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LockedStickyThis mod has been discontinued. It is available for archival purposes only.
The last game version it's known to work with is 91.
For a spiritual successor, try Rolling Stock Ownership. -
Hi. I like the idea of never despawning cars. Ever. You can build scenes with rail cars and locos like on a model railroad xd But I wish your mod had a feature to turn the job chain thingy on and off. No matter how many effort I put in despawning cars manually while doing jobs, every station reaches a stage where it is clogged. It's weird. I also seem to running into performance problems with a savegame in which the career is going on for like 2 years with this mod enabled... I really just need that "off" button for the job chain generator <3
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Hi, unfortunately I had to uninstall this mod. I was carrying 3 jobs at once for which I would have gotten over 100k even with the time bonus (which I would have 100% finished) but when I arrived at the destination track I found that all the tracks were completely clogged and there was no way to clear them. I had to cancel the whole job and lost a lot of money. I looked for the problem and unfortunately it was this mode.
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The same story. Moreover, despite the fact that the station is clogged, the mod still continues to generate work there, should I put the wagons on top of each other in 3 tiers? In general, as usual, the idea is good, but the implementation failed.
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How did you cancel the job?
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Hi, you drop the order book in the container next to the order station.
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so i shod not use it right now
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Screenshots
Great mod, Is it possible that it could be causing jobs that are too long to unload? I've had two jobs in a row at GF that won't fit between the points on B1L.
The one in the screenshots is SU-15.
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Hello, I posted a comment on GitHub a few days ago but haven't received a response. The full text of the comment is this:
"This is the only mod I have installed. Doing a couple of shunting jobs at Harbor and they all seem to terminate on D7L, the unloading/loading track. Naturally I can't leave them there. I believe this is a bug as they should be taken to Output tracks.Edit: It seems to be more than just Harbor. Shunting jobs in Food Factory and Town are doing the same thing. Cars are said to be left on the loading/unloading track." -
Is there any way you could add a keybinding to regenerate the jobs based on where cars are? I think it would be useful for when moving cars onto other tracks so they're out of the way as jobs point you to the wrong tracks if you've moved things.
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Hi! Any chance to update this mod to 92 game version? Please ... I need this one.
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Mod is good, but one thing is really annoying - Shunting. Instead of parking loaded cars on output tracks, the game says to leave it on load. And it's making doing a lot of shunting is problematic - load track is getting overload.
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Can you please explain why some shunting jobs will not accept and the validator will just beep and do nothing. I saw the release notes say that the job will be deferred. How does this mod decide when to accept the job and when it will not.
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Edit because I cant figure out how to delete this comment: At first I thought this mod was solely responsible for a fairly significant FPS drop. I then discovered that it alone does affect FPS a little bit (I think), but its more-so an issue having several mods with minimal FPS impacts adds up disproportionately to their individual FPS impacts, I assume as a limitation of DV being built on Unity. Also apparently the interior of the SH282 is pretty poorly optimised, causing between 10-20FPS drop even when stationary. I was able to lower my graphics settings a tad to get things hopefully running above 55 or so FPS. Sorry to bother you with what turned out to be an issue with the game/game engine and not your mod, hopefully the devs will optimise the game (and especially the SH282) in the future