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43 comments

  1. danloft
    danloft
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    Have no idea why mad folder Confuse my D2RMM.. So I change Folders name.. I tranfer all my Mods to D2RMM v.1.7.1 and add command line to the D2R exe" -mod D2RMM -txt -resetofflinemaps -w -enablespec
  2. tllkj53
    tllkj53
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    This mod does not work. I have all my mods installed correctly. Any updates on it soon?
    1. olegbl
      olegbl
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      No. No updates are needed as the mod is working fine.
  3. suzukis
    suzukis
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    Hello, what should I write to make it like here NTQV-D2R-BIGSTASH? I think these lines of code are affecting this issue, but I don't know how to integrate this into your code. I don't know JavaScript.

        "fields": {
            "priority": 1005,
        },
  4. Hematite1000
    Hematite1000
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    Thanks for the mod! Would you consider making a mod that removed the item tooltip delay when playing with a controller?
    1. Hematite1000
      Hematite1000
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      Just remembered you are the creator of enchantment mastery for oblivion. I made a personal update to that mod that fixes some bugs and allows you to safely enchant quest items. Could I send you my version to review for potential integration into the mod?
    2. olegbl
      olegbl
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      I am not going to make this mod, but you could do so. My guess would be that you'd need something like:
      const tooltipsPanelHDFilename = 'global\\ui\\layouts\\controllers\\tooltipspanelhd.json';
      const tooltipsPanelHD = D2RMM.readJson(profileHDFilename);
      tooltipsPanelHD.fields.showDelayMilliseconds = 0; // default is 400ms
      D2RMM.writeJson(tooltipsPanelHDFilename, tooltipsPanelHD);
    3. olegbl
      olegbl
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      Huh, didn't think there would exist a userbase overlap with that mod. It's been almost 15 years since then so I've long since lost the source, dev setup, etc... Feel free to publish a new/derived version if you'd like :) (I just went in to modify its Nexus permission settings to be as permissive as possible.)
    4. Hematite1000
      Hematite1000
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      I never expected to see you here either! I went "wait, olegbl I know that name" Thanks for making those changes to the perms & thank you for the guidance on the tooltip mod! 
    5. Hematite1000
      Hematite1000
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      Thanks to your guidance this was extremely easy to make: Mod is now available here! https://www.nexusmods.com/diablo2resurrected/mods/344/
    6. olegbl
      olegbl
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      Nice!
  5. Blutark9001
    Blutark9001
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    Doesn't seem to work for me? All your other mods have been fine.

    Do you need to have this installed before you pickup the cube?

    I've looked through the mod.js and I can clearly see that the dimensions have been changed to 6x4 there, and there is the new sprites in the mod folder. Mod Manager detects it, and is enabled -  It all looks right, but I still have default cube space and visuals.
    1. olegbl
      olegbl
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      Did you hit "Install Mods" in D2RMM after enabling the mod?

      It doesn't matter when you pick up the cube.
    2. Blutark9001
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      Wow, cant believe I missed that, sorry.

      All fine now, thanks!
  6. Max1944
    Max1944
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    Endorsed (love it)

    Small Issue = the file _profilehd.json makes the font in the options menu very small. I used the mod "Settings Font Fix for D2RMM" to fix it. 
  7. nfcfrost
    nfcfrost
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    Sorry, I am an idiot tome of TP and identify scroll make cows..
    1. WarTorn87
      WarTorn87
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      So it doesn't stop you from making cows? Curious, that's the only reason I haven't downloaded yet.
    2. olegbl
      olegbl
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      This mod does not modify cubemain.txt so it cannot break any cube recipes. The folks having trouble probably just have CheatyMods installed which changes the default Cow Portal recipe (rather than adding an alternative recipe).
    3. WarTorn87
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      Good to know, thanks
    4. WarTorn87
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      I can confirm that this along with cheaty mods definitely conflict. I used cheaty mods myself, but not for the new cows recipe, only for the token of absolution. Cows worked fine with wirts leg until this mod was installed.  After uninstalling the problem persists.

      But I just use the new recipe instead, enabled with cheaty mods now so no big deal, just leaving this comment as a reference to others.

      Love the mod btw, thanks!
    5. olegbl
      olegbl
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      They literally don't touch the same files. This mod does nothing to your Cow Portal recipe and cannot conflict with CheatyMods in any way.

      You can feel to check out the code: https://github.com/olegbl/d2rmm.mods/blob/main/ExpandedCube/mod.js There is nothing about cubemain.txt.

      Here's CheatMods' code for changing the recipe: https://github.com/fadedrob/d2rmm-mods/blob/master/CheatyMods/mod.js#L84-L98

      Most likely, you reset the preferences of CheatyMods when you re-ran Install Mods, and it enabled the feature for using the new recipe (which is defaulted to on).?
    6. WarTorn87
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      I never had the Cheaty mod cow portal option on.  I'm not blaming your mod at all, I was just explaining the reality of the situation for others who have the same issue.

      I tried many combinations, with and without the new cow portal recipe on, and even with that mod uninstalled and only your mod - the old recipe did not work, even with cheaty uninstalled (but it was installed in my game before I ever found your mod, so perhaps that modified something that couldn't change back?).

      I have no problem with the workaround of just enabling the new recipe, it honestly takes about the same time to go buy a scroll of identify as it does for me to tele to get the leg, so no problem at all.

      Please don't misunderstand, I'm not trying to argue or say that you're wrong. I know nothing about modding D2R, I was just sharing my experience for others. Still love all your mods including this one!
  8. KillerGymSox
    KillerGymSox
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    Can't open Cow Portal :(  I had the increased stack size mod (the one that increases town portals to 500). I disabled it, still doesn't work.
  9. jedaibg
    jedaibg
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    Thank you olegbl for the wonderful mod manager and all the additions that comes with it ,the cube is a little bit too small for me personally ,would be nice if we could have a bigger cube size like the one in vanilla plus ,as a sidenote , i don't know if on your agenda but bringing splash damage for melee would be absolutely amazing .
    1. olegbl
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      I'm not personally planning on making a larger cube than this, but it's not too hard to put one together using this mod as an example. The vast majority of the work is in making the new background images.

      Melee splash damage is on my backlog of things to make when I get bored.
  10. SilJay
    SilJay
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    Great one, thank you!