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Version2.8
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This page was last updated on 29 March 2025, 5:32PM
- Changelogs
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Version 2.8
- # VERSION 2.8 #
--------------------------
Version 2.8 introduces significant updates including new character creation options, classes, weapons, movesets, and a complete status effects overhaul.
Major Changes:
- Character Creation Expansion: New race options including Gael, Hollow, Skeletons, Demons, Dragon, and more.
- New Classes: Play as a Slave Knight or Shinobi with unique starting equipment and stats.
- Status Effects Overhaul: Complete rework of status effects including Bleed, Poison, Curse, Burn, Frost, Shock, Bolt and Corruption.
- New Items: Old Hunter Bone and Life Gem join your arsenal of consumables.
- Powerstance Updates: New powerstance movesets for many weapon classes, with expanded compatibility between different weapon types.
- Ranged Combat Rebalance: Comprehensive overhaul of arrow and bolt mechanics with increased carry limits and unique properties.
- PvE Improvements: Critical attack indicators, faster rolls, weaker utility spells converted to consumables, and adjusted boss health values.
- Weapons & Movesets: Numerous weapons receive new or improved movesets including directional attacks and improved combos.
Patch notes: https://docs.google.com/document/d/13H7m8HpVeW8j49D7a-XThqgXKbtjaFfg3jXR1kSqSRI/edit?tab=t.0#heading=h.95zjood716k3
- # VERSION 2.8 #
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Version 2.7.4
- # VERSION 2.7 #
--------------------------
Version 2.7 introduces significant updates, combining content from versions 2.7.2 and 2.7.3.
This includes new magic, weapons, consumables, classes, major rebalancing, and quality of life improvements.
Major Changes:
- NPC Addition: A new NPC in Firelink Shrine now allows infinite stat reallocations and appearance alterations.
- New Classes: Two new classes, the Outrider Knight (frost and utility spells) and the Black Knight (quality builds), have been added.
- New Weapons and Magic: Fresh additions such as the Manus Catalyst, Lazulite Loaded Axe, Irithyll Straight Sword (with a moveset overhaul), and powerful spells like Grand Deep Communion and Blackflame Immolation. The Kirkhammer also gets three new infusions, including lightning and magic scaling options.
- Moveset Updates: Numerous weapons, including the Irithyll Straight Sword, have received new or improved movesets for variety and balance.
- New Helmets: Equip passive effect helmets like the Beast Skin Mask and Enlarged Head.
- Infusion Changes: New Morph Infusion introduced, alongside multiple rebalancing of existing infusions, including buffs for the Exile Greatsword Heavy infusion.
- New Consumables: Items like "A Call Beyond" (a new hunter tool) and the Holy Water Urn (magic damage with an Undead/Hollow bonus) have been added.
- Dark Sorcery Buffs: All Dark Sorceries now scale with Strength, providing new build options.
- PvE Updates: New enemy types, such as Frost and Demon dog variants, have been introduced.
- Balance Adjustments: Nerfs for Lion’s Claw and Beast Claw, while other weapons, such as the Exile Greatsword, receive buffs.
- Quality of Life Improvements: Just Frame Ring now emits light during the active window, making it easier to track, along with new status icons to monitor defense down, counter frames, and stamina up.
- Bug Fixes: Various issues with weapons like Straight Swords, Gravelord, Rapier, and the loaded spear have been addressed. Online crash issues have also been resolved.
For detailed patch notes:
- Version 2.7: https://docs.google.com/document/d/1rETYcWE42o8IxRu1Rd4-HmcnYXV-oRnpXh5-ax7_Zqs
- Version 2.7.2 & 2.7.3: https://docs.google.com/document/d/15B10iuBcOMXIHFv1yPl_tJLqNGOx8pBNnRm_BMaEIbU
- # VERSION 2.7 #
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Version 2.6
- # VERSION 2.6 #
--------------------------
Version 2.6 brings extensive changes to movesets and weapon arts, introduces new spells, rings, and consumables, and includes numerous balance adjustments and bug fixes.
Major Changes:
- New Weapons: Numerous new weapons have been introduced like Chosen Undead's Halberd and Flickering Pyromancy Flame.
- Moveset and Weapon Art Overhaul: A significant number of movesets and weapon arts have been revamped to add more variety among similar weapons, along with adjustments to existing weapons for balance.
