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err032

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Err032

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14 comments

  1. TheDragon13
    TheDragon13
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    Can you allow a character to have undead traits without being undead?
  2. 1996fire
    1996fire
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    Sorry, but do not tell me whether the adaptation of the mod under the Definitive Edition?
    P.S. Я так понимаю, вы русскоговорящий(ая). Отлично. Чтобы не было траблов, я просто спросила будет ли этот мод на Definitive Edition? Наткнулась просто на него достаточно поздно...
    1. Err032
      Err032
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      Думаю да но ждать в ближайшее время не стоит, к сожалению у меня нет DE. И я немного забросил прохождение игры.
      May be. I do not have DE and I stopped playing this game, now I am engaged in other projects. Maybe I'll finish it when I have free time and buy DE.
  3. graoh
    graoh
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    error file please re upload
  4. smyron79
    smyron79
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    Why does the undead tag not show up for undead custom characters, but it does for Fane, when i use this mod?
  5. antema
    antema
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    Regarding corpse eater. As I recall, it is tied to the elf character tag. Meaning that if you add the elf tag to any character via save editing, they will get corpse eater options, but this isn't really a solution. There were some discussions about the possibility of changing the corpse eater skill check from elf tag to something else, like the corpse eater talent, which currently is only for show, but unfortunately I can't help you with that.

    EDIT: Found the discussion about changing the check from elf to corpse eater: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=618784
    1. Nemlomezic
      Nemlomezic
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      I found the same thing in my searches. It just makes sense to me that all the undead would have that ability as well. I got the .Pak unpacking tool and tried to unpack "origins.pak" but it gives me an error about the name being too long or something to that effect. Without being able to oven it, I can't test his fix. I guess I'm stuck waiting for someone else to figure it out and make a mod.
    2. antema
      antema
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      I'm not sure, but I seem to recall that that kind of problem crops up when the file path is too long. If that is indeed the case, then the problem will be solved by temporarily moving to file to, for example, C:\New Folder.
    3. Nemlomezic
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      Good call, worked like a charm. Thanks, now I can get back to testing lol
    4. Nemlomezic
      Nemlomezic
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      Well it worked, I was able to set it so that anything tagged undead would get the dialogue and skills related to consuming corpse parts but unfortunately upon start up I get the following message. "The files of mod 'Divinity: Original Sin 2' and/or its dependencies are invalid. This can be caused by corrupt files or some files have been changed. You won't be able to play this mod in multiplayer".

      Fix one problem and another one pops up =( You guys know a fix? I'm guessing that this is because it wasn't put in a Pak file and put in a mods folder. I'm too used to modding Skyrim so I basically just threw it into data lol
    5. Nemlomezic
      Nemlomezic
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      I fixed it somehow...nice =)
    6. Err032
      Err032
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      I'm working on it now, I've added a few hidden and quest talents, and partially solved the problem with "corpse eater", but unfortunately that this talent worked for the original characters, you need to assign an elf tag to them, but it's not assigned to me tried it, original.pak there are files of original heroes but when they change, the tag is not added. While I'm working on this.
    7. Nemlomezic
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      I did it by changing the "GEN_BodyPart.itemScript to the following:

      ACTIONS
      //Character who will get healed by eating bodyparts
      IF "c1|c2|c3"
      IsTagged(_Char,"ELF")
      IsTagged(_Char,"UNDEAD")
      CharacterHasTalent(_Char,Zombie)
      THEN
      IF "c1|c2|c3"
      IsTagged(_Char,"ELF")
      IsTagged(_Char,"UNDEAD")
      CharacterHasTalent(_Char,Zombie)
      THEN
      IF "!c1"
      IsEqual(%Skill,Target_NULLSKILL)
      THEN
      CharacterAddSkill(_Char,%Skill, 1)
      ENDIF
      //if a custom dialog is added, use that one
      IF "c1"
      IsEqual(%FireAD, 1)
      THEN
      Set(%MemoryDialog,%ElfMemoryAD)
      Set(%DialogCharacter,_Char)
      CallFunction("NotifyConsume")
      ENDIF
      ENDIF
      CharacterEvent(_Char, "GEN_PauseCombatComments")
      CharacterConsume(_Char,CON_BodyPart_Heal)
      ELSE

      Mainly the part

      ACTIONS
      //Character who will get healed by eating bodyparts
      IF "c1|c2|c3"
      IsTagged(_Char,"ELF")
      IsTagged(_Char,"UNDEAD")
      CharacterHasTalent(_Char,Zombie)
      THEN
      IF "c1|c2|c3"
      IsTagged(_Char,"ELF")
      IsTagged(_Char,"UNDEAD")
      CharacterHasTalent(_Char,Zombie)
      THEN


      Public\DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4\
      After this I have 2 folders
      “Content”
      “Scripts”
      In scripts I have the modded “GEN_BodyPart.itemScript” file
      In the Content folder I just left the default contents in it as the script alteration won’t work without it.
  6. seintsu
    seintsu
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    I was looking for a mod like this on the very same day you upload it.