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Changelogs
Version 3.1.1
Starter wagons no longer become immovable upon spawning
Version 3.1.0
Player is prompted to choose starter equipment when first using RSO
Player is teleported to player house when first using RSO
Reloading a save no longer breaks the Comms Radio purchase mode
Dependencies are now declared to UMM
Version 3.0.1
Log messages are no longer passed as factories where strings are expected
Version 3.0.0
Job generation has been completely rewritten
Logistic hauls make a return
New Comms Radio mode players can use to trigger job generation whenever they choose
Wagons will now be selected for job generation even if they are not on a named station track
Problems with RSO caused by loading another save should be resolved
Version 2.2.0
A shovel and lighter are now provided to the player when beginning with the S060
The mod's translation keys no longer have the potential to conflict with other translations
Version 2.1.0
Offline translations are included in the packaged archive
Job generation no longer fails when train includes S282B or Caboose
Starter locomotive spawn at the player home again
Version 2.0.2
Game build 98 no longer crashes with RSO installed
Upon purchase, handbrake is no longer applied on equipment that has no handbrake control
Version 2.0.1
Equipment no longer spontaneously respawns after being removed using the Comms Radio CLEAR mode
Version 2.0.0
Update for Simulator
Version 1.2.0
Shunting unload jobs no longer break break trains into groupings smaller than the minimum required for generating jobs (usually 3)
Shunting load jobs will now be generated after shunting unload jobs are completed if the station supports loading a compatible cargo
Version 1.1.0
Added compatibility with Custom Car Loader (only wagons and locomotives; no cargo yet)
Version 1.0.1
Fixed a bug causing the handcar and caboose to immediately despawn after being spawned
May have fixed a bug causing purchased train cars to disappear
May have fixed a bug causing train cars to take damage and/or derail
Stations will not automatically spawn locomotives and wagons. You must purchase them using the Comms Radio.
Empty haul jobs will spawn when using this mod, but with $0 payout. They are provided only as suggestions/reminders of where wagons may be taken to receive jobs. Please move empty wagons as you see fit.
The spawner mode is removed from the Comms Radio when using this mod. Spawning locomotives and wagons is replaced by purchasing rolling stock.
Note: Do not report bugs to the developers of the game if you are using mods! Instead, ask for help in the mods-support-and-bugs channel of the official Altfuture discord server.
Custom Car Loader is currently unsupported. Notes for Custom Car Authors Purchase prices are calculated based on the Full Unit Price of car damage for each train car type. Wagons multiply this value by 10. Locomotives multiply this value by 100. Please set the value accordingly when creating your custom wagon or locomotive.