Dark Souls Remastered

File information

Last updated

Original upload

Created by

libretro

Uploaded by

libretro

Virus scan

Some manually verified files

Tags for this mod

27 comments

  1. UnclWish
    UnclWish
    • member
    • 0 kudos
    Author, can you make reverse process? My old comp (FX-8320+RX580) can't 60 fps with "render all the time anywhere in the map". And I often have fps drops with infinite draw distance.
    In Dark Souls Re-Remastered Mod by fromsoftserve author makes infinite draw distance too. But with enhanced shadowing and lighting fps drops is more significant.
    It's hard to lower draw distance by changing files in map/MapStudio?
  2. Jezks
    Jezks
    • member
    • 0 kudos
    Would it be possible to have a version with just the bugfixes? The LOD changes can have a massive performance impact, for example in Anor Londo or Demon Ruins. There's a lot of value in the bugfixes as they don't hit the performance.
    1. libretro
      libretro
      • premium
      • 3 kudos
      What are your system specs? I ran the InfiniDetail mod on a Steam Deck (LCD) and it was fullspeed all the way with max settings (at its default res 1280x800).
    2. Jezks
      Jezks
      • member
      • 0 kudos
      i7-4790K with AMD RX 570. The most severe framerate drops happen in the Demon Ruins and Anor Londo. Normally the game is extremely stable 60FPS for me. I have manually picked some of the fixed files as they're mentioned in the readme... but not everything is I think, like the disappearing clouds when you approach the Duke's Archives balcony bonfire, had to find that one manually.
    3. libretro
      libretro
      • premium
      • 3 kudos
      Long-term I might be able to optimize Demon Ruins and Anor Londo. Right now most mappieces and objects in that map are set to '4294967295' for all drawgroups which just means 'render all the time anywhere in the map'. With more conservative values I can prob still achieve the same draw distance but at a lower GPU cost.
  3. KirillSKYRIM
    KirillSKYRIM
    • member
    • 0 kudos
    Can your modification be used with other texture mods? 
  4. AbrahamLink
    AbrahamLink
    • member
    • 0 kudos
    Just here to report a small bug, I'm not sure if it's caused by this mod alone or a combination of the mods I have installed but the Great Hollow tree has two different models rendered at once when approached up-close, which overlap each other very obviously. Great work regardless!
    1. libretro
      libretro
      • premium
      • 3 kudos
      Can you provide a screenshot of this or create a bug report with accompanied screenshot? I can try reproducing it then, thanks
  5. Greensad
    Greensad
    • member
    • 0 kudos
    Just wanted to add that when this mod was installed alongside the Jack McKracken "improved and custom textures 4k" mod: Dark Souls Remastered - improved and custom textures 4k at Dark Souls Remastered Nexus - Mods and Community (nexusmods.com), some of the textures get kinda funky, such as the large bonfires where the first boar is and the broken benches in the undead church. May be worth listing this as incompatible with mods that change the games environment textures such as upscales, would suspect that Evie's 2020 textures are also broken currently with this.
    1. JackMcKracKen
      JackMcKracKen
      • supporter
      • 2 kudos
      I'm testing the mod to see if I can fix these issues with my textures. :-)
    2. libretro
      libretro
      • premium
      • 3 kudos
      Thanks a lot for your mod, it looks great.

      Do recent updates of the 4K texture mod still have issues with my mod? I'm not really doing anything special, it just always renders LOD 0 textures and it tries to draw everything. No real visual changes were made.
  6. metalmario12
    metalmario12
    • member
    • 0 kudos
    hey, is this compatible with Dark Souls Visual Overhaul? it changes a lot of the ligthing in areas but i really like the added LODs from this mod :(
    1. libretro
      libretro
      • premium
      • 3 kudos
      fromsoftserve's mod is a much more ambitious re-imagining of the game, and the InfiniDetail is kinda fundamentally incompatible with it. This mod tries to stick as close to the original art style/decisions/graphics featureset as possible while also increasing the limits (LOD, enhanced draw distance, more pronounced sfx, etc). 

      It's been so conservative in fact that up until now I have not added any dynamic shadows to the mod at all and just relied on the game's baked shadows everywhere.
  7. SuperZazz
    SuperZazz
    • member
    • 0 kudos
    Great Mod, too bad it isn't compatible with Re-Remastered...
  8. Drew9140
    Drew9140
    • supporter
    • 0 kudos
    can this get you banned since it changes params?
    1. Xeratone
      Xeratone
      • member
      • 2 kudos
      Use this guide to avoid getting banned, you will be able to run whatever mods you want if you follow it.
  9. phantomiria
    phantomiria
    • member
    • 1 kudos
    Would it be possible to merge this mod with this one : Death Counter and QOL items ( https://www.nexusmods.com/darksoulsremastered/mods/234?tab=posts ) ? They both edit the same files unfortunately
  10. DASJEEVES
    DASJEEVES
    • member
    • 0 kudos
    I'm not well versed in Dark Souls modding and merging files but I'm curious if anyone would have/know how to merge this with Better Bonfires, as it also uses MapStudio files.
    Doing a randomizer run with this mod now and the improved particles everywhere are awesome.