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(InfiniDetail) Increased special effects, no longer tied to specific collisions/mappieces
(InfiniDetail) Removed LOD transitions for enemies and mappieces/objects, and special effects improved
(InfiniDetail) Spotlights render distance increased in New Londo Ruins
(InfiniDetail) Everything visible in the map is rendered now, and special effects render distance range increased
(InfiniDetail) Gargoyle statues in undead burg rendered now from any angle instead of just on the roof
(InfiniDetail) Low-quality LOD mappiece removed and replaced with high quality one (was usually rendered only from up close). Also all other objects rendered such as the lever.
(InfiniDetail) Replaced fake Blighttown mappiece in Valley of Drakes, real Blighttown being rendered here instead
(InfiniDetail) Everything rendered now from far away at full detail, including sfx
(InfiniDetail) Most mappieces are reflected now in Darkroot Basin/Garden. No more pop up and thick layers of volumetric fog fill out the scene convincingly.
(InfiniDetail) The old church is visible in full detail from far away
(InfiniDetail) Gaping Dragon boss area sfx increased in volume because it's no longer tied to mappieces/collisions and is spread across the region instead.
(InfiniDetail) Cadavar burning at the stake is visible from this tower now.
(InfiniDetail) Low-quality LOD mappiece removed, high-quality LOD mappiece now rendered at all times
(InfiniDetail) Capra demon visible in his room, and can be killed with bombs. Could be done in OG game too, but the Capra Demon was just not rendered.
(InfiniDetail) Bird is now visible all the time and no longer disappears in the graveyard or from the sewer canal here.
(InfiniDetail) Everything in Blighttown is rendered now at all times. Every patch of grass in the mud, pot, pan, scaffolding, torch, etc.
(InfiniDetail) The vase would disappear from this collision. Now it's always visible. Hundreds of display issues with objects similar to this have been fixed.
(InfiniDetail) Distance-based LOD would often result in broken geometry with seams and holes. This is now fixed by rendering everything at full detail..
(InfiniDetail) Particle effects rendered from afar now (see Moonlight Butterfly bridge).
(InfiniDetail) Undead Parish bonfire rendered from far away inside Sen's Fortress
(InfiniDetail) Darkroot Basin
(InfiniDetail) Oolacile
(InfiniDetail) Painted World bridge now rendered from afar
(InfiniDetail) Everything rendered in Blighttown