Sorry, but do not tell me whether the adaptation of the mod under the Definitive Edition? P.S. Я так понимаю, вы русскоговорящий(ая). Отлично. Чтобы не было траблов, я просто спросила будет ли этот мод на Definitive Edition? Наткнулась просто на него достаточно поздно...
Думаю да но ждать в ближайшее время не стоит, к сожалению у меня нет DE. И я немного забросил прохождение игры. May be. I do not have DE and I stopped playing this game, now I am engaged in other projects. Maybe I'll finish it when I have free time and buy DE.
Regarding corpse eater. As I recall, it is tied to the elf character tag. Meaning that if you add the elf tag to any character via save editing, they will get corpse eater options, but this isn't really a solution. There were some discussions about the possibility of changing the corpse eater skill check from elf tag to something else, like the corpse eater talent, which currently is only for show, but unfortunately I can't help you with that.
EDIT: Found the discussion about changing the check from elf to corpse eater: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=618784
I found the same thing in my searches. It just makes sense to me that all the undead would have that ability as well. I got the .Pak unpacking tool and tried to unpack "origins.pak" but it gives me an error about the name being too long or something to that effect. Without being able to oven it, I can't test his fix. I guess I'm stuck waiting for someone else to figure it out and make a mod.
I'm not sure, but I seem to recall that that kind of problem crops up when the file path is too long. If that is indeed the case, then the problem will be solved by temporarily moving to file to, for example, C:\New Folder.
Well it worked, I was able to set it so that anything tagged undead would get the dialogue and skills related to consuming corpse parts but unfortunately upon start up I get the following message. "The files of mod 'Divinity: Original Sin 2' and/or its dependencies are invalid. This can be caused by corrupt files or some files have been changed. You won't be able to play this mod in multiplayer".
Fix one problem and another one pops up =( You guys know a fix? I'm guessing that this is because it wasn't put in a Pak file and put in a mods folder. I'm too used to modding Skyrim so I basically just threw it into data lol
I'm working on it now, I've added a few hidden and quest talents, and partially solved the problem with "corpse eater", but unfortunately that this talent worked for the original characters, you need to assign an elf tag to them, but it's not assigned to me tried it, original.pak there are files of original heroes but when they change, the tag is not added. While I'm working on this.
I did it by changing the "GEN_BodyPart.itemScript to the following:
ACTIONS //Character who will get healed by eating bodyparts IF "c1|c2|c3" IsTagged(_Char,"ELF") IsTagged(_Char,"UNDEAD") CharacterHasTalent(_Char,Zombie) THEN IF "c1|c2|c3" IsTagged(_Char,"ELF") IsTagged(_Char,"UNDEAD") CharacterHasTalent(_Char,Zombie) THEN IF "!c1" IsEqual(%Skill,Target_NULLSKILL) THEN CharacterAddSkill(_Char,%Skill, 1) ENDIF //if a custom dialog is added, use that one IF "c1" IsEqual(%FireAD, 1) THEN Set(%MemoryDialog,%ElfMemoryAD) Set(%DialogCharacter,_Char) CallFunction("NotifyConsume") ENDIF ENDIF CharacterEvent(_Char, "GEN_PauseCombatComments") CharacterConsume(_Char,CON_BodyPart_Heal) ELSE
Mainly the part
ACTIONS //Character who will get healed by eating bodyparts IF "c1|c2|c3" IsTagged(_Char,"ELF") IsTagged(_Char,"UNDEAD") CharacterHasTalent(_Char,Zombie) THEN IF "c1|c2|c3" IsTagged(_Char,"ELF") IsTagged(_Char,"UNDEAD") CharacterHasTalent(_Char,Zombie) THEN
Public\DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4\ After this I have 2 folders “Content” “Scripts” In scripts I have the modded “GEN_BodyPart.itemScript” file In the Content folder I just left the default contents in it as the script alteration won’t work without it.
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P.S. Я так понимаю, вы русскоговорящий(ая). Отлично. Чтобы не было траблов, я просто спросила будет ли этот мод на Definitive Edition? Наткнулась просто на него достаточно поздно...
May be. I do not have DE and I stopped playing this game, now I am engaged in other projects. Maybe I'll finish it when I have free time and buy DE.
EDIT: Found the discussion about changing the check from elf to corpse eater: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=618784
Fix one problem and another one pops up =( You guys know a fix? I'm guessing that this is because it wasn't put in a Pak file and put in a mods folder. I'm too used to modding Skyrim so I basically just threw it into data lol
ACTIONS
//Character who will get healed by eating bodyparts
IF "c1|c2|c3"
IsTagged(_Char,"ELF")
IsTagged(_Char,"UNDEAD")
CharacterHasTalent(_Char,Zombie)
THEN
IF "c1|c2|c3"
IsTagged(_Char,"ELF")
IsTagged(_Char,"UNDEAD")
CharacterHasTalent(_Char,Zombie)
THEN
IF "!c1"
IsEqual(%Skill,Target_NULLSKILL)
THEN
CharacterAddSkill(_Char,%Skill, 1)
ENDIF
//if a custom dialog is added, use that one
IF "c1"
IsEqual(%FireAD, 1)
THEN
Set(%MemoryDialog,%ElfMemoryAD)
Set(%DialogCharacter,_Char)
CallFunction("NotifyConsume")
ENDIF
ENDIF
CharacterEvent(_Char, "GEN_PauseCombatComments")
CharacterConsume(_Char,CON_BodyPart_Heal)
ELSE
Mainly the part
ACTIONS
//Character who will get healed by eating bodyparts
IF "c1|c2|c3"
IsTagged(_Char,"ELF")
IsTagged(_Char,"UNDEAD")
CharacterHasTalent(_Char,Zombie)
THEN
IF "c1|c2|c3"
IsTagged(_Char,"ELF")
IsTagged(_Char,"UNDEAD")
CharacterHasTalent(_Char,Zombie)
THEN
Public\DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4\
After this I have 2 folders
“Content”
“Scripts”
In scripts I have the modded “GEN_BodyPart.itemScript” file
In the Content folder I just left the default contents in it as the script alteration won’t work without it.