This page was last updated on 19 April 2024, 1:10AM
Changelogs
Version 5.6
Changed Blades of Conquest and Rat Cutter's Ichimonji R2 damage to be less dramatically different.
Fixed Blade of the Lords' fire damage scaling negatively with FTH (oops!)
Fixed a glitched interaction between the Blades of Conquest and Loaded Axe.
Fixed the Phantom Kunai disabling attack wall bounce if held in the right hand.
Fixed the Malcontent's Blade's heal combo counter attack values being a bit too low for its attack speed.
Version 5.5
Changed the sell price of Estus Shards and Undead Bone Shards from 10000 to 7500.
Increased the Usurper's Mirrorblade's base damage.
Increased Kusabimaru's base damage and slightly lowered its DEX scaling.
Reduced the Rat Cutter's base damage and DEX scaling slightly.
Increased the Nightjar Sickle's base damage, slightly lowered its STR scaling, increased its DEX scaling, and increased its resistance to bouncing off shields.
Increased the Phantom Kunai's base damage, slightly lowered its DEX scaling, and lowered its max durability.
Increased the Malcontent'`s Blade's base damage and slightly lowered its STR scaling.
Increased Kumogiri and Ashina Greatbow's DEX scaling slightly.
Increased the damage of the Drunkard's Curved Greatsword'`s poison ticks.
Increased the Loaded Spear's DEX scaling.
Increased Sabimaru's DEX scaling.
Moved some of Eldermoon Blade's magic base damage over to physical, which also increases its physical damage scaling and reduces its magic damage scaling.
Increased the Waters of the Deep's combo values for several weapons and attacks to bring them more in line with vanilla weapons.
Spread out the damage of the Kamaitachi Glaive's R2s more evenly across their multiple hits, and slightly raised the damage of its hold L1 attack's hits.
Fixed the Usurper's Mirrorblade Weapon Art not functioning due to a missing attack data entry.
Version 5.4
The Carthus Sandworm's lightning breath is now reversible with Sakura Dance.
The Phantom Kunai's kicks no longer bounce off medium shields, and the weapon correctly displays its use of strike damage.
Reduced the aux resist reduction of the Sword Saint's garb.
Fixed High Monk not working properly.
Fixed High Monk missing Bestowal and elemental trail effects.
Version 5.3.1
Fixed mod download missing mod loader files, which caused the entire mod not to work at all (oops!)
Version 5.3
Sabimaru's poison now scales with its upgrade level, both in how much is inflicted and the damage done. Slightly buffed its poison damage at max upgrade as well.
Adjusted Flame Vent's stat requirements from 9/0/19/18 to 9/0/16/15.
Adjusted Loaded Spear's stat requirements from 18/19/0/0 to 14/19/0/0.
Adjusted Eldermoon Blade's stat requirements from 45/12/20/0 to 30/10/20/0.
Loaded Umbrella will no longer shoot its X projectile by default on an R1 followup. Getting hit ~3 times with the Umbrella unfolded builds up a static charge, shown as red smoke when full charge is reached; this buff allows the projectile to spawn and is consumed on the next Umbrella followup attack with a Shinobi Blade.
Ichimonji now has hyperarmor.
Increased Nightjar Sickle's weight to match its new size.
Increased Eldermoon Blade's STR and INT scaling. Its physical damage now scales with both STR and INT as well.
Reduced Loaded Axe's base damage as it was a little too powerful.
Increased Kusabimaru's base durability from 35 to 60.
Adjusted the Pontiff's Left Eye Ring combo values on the Combat Arts.
You can now powerstance Ledo's Greathammer. Why? Because big grog stick < two big grog stick. Have fun fatrolling.
Fixed Blade of the Lords bugging out some offhand weapon arts if your left weapon was two-handed.
Fixed Kamaitachi Glaive's weapon art not hitting some enemies.
Fixed Talon of Hatred's WA not consuming any FP.
Fixed Eldermoon Blade using a bugged animation when pressing R1 while blocking.
Fixed missing stamina cost on Waters of the Deep and Vestige of Hatred's special attacks.
Eldermoon Blade, Malcontent's Blade and Blades of Conquest now no longer gain a STR bonus from two-handing, both for stat requirements and scaling.
Version 5.2
Ashina Cross now has innate Bleed.
Changed the Harrowed Tombstaff's projectiles to spawn more reliably, cause slightly more Curse buildup, and do pure Dark damage that now scales properly with the weapon's own Dark damage.
Adjusted some item sell prices for being inconsistent.
(Hopefully) fixed Sword Master's AI glitching out in Firelink Shrine.
Fixed Issei becoming uninteractable if Greirat is dead.
Fixed Sabimaru's running L1 not consuming FP.
Version 5.1
Kusabimaru, Drunkard's Curved Greatsword, Kamaitachi Glaive, Nightjar Sickle and all the Prosthetic Tools are now upgraded using regular Titanite up to +10.
Increased Loaded Umbrella's block values and stability.
Increased the range of the Waters of the Deep's spit projectile.
Reduced the base damage of the Waters of the Deep and Vestige of Hatred's projectile attacks, but gave them increased scaling, since they were a little too powerful in the early game.
Turned the ''disable use of old savefiles'' and ''force play offline'' in modengine.ini off by default in response to some issues people were having.
Changed Phantom Kunai's requirements from 11/24/15/0 to 9/20/15/0.
Changed Drunkard Curved Greatsword's requirements from 21/18/0/0 to 20/17/0/0.
Changed Rat Cutter's requirements from 16/50/15/15 to 18/40/15/15.
Changed Nightjar Sickle's requirements from 14/23/0/0 to 14/21/0/0.
Changed Talon of Hatred's requirements from 18/9/21/21 to 17/0/18/18.
Fixed a bug that made the Vestige of Hatred's roar attack inherit damage from your weapon and not scale properly.