- New Spells, Rings, and Consumables: Deep Crystal Hail, Imperious Medallion, Contact Medicine, and more have been added.
- PvE Adjustments: Difficulty was reworked, with adjustments to drop rates and loot.
- Spell Changes: Existing spells have been tweaked, and new ones like Deep Crystal Hail and Volatile Corruption have been added.
- Quality of Life Improvements: Cheat shop additions, alternate skins, and infusion options have been included.
- Bug Fixes: Various issues with weapons, powerstance, and buffs have been addressed.
Patch Notes:
https://docs.google.com/document/d/1tVGCCKhpywtZeDNnTOA3KUQ3aro_iUg9pAfiH97VgQw/edit?usp=sharing
- # VERSION 2.6 #
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Version 2.5.2
- # VERSION 2.5.2 #
--------------------------
This is a minor hotfix
**Bug Fixes:**
- Fixed shop prices for +0, +1 and +2 Chlorantine ring and Woodgrain ring in the cheat shop.
- Farron Greatsword can't use Embered Farron Greatsword's backstep R2 anymore
- Adjusted bullet behavior for Embered Farron Greatsword's backstep R2
- Fixed twinweapon hitbox issues
- # VERSION 2.5.2 #
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Version 2.5.1
- # VERSION 2.5.1 #
--------------------------
This is a hotfix that fixes transform attack and powerstance scaling
**Bug Fixes:**
- Powerstances now also use the properties and AR of the weapon in the left hand.
- Bowblade does more bleed damage with R2s
- Reordered most new weapons introduced in Ashes.
- Fixed untransformed transform attacks not occurring in neutral.
- # VERSION 2.5.1 #
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Version 2.5
- # VERSION 2.5 #
--------------------------
Patch Notes:
https://docs.google.com/document/d/1ApFISc3X4kXj12UgGdEUJA1x6MoKa0h8pBOfaggzRAU/edit
- # VERSION 2.5 #
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Version 2.4.6
- # VERSION 2.4.6 #
--------------------------
Patch Notes:
https://docs.google.com/document/d/1b20Q8BRRZe4NIEbzZ9fndptCGkX3JkBzoUCITiTO64g/edit?usp=sharing
- # VERSION 2.4.6 #
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Version 2.4.3
- # VERSION 2.4.3 #
--------------------------
**Summary**
Major PvE Changes
New mini-bosses
New Fire Bonewheel Skeletons (hot wheelz)
New Straight Sword Powerstance
New Red Rust Swords
New Illusion Scrolls
Balance and bug fixes
--------------------------
# PvE Changes #
Lothric Castle and Grand Archive elevators have been sped up (again)
General AI Update (enemies are less likely to gank)
New mini-boss
- 2 variations have been added to Undead Settlement and Grand Archives.
New Fire Bonewheel Skeletons (hot wheelz)
- More health, more fire abs, drop more souls and deal fire damage.
- x2 normal ones have been replaced in catacombs
- x3 normal ones have been replaced in Smouldering Lake
- x1 added to Wolnir's summoning pool
Added poise/stance break to the following enemies.
- Giant Hollows
- Grave Warden
- Lothric Knight
- Winged Knight
- Thralls
- Small Skeleton Warriors
- Ghru Enemies
- Corvians
- Small Deacon
- Tall Deacon
- Maggot Corpses Base
- Maggot Corpses Phase 2
- Lycans
- Lycan Hunters
Added more fire visuals and health drain to enemies weak to fire.
- Pus Of Man
- Maggot Dogs
- Large Dogs
- Slugs
- Maggot Corpses Untransformed
- Maggot Corpses Phase 2
- Maggot Corpses Phase 3
- Lycan Hunters
- DLC Corvian Settlers
- DLC Tree Spirit
- DLC Blood Fly
- DLC Wolf
Serpent-man
- Hitting serpent men with thrust attacks during attacks that expose their head can trigger a riposte opportunity.
Deep Accursed
- Weaker sewer versions are now hairless. (malded)
Giant Hollow Mage
- Can now cast Flash Sword. This attack does 148 phys and 148 mag dmg.
- Farron dart is sped up and also causes dagger hitstun if you make contact with his fist. Fist does 50 phys dmg.
