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About this mod

Textures AI upscaled and ported from PTDE. Dynamic shadows added to whole game. Parallax Occlusion Mapping added. Baked lighting removal where needed. Fixes hundreds of bugs from the 2011 release. Aims to restore PTDE lighting. Better distant meshes. Better water reflections. New landscape meshes.

Permissions and credits
If you'd like to support this huge undertaking, I do have a PayPal, Ko-Fi, and lastly a Patreon, where you get google drive links for my mods and ad free versions of my videos. Anything is massively helpful <3

What does Dark Souls Re-Remastered mod do?

1. Adds dynamic shadows to every map. Most DS1 shadows were baked, but this mod adds dynamic ones which are far more accurate and include waaaay more objects too
2. Restores PTDE lighting to every map
3. Upscales almost every texture, most of which are ported from PTDE
4. Generates new normal maps for most surfaces
5. Upscales armor/weapon textures, most of which are ported from PTDE
6. Adds parallax occlusion mapping to more surfaces (wip)
7. Better water reflections
8. Better distant geometry. Replaces the fake distant mappieces and uses the actual mappieces
9. Blighttown visible from Firelink Shrine. Moonlight Butterfly Castle visible from Undead Burg
10. More grass added in Undead Burg, Firelink Shrine, and more
11. Fixes mesh holes, texture bugs, and other visual problems the unmodded game has had since 2011.
12. Adjusts the Depth of Field effect so it's closer to how PTDE used it
13. Shadows are now higher resolution, thanks to DSR Shader Overhaul being built into the mod
14. Better AO on the player lantern, due to DSR Shader Overhaul

Please go follow Altimor on twitter since they are the creator of DSR Shader Overhaul that brings benefits to this mod:
Can you play online?
Maybe. The mod has grown in scope sooooo much since I started it. I'm not modifying map files, model files, texture files, etc. I play online, but I've had a data fraud warning for months, prior to even starting modding. So, I still see phantoms, bloodstains, etc. I've been playing with the mod installed for hundreds of hours and I've never been fully banned or anything. We don't fully know what will trigger a ban. So, I just want to be fully upfront that you play online at your own risk. Could be fine, but at this point, I can't definitively say one way or the other. I don't blame people for playing offline with it. I've seen some comments of PvP issues with the mod. I genuinely don't know why this is, since I'm not touching netcode, but I have messing with basically everything else, so could be the reason. 

Installation (updated for 1.14):
Download the full 10.6gb file if you are downloading for the first time or had any version prior to 1.11. If you have version 1.13, you can simply download the 1.14 patch and copy that over to your DSR folder.

1. Make sure your Dark Souls Remastered game is installed in C://Program Files (x86)/Steam/steamapps/common/Dark Souls Remastered/
2. Download the main file

3. Unpack the rar file using WinRAR or any unzipping program
4. Copy every folder inside the download folder to your Dark Souls Remastered game folder where the exe file is.
Overwrite when asked.
5. Then, download Stayd's excellent DS-R Materials Update

6. Copy it to your Dark Souls Remastered folder and overwrite when asked.

Then you run the game using a bat file located here: Dark Souls Remastered/ModEngine2/launchmod_darksoulsremastered.bat

OPTIONAL ADD ON: I've also included a reshade preset you can download and put in your DSR game folder. Add raytraced global illumination to DSRR. Reshade can be downloaded here: (during the install you can choose my preset). Then make sure your Global Preprocessor Settings have "DEPTH IS REVERSED" set to 0. 

Known Issues:
Biggest one is sometimes depending on which route you take, Blighttown can look super weird and overly dark. If that happens, quit out, and load back in. Should be back to normal then. Strange bug I'm trying to track down.

Now that the mod is powered by DSR Shader Overhaul, it doesn't like downsampling. Which means things will look weird if you're playing the game at 4K and downsampling it to your 1440P monitor, for example. It likes if you play at the resolution of your monitor is set at.

Delete the folders inside your Dark Souls Remastered game folder. Verify local files with Steam. Boom, done. Your saves aren't effected.

This project simply isn't possible without DSMapStudio. It's so insanely powerful and hats off to every dev behind it.
Altimor for allowing me to fork and bundle DSR Shader Overhaul into this mod (their twitter:
?ServerName? discord for giving so much help with various quirks of DSR.
Stayd for being an absolute legend and helping me understand collisions, light ids, etc.
Grimukh for his insane Soulstruct for Blender plugin. 
Trivia for helping me with various DSMapStudio or DSR quirks and working on the textures in the game, like armor/weapons, and areas too!
TKGP, Katalash, King Bore, Illusory Wall, Shadowlth, and so many more!  
DS2LightingEngine Discord for letting me bounce off ideas and showing WIP stuff. So helpful. 
Magpie for helping with Blender edits of map pieces and general help. Absolutely brilliant and does model editing that I don't know how to.