Sorry for the hiatus, finally back and here to get the mod fairly polished. Here's 1.0.6
This should work with GM mode now, without creating these weird extra characters.
A couple new icons by Mialune. A bunch more to come very soon!
Jingle, Rhyme, Swindle, and Creative Burden, Sound Wave now applies statuses with the bard as the cause. This means that these statuses benefit from your abilities and also properly interact with other bard skills, especially Call and Response.
Rhyme now applies statuses for the duration that the bard has the debuff. E.g., if you have Burning for 3 turns, you will apply burning to a target for 3 turns. You cannot rhyme permanent statuses (such as a positive status granted from an item). As this overall makes the skill more powerful (though in some instances it will be weaker), it now costs 2 AP.
Swindle now steals statuses for the duration they were on the target. Infinite statuses can't be stolen.
Creative Burden now applies statuses on the bard for the duration that the target had the debuff. The bard counts as the applier of this status. Infinite statuses cannot be taken with creative burden.
Song of Living Nightmares now upgrades or adds statuses for durations based on the upgraded status. For example, it will upgrade 3 turns of Burning to 3 turns of Necrofire, or add 2 turns of Weak to a character with 2 turns of Bleeding. Only upgrades chilled and shocked to 1 turn of Frozen or Stunned though.
Call and Response affects a much larger number of statuses. Together with properly designating statuses as causes for the other bard skills, this ability should be MUCH more consistent and useful.
Reapers Delight buffs now have the killer as the cause of the buff, and debuffs have the killer as the cause as well.
Feedback can now discharge Chilled, Infectious Diseased, and Infested.
Crescendo buffs, Wings, Horns, Medusa Head, and Wind Walker can now be rhymed.
Borrowed time now costs 0 AP, only lasts 1 turn, and now actually debuffs enemies with -1 AP max and reduced movement speed. It'll be stronger when used against only a couple enemies, but weaker than when it affects 5 characters.
Heliumize now grants the "leap skill," slipping immunity and a slight movement speed boost.
Obsidian Eyes now can apply decaying touch or weak, can't apply poisoned anymore.
Mass Duplicate now has a 250 turn cooldown and only costs 1 source point. It requires 5 loremaster (from 3) to memorize.
Immorality now has a 200 turn cooldown.
Erosion now also reduces piercing resistance by 20%.
Transmute now only converts items that are moveable (e.g., no converting doors and such).
Hey hey Sorry if i am little bit direct But i have just a qustion How did you manage to do the Artificer Spells? I mean that it just do something on the items like dublicate etc or is it with scripting? And just as an extra question Is it possible to have an "Enchantment" ability that enchant an Item with example 20% more damage and fire Specialist plus 2 if you wear the item?
There is no bard or artificer merchant as they use existing merchants like the geomancer elf from fort joy who gives you a random item after a few questions. he sells bard skills and the blacksmith sells artificer skills.
Just tried installing a bunch of mods, mostly yours. And it turned out its this mod that causes a weird glitch. The left and right click functionality disappears. So when i start the game the character gets up but cant move or interact with anything.
I hoped its some other mod and i turned them off one by one, but it is this one. If i start the game without this mod then its all fine and i can then turn it on, and everything works. Although that means i cant create a bard character. I havent tested it beyond just starting the game and walking around, talking to the first magister, but walking and clicking on stuff then works. Not sure why or how. The game version i have is 3.0.151.299 patch.
You're probably using another mod that's incompatible with this one, like druid mod. Try placing this mod last in the load order, and if that doesn't work, give me a list of the mods you're using and I'll tell you which one is prolly incompatible.
I also noticed this problem too. The four-clover appeared then disappeared. I think the skill did "randomly" picked the buff - one of the available buffs in the game. I only have this mod and no other else.
When i try to make a new story campaign with this mod enabled, my character doesnt activate after they stand up from the bed on the ship. is there something i can do to fix that?
Happens to every class mod i ve tried at patch 1.160. I think that the mods have to be updated to work properly. I just downgraded to an older patch and it's all good
104 comments
This should work with GM mode now, without creating these weird extra characters.
A couple new icons by Mialune. A bunch more to come very soon!
Jingle, Rhyme, Swindle, and Creative Burden, Sound Wave now applies statuses with the bard as the cause. This means that these statuses benefit from your abilities and also properly interact with other bard skills, especially Call and Response.
Rhyme now applies statuses for the duration that the bard has the debuff. E.g., if you have Burning for 3 turns, you will apply burning to a target for 3 turns. You cannot rhyme permanent statuses (such as a positive status granted from an item). As this overall makes the skill more powerful (though in some instances it will be weaker), it now costs 2 AP.
Swindle now steals statuses for the duration they were on the target. Infinite statuses can't be stolen.
Creative Burden now applies statuses on the bard for the duration that the target had the debuff. The bard counts as the applier of this status. Infinite statuses cannot be taken with creative burden.
Song of Living Nightmares now upgrades or adds statuses for durations based on the upgraded status. For example, it will upgrade 3 turns of Burning to 3 turns of Necrofire, or add 2 turns of Weak to a character with 2 turns of Bleeding. Only upgrades chilled and shocked to 1 turn of Frozen or Stunned though.
Call and Response affects a much larger number of statuses. Together with properly designating statuses as causes for the other bard skills, this ability should be MUCH more consistent and useful.
Reapers Delight buffs now have the killer as the cause of the buff, and debuffs have the killer as the cause as well.
Feedback can now discharge Chilled, Infectious Diseased, and Infested.
Crescendo buffs, Wings, Horns, Medusa Head, and Wind Walker can now be rhymed.
Borrowed time now costs 0 AP, only lasts 1 turn, and now actually debuffs enemies with -1 AP max and reduced movement speed. It'll be stronger when used against only a couple enemies, but weaker than when it affects 5 characters.
Heliumize now grants the "leap skill," slipping immunity and a slight movement speed boost.
Obsidian Eyes now can apply decaying touch or weak, can't apply poisoned anymore.
Mass Duplicate now has a 250 turn cooldown and only costs 1 source point. It requires 5 loremaster (from 3) to memorize.
Immorality now has a 200 turn cooldown.
Erosion now also reduces piercing resistance by 20%.
Transmute now only converts items that are moveable (e.g., no converting doors and such).
Empty bottles are now considered ingredients.
Lots of skill descriptions updated and clarified.
Sorry if i am little bit direct
But i have just a qustion
How did you manage to do the Artificer Spells?
I mean that it just do something on the items like dublicate etc or is it with scripting?
And just as an extra question
Is it possible to have an "Enchantment" ability that enchant an Item with example 20% more damage and fire Specialist plus 2 if you wear the item?
Just tried installing a bunch of mods, mostly yours.
And it turned out its this mod that causes a weird glitch. The left and right click functionality disappears. So when i start the game the character gets up but cant move or interact with anything.
I hoped its some other mod and i turned them off one by one, but it is this one. If i start the game without this mod then its all fine and i can then turn it on, and everything works. Although that means i cant create a bard character. I havent tested it beyond just starting the game and walking around, talking to the first magister, but walking and clicking on stuff then works.
Not sure why or how. The game version i have is 3.0.151.299 patch.
edit-
updated the game, all is working well now.
Tried it dozens of times. Same thing happens both on the Bard and an ally.
Thanks.