Andre
- Added more visuals to dropkick.
- Nerfed dropkick's range and startup.
# Boss Changes #
Aldrich
- No more teleporting, just straight fighting.
- More Lifehunt Scythe attacks, inflicts bleed and has 40% shield chip.
- New Gravelord Nito attack that spawns multiple swords. All swords inflict Toxic on hit.
- Aldrich tracking and hitboxes have been increased so he's less likely to whiff when you stand still in front of him.
- Added poise break animations that cause instability.
- Increased hitstun and knockback for most attacks.
- Scythe and Sword attacks cause Dark damage instead of Magic damage.
- x1.4 hp, x0.8 dmg, 25k souls
- Attacking his tail deals 30% less damage.
- Staff stomp - triggers Perseverance in phase 1
- Staff stomp - significantly reduced dmg and increased stamina dmg
Friede
- 20 percent less dmg in phases 2 and 3
Ariandel phase 1
- Idle animation does rose wa every 10s
Ariandel phase 2
- Added a new healing spell when far away
- Significantly altered speed during turn-around-attacks
- Increased tracking
- All physical attacks can friendly fire Friede
- Added x1.5 more pushback
- Lava shower can self-damage
- Gains Superhyperarmor during parry animations so he can't be looped
Iudex and Champion Gundyr
- Added more juggles and true combos
- Nerfed dmg of true combos and juggle attacks
- Increased hitstun and poise damage for close range attacks and slow attacks
- Increased pushback for juggle combos
- Added visual effects to grab so it's more reactable
- Added visual effects to 3 hit combo launcher so it's more reactable
King of Storms
- Replaced fly away animations with lightning spears
- AoE lightning slam has less active frames
Nameless King
- Does 20% less dmg overall
Vordt
- Hitting his head during certain attacks can trigger a riposte opportunity
--------------------------
# Balance and bug fixes #
- Twinblades - Increased stamina cost by x1.625
- Reduced PvE hitstun for some weapons so dogs are less likely to fly away (Adept glaive, Twinblades)
- Highwall - fixed lighting issues in vanilla preset
- Loyd Greatsword - Now upgrades with Twinkling Titanite
- Fixed Adept Monk's Large Titanite drop
- Fixed several description issues
- # VERSION 2.4.3 #
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Version 2.4.2
- VERSION 2.4.2
--------------------------
Summary
Balance Changes
Cosmetic Changes
PvE Changes
Bug Fixes
--------------------------
Balance Changes
Bloodborne weapons
- The following weapons can now be enchanted with resins and buffs;
- hunter axe, rifle spear, kirkhammer, blade of mercy, ludwig holy blade, burial blade, church pick, whirligig saw, beast claw
Barbed sword
- All attacks now inflict slash damage.
Halberd and glaives
- Increased hitstun of 2H R2
- Removed 3 hit combo extension
Heavy R2 attacks
- Fully charged attacks do more poison, bleed and frost damage
Steady chants
- Updated visuals
- Steady chant: 15s, +5 int, +10 virtual dex, x1.1 magic sorcery
- Depths chant: 15s, +5 int, +5 faith, x1.2 dark sorcery
- crystal chant: 15s, +10 int, x1.3 all sorceries
--------------------------
Cosmetic Changes
- Adjusted axe powerstance's stance
- Adjusted Vordt's greathammer's 2 handed stance
- Adjusted Dragonslayer's greataxe visuals during the player's 3rd light attack
- Adjusted Hunter set, Bone Ash set, Cainhurst Set and Hunter Coat's masks making the arms invisble with certain armor pieces.
