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Last updated
Original upload
Created by
Chris BradelUploaded by
Chrscool8Virus scan
Tags for this mod
Main files
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HUGE Update: Somewhere in the world is a new NPC. Who is she? Where is she? Maybe the Jar Salesman holds some clues...
Old files
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The Salesman now has more than 3x as much dialogue and backstory! I've also added a custom unread dialogue option system since there are so many. Any unread items will appear with a * in front of them!
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Added more dialogue choices, the Jar of Farts, quest journal entries, and minor fixes, plus now the Salesman will remember you!
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Added more dialogue choices, the Jar of Farts (and new fx), quest journal entries, and minor fixes, plus now the Salesman will remember you! (And a texture issue should be fixed)
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Added more dialogue choices, the Jar of Farts (and new fx), the Jar of Marts, quest journal entries, and minor fixes, plus now the Salesman will remember you! (And a texture issue should be fixed, aaand the filesize is optimized)
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Added the Jar of Darts!
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The Jar Salesman has arrived at Fort Joy! Visit him near the crash site!
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The Jar Salesman now has a complex dialog tree. Chat him up!
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The Salesman is now a fully proper trader NPC!
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The Jar Salesman now has a complex dialog tree. Chat him up! Also Kickstart jar added.
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Just extract and place the .pak in Divinity Original Sin 2\Mods and activate in-game!
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Jars can now be found at the crash site. They will probably only load at the crash site the first time you arrive on land.
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The Jar of Hearts has been added and now looks like a jar!
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The Jar of Smarts now looks like a different jar! Custom icons and stats now in the pipeline.