Dark Souls Remastered

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libretro

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libretro

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About this mod

Eliminate texture LOD pop-in and render everything, vastly increasing draw distance.

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Dark Souls Remastered - InfiniDetail

This mod does the following:
  • Reduce/eliminate texture LOD (Level of Detail)
  • Increase draw distances, less pop-in of mappieces and objects
  • Untie special effects/particle effects from mappieces/collisions.
    Effects render from further away and volume is increased.

This mod takes a conservative and disciplined approach. It does not seek to alter
the game's look, it does not add additional lighting, it does not remove spot lights or
remove baked shadows. In other words, it tries to look authentic to the original game,
and yet a still noticeable visual upgrade.

REQUIREMENTS

  • A copy of Dark Souls Remastered (PC version)

HOW TO INSTALL

  • Extract the contents of the zip archive to the Dark Souls Remastered directory (usually C:\Program Files (x86)\Steam\steamapps\common\DARK SOULS REMASTERED).
  • Start Dark Souls Remastered from Steam, or run DarkSoulsRemastered.exe from the install dir.
  • This will start Dark Souls Remastered with the InfiniDetail mod
MEDIA

See some before/after screenshots here.

Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4

Full screenshot gallery here.

TODO
If/when my knowledge of Dark Souls modding improves, I'd like to be able to do the following:
* Make more enemies visible all of the time
* Replace more low LOD fake mappieces with full LOD mappieces
* Fix up more rendering oversights from the original game

TOOLS USED
* DSMapStudio

CREDITS
* Fromsoftserve, for his inspirational videos and modding tips.
* DSMapStudio authors for the amazing tool. This mod would not have been possible without it.
* Yozul - for some bugfixes in maps

FAQ
* Can it be used with DSR Graphics Overhaul mod?
No. DSR Graphics Overhaul by fromsoftserv is a far more ambitious mod that seeks to overhaul the game's look and modernize it by removing baked shadows and replacing it with dynamic shadows, and also other artistic changes / edits. This mod has a more narrowly defined scope by comparison in that it wants to remain somewhat authentic and at the same time also remove some of the obvious visual rough edges from the original game that probably should have been addressed by the remastered version in the first place.
* How does it affect performance?
This mod can likely be optimized further, consider this a first pass. However, a performance test was done on Steam Deck. It ran at a smooth locked 60fps at the Steam Deck's native resolution.

WHAT'S NEXT
InfiniDetail mods for Dark Souls 3 and Sekiro were developed alongside this mod, and will appear in the near immediate future.