Dark Souls Remastered

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Grimrukh

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Grimrukh

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191 comments

  1. Pippeli1
    Pippeli1
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    Just completed Anor Londo. Up to this point, the mod has been really boring. I respect the time the developer has put into this mod, but it just isn't overall good.

    I like the idea that you can explore some places earlier than usual, and you can argue that the enemy placements are better now. But the mod just changes the bonfire placements dumbly. For an example, what is the point of changing the position of the Anor Londo second bonfire to the opposite room? And the first bonfire of the Duke's Archives is just a sign that the developer wanted to change their positions no matter what.

    The Bane of Lordran is bulls*** with or without the Channeler buffing it.

    And the way of going to Anor Londo: get the Pale Eye Orb from the Tomb of Giants, then return it to one of those tombs. Like how the f*** is someone supposed to know that unless you use days of discovering it. The mod basically requires you to check the wiki at least once. I like to go blind in, but i just had to check the way of going to Anor Londo. Well, i went from the Painted World, which now is hugely nerfed, and that is a good thing, as you'll probably go there at levels 40-50.

    And don't even remind me of the Capricious Thrall... i mean the boss is pretty cool and everything, but the developer just laughs at you the first time you encounter it. The damage is ridiculous. It broke my Tower Shield guard with 30 endurance with one strike at the Anor Londo fight.

    Well, now after Ornstein & Smough, i think i'll stop. This mod doesn't bring me joy anymore. Maybe i will try it later, but for now, i'll uninstall it.

    But thanks for this mod developer. I appreciate your work!
  2. sarkdoul
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    Unlike cinders for dks3, this mod is pretty bad. The moment I realized that there wasn't a bonefire in undead settlement, and that it was behind a locked door, I knew the mod would be bad. There is a fine line between challenge and difficulty for the sake of difficulty, and sadly this is the latter. Zweihander is also displaced so there is no way you can get a decent weapon early game. And my long sword does 30 damage to Taurus demon. This ain't fun.
    I'll uninstall for now and may definitely re-visit later if they decide to do some tweaks.
    1. ezop72
      ezop72
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      How to uninstall?
    2. BINARYGOD
      BINARYGOD
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      There is a backup in the dark souls folder in Steam - copy the contents of the backup folder out of it into the main folder and overwrite. If you want to be sure, just delete everything and have steam verify the local files and it will redownload a fresh copy of everything.
  3. AerithBeak
    AerithBeak
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    I've been playing this mod for a week or so. My review is as follows:

    Who hurt you?
  4. Soliare1
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    Really didn't enjoy this mod.
    I highly appreciate the ambition and time spent on working on this mod.
    But it really just feels like a poorly written and executed fanfic.
    All the new story features did not really bother me, but I hate how they tried to squeeze everything to work.

    The Bane of Lordran thing really confused me, the way Darkwraiths appear everywhere and they've taken your ability to backstab them???
    The Kapra demon especially? Ok I easily beat it but then oops explosion I am dead and he's gone- and that's a theme that repeats itself very often.
    You have something you remember very well from playing Dark Souls normally, but it's different and you're gonna die, bcs you know "hard = better".
    ( the worst case are bosses they put back but they tank more, deal more damage and hit faster and what not to "really test you").
    Poorly designed traps and infuriating emeny placement, where patients and adapting isn't key, but forcing your way through every road block they put up.
    Oh and all the small changes like; this bonfire is now on the opposite of the room and this item body and this enemy now stands here where it made 0 difference.
    I hated how they replaced a lot of the nice pick ups with trash pick ups like those unusable pyromancy, hex and magic souls that are so impractical i just used them for souls and those runes?? who really used those, for real? They didn't even bother to make bad weapons better, just made the good weapons worse ( i didnt try any spells maybe I am wrong )

    They often try to "capture" the orignal dark souls- with how loose and out-of-the-way lore and npcs in general work.
    Like the havel thing?? he just on his own kills seath and then fcks off to the ash lake and kills that everlasting dragon thing and then fcks off again.
    Then Lautrec, if you didnt free/kill him or whatever with that key from the catacombs he will just fck off again does what he wants to.

    I guess what I liked about this mod where things like: not being able to enter Gwynevere's room- to hide shes not "real" and the siege of anor londo if anor londo wasnt packed with flying dragons who are to silly to deal with. The Way of the White followers who cleared the graveyard ( but then the skellys come back for no reason when the quest is over). Upper New Londo not spammed with ghost anymore but with hollows- really gives it the touch of this being a real city once.

    In Dark Souls you had to initiate most of the npcs story lines and were not forced to deal with their sht when you play.
    I dont not understand how players fetishize these small unimportant changes but then oversee all the poorly done things.
    Got me a headache once, now twice and I wont get back into it ever again.
    1. popdamoney
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      Couldn't have said it better myself. The quality of life changes are well implemented. But the idea that "Oh they blow up after they die" or "we removed backstabbing this enemy" or my favorite "We gave them more health" somehow increases difficulty is nonsensical in a balancing perspective. They go the over punishing route of balancing instead of improving ai or adding more attacks to enemy move sets. Nah, just blow up after beating a boss and fight tankier enemies :).
  5. sarkdoul
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    In response to post #80671383.


    Spoiler:  
    Show

    How to uninstall?
     


    Verifying the integrity of the gamefiles through steam did it for me. But it may remove some other mods you've installed.
  6. moolook420
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    i regret downloading this mod. the entire early game is absolutely ruined because you can't grab a bonfire anywhere in the undead settlement prior to taurus demon, so the only actual way to get there reliably is to just run through the area, FROM the base bonfire, buuuut, the enemies seem to do more damage and be more aggressive once you're sprinting, which makes any kind of progression basically impossible. I regret downloading this s***
    1. Grogthenailer
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      I have to agree, this mod is made harder in that it's not fun just irritating and frustrating. Bad placements, no interesting gear/weapons early on. Item placement and enemy placement early on is just boring and tediously done. I am very disappointed so far and regret downloading and installing. I have uninstalled now.

      DSR is tough but fair. Very fair. This seems to set out to screw that over and it's just not done well in my opinion. False difficulty that takes away from the spirit of the dame. I appreciate the time and energy the modders put into any mods but this is honest feedback. If they wants to see how it should be done, they should take a look at the Cinders mod for DS3.
  7. ezop72
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    how to uninstal? i've finished the game with the mod and i also want to check out the ascended mod but i don't know how to uninstall this one
  8. ciaoxciaox
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    When is the next version coming out?
  9. ljd1700
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    so uhhhh...was the asylum demon SUPPOSED to get merked by the stray demon??
  10. thekaiserofchaos
    thekaiserofchaos
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    Have to say, I just started playing this mod and its really a breath of fresh air so far. Idk what these other people are talking about but I feel like im playing Dark Souls for the first time again, getting lost and discovering new things, its glorious. When I found the Profane Image bossfight I was honestly so happy to see a familiar enemy turned into a very interesting bossfight. This mod is brimming with creativity and I cant wait to keep playing well done guys.