others without requirements. : Give all race talents in start your and your companions. Removes the requirements of talents your and your companions.