- Threaded cane NPC and Beasthunter Saif NPC now wear Hunter coat instead of Hunter garb
- Threaded cane NPC now wears Tophat instead of Hunter Hat
--------------------------
PVE Changes
Curse-rotted Greatwood's peasant hollows
- changed texture to be grassy
- drops more crescent moon grass and bombs
- weaker against fire, but more resistant to magic, dark and lightning
- reduced health
Rebalanced bosses
- Curse-rotted Greatwood; Reduced damage by 30%
- Abyss watchers; Reduced damage by 20%
- Pontiff; Reduced damage by 15%
- High lord wolnir; Increased damage by 15% and increased health by 30%
--------------------------
Bug fixes
- Fixed consumables and spells' poise damage
- Fixed Baby's nail weapon art hitbox
- VERSION 2.4.2
-
Version 2.4.1
- MASSIVE UPDATE -- 2.4 Patch Notes:
https://docs.google.com/document/d/1iz-nmlB17y3FuhzQHJhWbf9mXMcs5yrs9z7llShFS28/edit
- MASSIVE UPDATE -- 2.4 Patch Notes:
-
Version 2.3.1
- VERSION 2.3.1
--------------------------
Summary
Balance Changes
Bug Fixes
--------------------------
Balance Changes
Gargoyle Halberd weapon art
- bugfix for poise, it now uses the intended poise health of glaives
- reduced tracking
- reduced range by reducing the bullet lifetime: 0.6 > 0.4
--------------------------
Bug fixes
Armor
Fixed dragon heads being invisible for females
Undead Settlement
Fixed seemingly invisible dragon scale and oil pot pickups
- VERSION 2.3.1
-
Version 2.3
- MASSIVE UPDATE -- 2.3 Patch Notes:
https://docs.google.com/document/d/1uBVFfyGDNgcon8arNhp4Ph59ZIvgcR3V1wvf3EaYN3M/edit
- MASSIVE UPDATE -- 2.3 Patch Notes:
-
Version 2.2.1
- VERSION 2.2.1
--------------------------
Summary
Balance Changes
Bug Fixes
--------------------------
Balance Changes
Guard animations
normal blockstun = improved R2 cancel 10 > 5f
heavy blockstun = improved R2 cancel 27 > 10f
Twinblade
WA = removed HA
WA R2 = reduced poise health: 25 > 20
Gargoyle Halberd
WA = reduced poise health to glaive tier
WA = reduced bullet hitbox size 0.2 > 0.075 and 0.8 > 0.6
WA = reduced bullet's homing 60 > 45
Golem Axe
Poise health = 0.105 > 0.163
R2 = reduced wind bullet size 1.3 > 0.9
R2 = delayed recovery by 7f for all actions besides another R2
--------------------------
Bug fixes
Weapon Upgrades
Fixed an issue upgrading weapons didn't adjust the player's Max Upgrade Level for matchmaking
High Wall
Fixed missing floor after the first bonfire
--------------------------
Other changes
Added Truffle Sherbet to the Shop
- VERSION 2.2.1
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Version 2.2
- VERSION 2.2
--------------------------
Summary
Guard Counter Mechanic
Twinblade
Rifle Spear
Golem Axe
Gargoyle Halberd
Balance and Bug Fixes
--------------------------
New Additions
Guard Counter Mechanic
Twinblade [ER]
Rifle Spear [BB]
Golem Axe [DkS1]
Gargoyle Halberd [DkS1]
--------------------------
PvE Changes
Profaned Capital
Removed a locked gate leading up to Bellowing Dragoncrest Ring
Moved 1 Monstrosity of sin into one of the corridors
Added 4 red crystal lizards
Shrine Handmaiden
Increased health: 239 > 2390 hp
King of the storm
Removed the fire breath at the end of the critical state animation if you fail to riposte
NPCs
Friede Phantom's Vigor is increased by 5 and her SL has been increased from 31 to 36
--------------------------
General Changes
Fastroll changes
front dash
= 13 > 12 i-frames
= 18 > 16f R1/R2 cancel
= 21 > 19f roll cancel
side dash
= 13 > 12 i-frames
= 18 > 17f R1/R2 cancel
= 21 > 20f roll cancel
back dash
= 13 > 12 i-frames
= 18 > 17f R1/R2 cancel
Cursed Giant Ring
+30 Physical DEF
+15 Elemental DEF
+15% Physical Absorption in PVE
+7.5% Elemental Absorption in PVE
Wood Grain Ring
0 = max stamina +3% > +11%
1 = max stamina +4% > +13%
2 = max stamina +5% > +15%
--------------------------
Weapon Balance and Bug fixes
Ceremonial Quills
Fixed backstab damage
Increased L1-1 speed
2H FR2 has a new animation
1H FR2 now has similar recovery as straight swords
2H R11
= hitstun 4 > 5
= delayed L1 cancel by 9f
= delayed R2 cancel by 8f
= delayed R1 cancel by 5f
= delayed move cancel by 2f
Straight Sword Class
Changed damage type of FR2 from thrust to standard
Ceremonial quicksilver sword
Removed the followup after WA R2
weapon art no longer has hyper armor
weapon art is 5 frames faster on startup
increased 2h r1-2 startup speed by 2 frames
increased 2h r2 uncharged startup speed by 2 frames
Sellswords
Fixed 2H R2 recovery into other R2s
Silverknight Spear
Now has the same hitboxes, damage type and motion value as partizan
