Dark Souls 3

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TigerG92 - CouchJockey - AronTheBaron

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About this mod

The Convergence mod is an exhaustive overhaul of Dark Souls 3 with plenty of new systems, weapons, spells, map reworks, bosses and much more.
Made by CouchJockey, TigerG92, AronTheBaron.

Permissions and credits
  • Japanese

Direction, audio and lore - CouchJockey
Parameters, systems and boss design - TigerG92
Art, models, maps, boss design and character movesets - AronTheBaron
Programming and AI - SinloreKain
Animations and character movesets - Freemathieuroy
Lighting and visuals - Karma

If you wish to support our work: Patreon

The Convergence mod is an exhaustive overhaul of Dark Souls 3 with dozens of new weapons, hundreds of new spells, extensively revamped areas and maps, improved visuals, new enemies, bosses and much more.

Every map has been extensively overhauled with new enemy and item placements, improved lighting, decorations and aesthetics. The goal of the map reworks is to change the feel of the areas, as well as adding new surprises and challenges, in hopes of reigniting the excitement of a first playthrough.

Covenants now play a key role in every build. Covenants grant the player perks and buffs, as well as enabling collection of covenant items from all enemies. These items can be traded in at the covenant's corresponding shops for powerful spells, weapons and armor.

The three basic magic schools of vanilla have each been split into four distinct sub-schools, making 12 in total. Each of the new spell schools have their own distinct playstyle and progression, as well as custom spells, catalysts, vendors and armor. 

Every single weapon has either been rebalanced or completely reworked, making all of them viable. New weapons often come with brand new movesets, and usually incorporate animations from Bloodborne and Sekiro for added variety.

Several new armors have been added, and all sets grant various stat bonuses and perks when worn.

All bosses have been revamped in some way, and some are even completely new, with animations and AI unique to Dark Souls 3.

Check out the wiki for thorough documentation of the new content.
Also join the Discord for discussions, feedback and more.
Consider supporting our work on Patreon.
The Convergence cheat engine table is available here. (Extension of The Grand Archives cheat table, credit of the original goes to them)

To play with people who also have the mod, use the official password "Converge". (Playing with online with mods will soft-ban your account, but you can still connect with people who are also soft-banned and use the password)


                    1. Unzip the main file (WinRAR or 7-Zip)
                    2a. Place "modengine.ini", "dinput8.dll", the "HoodiePatcher" files and "The Convergence" into the same folder as your "DarkSoulsIII.exe" file.
                    2b. Make sure to overwrite any old mod files if prompted to do so.
                    Installation tutorial video by Schiyo here.

                    Simply remove the files from your game directory or just remove the "modengine.ini" file.

We'd like to thank some people here:
CarsonDrewIt for making our logo.
VoiceInTheRadio for his voice acting talent.
TKGP and Xylozi for Yapped.
Meowmaritus for DSAnimStudio.
Katalash for DSMapStudio and Mod Engine.
HotPocketRemix for Event Script Tool.
AinTunez for DarkScript.
thefifthmatt for ESDLang
NamelessHoodie for HoodiePatcher.
Mayhem for the Bloodborne and Sekiro repos
MaxTheMiracle for models.
El Fonz0 for his support on the mod development.
AngusIsLove for help with the summoning systems.
Taru Salvador for help with icons.
PappaAppa for general mod sensei stuff.
Renjingles aka Rodan for lending us his Mortal Draw effect.
Crustacion for helping with boss armor.
BigBoss for assisting with animation retargeting.
The creators of The Grand Archives cheat engine table (link).
And all the people working on the wiki.

The Convergence Wiki
The Convergence Discord
The Convergence Twitter
Support us on Patreon
Gameplay showcases and more at CouchJockey's Twitch