its not good - makes the entire scene and the image to constantly shake ...like shake the elements in game even when standing still ....this mod is not good
if you want to get rid completely off all blurrings (eg when you sprint and the window corners get blurry) just edit the 4 scr files with "varlist_blur" in their filenames. they will have some values with 0.5 or 0.1. change them all to 0.0 and enjoy. you can find the files in scripts folder from data0.pak file. open it with 7zip, extract the 4 files, edit the values, and put them back into the 7zip window replacing the old ones.
okey. good to know, i am not the only one with this bug! but i think the game must run this ugly Chromatic Aberration, otherwise its showing this bug. sadly....
to the other (deleted)qestion: whats about the "frame_script.scr" file? is this file needed or not? thanks.
I dont know it exactly. It is not my Mod i just shared it. Here is the Orignal Thread of the Mod http://steamcommunity.com/app/383150/discussions/0/364043054118059303/
Hi, I am the one that found out this mod by fiddling with the Dying Light mod. I am not 100% certain about all the settings from that mod, this is just a "quick and dirty" trial and error And I found out it works, but a modded file called frame_script.scr, was in the Dying Light mod, however, if I included that here, the whole screen got blurry, so I took it out. I left the rest as they were in the Dying Light mod. If someone with more knowledge would like to more carefully analyze the changes, it's likely, it will work with fewer changes than in Dying Light, since that one one had some other scripted events that affect chromatic aberration.
as you see, set to zero here when modded. But I tried with only this, and it did not remove it all, still blurred and "aberrated". More trial and error might be needed.
btw: for my mod "NearlyUnlimitidDurability" i had to change the param from 1.0 to incredible -200, not 0 like in dyinglight. So possible you should also trial and error with (huge) negative numbers.
Edit: I also tried the mod "Simple Chromatic Aberration Changer" from DyingLight, which replace only the three files from postprocess, so the XXX.scr files are not needed. But the same yellow pixil is showing up...
Cool I am here with my other name, also known as... BadassMouse. Lol. Glad you had use for this little tweak. I hope others will like find it useful too.
20 comments
they will have some values with 0.5 or 0.1. change them all to 0.0 and enjoy.
you can find the files in scripts folder from data0.pak file.
open it with 7zip, extract the 4 files, edit the values, and put them back into the 7zip window replacing the old ones.
to the other (deleted)qestion: whats about the "frame_script.scr" file? is this file needed or not? thanks.
Possibly, the main thing is in
varlist_hud.scr
it has these settings
// HUD Effects
// clr aberration
VarFloat("f_hud_aberration_duration", 0.0)
VarFloat("f_hud_aberration_r_scale", 0.0)
VarFloat("f_hud_aberration_g_scale", 0.0)
VarFloat("f_hud_aberration_b_scale", 0.0)
as you see, set to zero here when modded. But I tried with only this, and it did not remove it all, still blurred and "aberrated". More trial and error might be needed.
btw: for my mod "NearlyUnlimitidDurability" i had to change the param from 1.0 to incredible -200, not 0 like in dyinglight. So possible you should also trial and error with (huge) negative numbers.
Edit: I also tried the mod "Simple Chromatic Aberration Changer" from DyingLight, which replace only the three files from postprocess, so the XXX.scr files are not needed. But the same yellow pixil is showing up...