Reinforced Club
1H and 2H R21
= Increased hitstun
= Improved HA startup to 14f
= Improved R2 cancel by 4f
= Improved charged attack speed: 36 > 32f startup
= Improved charged attack momentum by x1.6
Club
1H and 2H R21
= Improved HA startup to 14f
= Improved momentum by x1.5
= Improved charged attack momentum by x1.2
= Improved charged attack R1 cancel by 4f
Halberd Class
1h r11 = 3f faster L1 cancel
powerstance L11 = delayed L1 cancel by 4f
powerstance L11 = fixed shockwave hitbox causing combos to drop
Glaive
Added 36 Bleed
Loyce Greatsword
Buffed vertical tracking
Embered Farron Greatsword
run L1: improved vertical free aiming
run L1: buffed damage 90 > 120 mv
run L1: slightly improved hitboxes 0.55 > 0.6
2nd 2h R2: 10f faster R2 cancel
3rd 2h R2 will perform the jumping flip from L13
Dragon Tooth
WA R1 = 145 mv
WA R1 JF = 185 mv
WA R2 = fixed faulty hitboxes
UGS stomp R2 sweep
hit 1 = 75 > 60 mv
hit 2 = 125 > 100 mv
Beast Claw
Fixed critical hit damage
--------------------------
Other changes
Fixed humanity head vfx
Fixed bowblade's UT transformation animation
Fixed Weapon trails for saw cleaver
Added new eye effects
Changed evelyn to hip position when sheated
- VERSION 2.2
-
Version 1.00
- Release
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- Author's activity
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March 2025
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29 Mar 2025, 5:32PM | Action by: Angeluso
File added
'Ashes Launcher 1.3.6 [version 1.3.6]'
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05 Mar 2025, 1:58PM | Action by: Angeluso
Attribute change
'File \'Prepatch DarkSoulsIII.exe\' description changed.'
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05 Mar 2025, 1:24PM | Action by: Angeluso
Attribute change
'Name changed to \'Champion\'s Ashes\'.
Description changed.'
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05 Mar 2025, 1:23PM | Action by: Angeluso
Attribute change
'Name changed to \'Champion\'s Ashes\'.
Description changed.'
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05 Mar 2025, 12:58PM | Action by: Angeluso
Attribute change
'Name changed to \'Champion\'s Ashes\'.
Description changed.'
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05 Mar 2025, 12:52PM | Action by: Angeluso
Attribute change
'Name changed to \'Champion\'s Ashes\'.
Description changed.'
February 2025
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26 Feb 2025, 1:52PM | Action by: Angeluso
Attribute change
'File \'Ashes 2.8 (Legacy Installation)\' description changed.'
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26 Feb 2025, 1:49PM | Action by: Angeluso
Mod edited
'Version 2.6'
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26 Feb 2025, 1:49PM | Action by: Angeluso
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'Version 2.7.4'
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26 Feb 2025, 1:48PM | Action by: Angeluso
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'Version 2.8'
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26 Feb 2025, 1:47PM | Action by: Angeluso
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'Version 2.8'
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26 Feb 2025, 1:46PM | Action by: Angeluso
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'Version 2.7.4'
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26 Feb 2025, 1:46PM | Action by: Angeluso
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'Version 2.7'
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26 Feb 2025, 1:45PM | Action by: Angeluso
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'Version 2.6'
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26 Feb 2025, 1:45PM | Action by: Angeluso
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'Version 2.4.3'
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26 Feb 2025, 1:44PM | Action by: Angeluso
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'Version 2.4.2'
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26 Feb 2025, 1:44PM | Action by: Angeluso
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'Version 2.4'
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26 Feb 2025, 1:44PM | Action by: Angeluso
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'Version 2.4'
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'Version 2.3.1'
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'Version 2.3'
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