How did you retarget bloodborne anims,I'm trying to retarget Gherman animations but when I retarget them master doesn't follow the player,. I would really appreciate if you help me
Hello I am a Sekiro-only module player, I want to use your extracted Bloodborne modules to finish one of my Sekiro handmade bosses, can I get the right to use these Bloodborne modules? It will be considerable appreciated If you can give me a favourable reply at your earliest convenience.
In case anyone else is using Havok Preview tool to preview the animations, you need the DS3 skeleton file for it to play I've uploaded it here if anyone needs it
Is the actual moveset for bare fists missing? I wasn't able to find it within the a003 files, are they located somewhere else or does DSAnimStudio simply not load them properly?
so I'm 100% aware of how to replace the .hkx files in the anibnd files, but I'm not sure how to get the animations working on pre-existing weapons and their moveset. How exactly should I use DSANIMSTUDIO to replace the default longsword moveset's R1/roll/running attack with those of the untransformed/one-handed Ludwig's Holy Blade?
I've included two new files thanks to Rodan, that allow you to just use these (though you will need to code them into the game) but not they're in an "anibnd" file. Normally you can unpack, replace the animations and repack, that should work.
Got a question: I'm all up and running with this on DS Anim Studio and it's fantastic so thank you. I never did anything with the c0000 folder that came with the download though. Should I have?
could someone tell how to do this because I've tried to figure it out but i don't know what to do or what tools i need to do this so could someone give me an explanation for what i need to do?
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It will be considerable appreciated If you can give me a favourable reply at your earliest convenience.
I've uploaded it here if anyone needs it