Crossbow: Increased Tackle's knockback and guard break power.
Plank Shield: increased weapon art damage and knockback
Ghru rotshield: increased weapon art damage and knockback, increased poison build up
Ring of the Evil Eye: now restores 5%-8% hp, removed effect cooldown
Combustion: increased damage
Removed the Golden Dual Swords until I can find an implementation that doesn't break other stuff.
Version 1.51
Reduced damage of the Handmaid's Dagger (still a buff compared to vanilla)
Dancer's Swords' vfx now match the dark damage
Adjusted damage of the Silver Tracer's various attacks to make sense
Fix scalings of the Old King Greathammer
Crossbow's weapon art is no longer quickstep
Adjusted block rates of the Cleric's Parma and Prince's Shield
Adjusted block rates and weight of the Black Knight Shield
Fix Morne's and Firstborn's Ring not affecting physical damage miracles
Reduced Lifehunt Scythe damage (it was bonkers)
Reduced the time Way of the White Corona stays still before returning to you
Added stat requirements to Great Chaos Fire Orb
Expanded region scanning for updated descriptions (should fix descriptions not changing for some)
Version 1.50
Plank Shield and Wargod Wooden Shield now boosts strength by 2 points
Increased the item discovery bonus per Luck point
Calamity Ring is now a burial gift (replaces the souls)
Golden Dual Swords added to the game (replaces Saint-tree bellvine)
Cleric's Parma added to the game (replaces leather shield)
Prince's Shield added to the game (replace east-west shield)
New script "Camera" increases FoV and lock-on distance
Version 1.40
Spells now have a predetermined cast speed (typically maxed)
Sage Ring now increase max fp by 7/10/13%
Doubled FP regen of simple infusion
Zones of water/swamp that made you fatroll and unable to run will now just slow you down and allow you to roll normally.
Silvercat Ring will allow you to move through water unimpaired
Actually implemented firestorm location change in the progression script since it seems to be safe ban-wise (be careful nonetheless!)
Updated rings descriptions to reflect changes
Version 1.32
Spell damage increase by ~30% across the board
Spell damage rings now only provide a small bonus damage
Deep Ring now boost dark spell damage for the same amount as the superior version of the other spell damage ring
Progression script is now opt-in since I imagine most people have no use for it and it could be less safe to use than the main script
Put a Readme inside the table itself because if I've learn one thing while modding: users do not read the description.
Version 1.31
Calamity Ring: now acts as a pseudo Company of Champions covenant, you take more damage and deal less. Now found in the very beginning of the game
Poison: Same damage as vanilla, but applied in 30 seconds instead of 90.
Version 1.3
Increased Lifehunt Scythe damage again, and increased the healing
Dancer's Enchanted Swords now deal dark damage instead of magic, slightly increased scaling
New "Progression" script, please read the description for details
Made the table itself a bit more convenient to use (you can now just hit F6 to both hook the process and toggle the scripts)
This is a Cheat Engine table aiming to bring up to par some stuff that From has seemingly forgotten.
This is intended to be used for PvE/CooP and passworded PvP. This is a first version, nothing's definitive and I await your feedback. Keep in mind that I can only make rather superficial changes. Stuff like rolls, estus, attack speed, useless backsteps and the like are beyond my knowledge.
RISKS:
While I try to make sure my changes won't result in a ban I can offer no guarantee. Bans are now without warning and apparently last at best a long-ass time so I heartily recommend that you use this patch on a family shared account. It's really easy to set up. No refunds if you get the banhammer.
INSTALLATION:
Simply open the table with CE while the game is running and hit F6. I recommend that you activate the script while in the main menu, before loading your save. The script may take some time to activate(~20 seconds). Hit F6 again to disable the script.
You can change the hotkey to whatever you like by right-clicking the "Open" script in CE>set/change hotkeys.
FEATURES:
The patch consists of several scripts:
Weapons:
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Dagger: Decreased critical damage, increased damage/stamina damage in offhand.
Handmaid's Dagger: Increased scaling, now regen 3 fp per hit, increased damage/stamina damage in offhand.
Cleric Candlestick: Now is a dark weapon and dark sorceries catalyst.
Wolnir Holy Sword: Increased faith scaling, adjusted requirements, weapon art now is a slightly weaker version of Morne's Greathammer WA. Added holy modifier.
Firelink Greatsword: Added a E/E int/faith scaling.
Onyx Blade: Buff is now dark damage, damage adjusted in consequence.
Dragonslayer Swordspear: Decreased str scaling, increased lighning base damage.
Soldering Iron: Significantly increased base damage and scaling.
Greatlance: Increased damage of the running r1 and the r2 attacks
Sorcerer's Staff: Weapon art is now Weapon Skill.
Sunlight Talisman: Weapon art now gives 20% absorbtion bonus during the duration.
White Hair Talisman: Weapon art is now Unfaltering Prayer. Increased spellbuff, decreased dark spellbuff.
Shortbow: Increased weapon art damage.
Composite Bow: Increased weapon art damage.
Longbow: Increased weapon art damage.
Black Bow of Pharis: Increased dex scaling and base damage, decreased str scaling, increased weapon art damage
Dragonrider Bow: Increased base damage and scaling, increased weapon art damage
Darkmoon Bow: Increased base damage, increased dex scaling, weapon art now creates a small magic explosion when used with Moonlight Arrows
Dragonslayer Greatbow: Increased base damage and scaling, weapon art now ignores shields.
Onislayer Greatbow: Increased base damage and scaling, weapon art now ignores shields.
Sniper Crossbow: Increased damage.
Shields:
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Plank Shield: Increased weapon art damage and force, now increases strength by 2.
Ghru Rotshield: Increased weapon art damage and force, increased poison buildup.
Cleric's Parma: Implemented, replaces Leather Shield, found in the Cathedral
Wargod Wooden Shield: now increases strength by 2
Black Knight Shield: Increased weight, reduced magic/lightning/dark block rates
Prince's Shield: Implemented, replaces East-West Shield. Weapon art allows miracle casting. Bought from the Shrine Handmaid after defeating Lothric
Spells:
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Spell Damage: Increased all spell damage by 34%.
Cast Speed: Spells now have a fixed casting speed that cannot be increased, typically maxed.
Poison: Now deals its damage faster.
Crystal Hail: Increased damage and tracking.
Great Combustion: Increased damage.
Firestorm: Now uses the Black Serpent casting animation and spawns the pillars all at once, requires 18 faith and 15 int. Now bought with the Great Swamp Pyromancy Tome.
Chaos Storm: Now uses the Black Serpent casting animation and spawns the pillars all at once, requires 25 faith and 20 int.
Great Chaos Fire Orb: Now required 22 int and 22 faith
Floating Chaos: now fires 4 times, damage increased by 15%.
Profuse Sweat: Now found in the Farron Swamp.
Carthus Beacon: Doubled duration.
Power Within: Removed PvP nerf.
Poison Mist: Increased mists size.
Toxic Mist: Increased mists size.
Acid Mist: Increased mists size.
Tears of Denial: Now requires 24 Faith.
Sacred Oath: Removed PvP nerf.
Deep Protection: Removed PvP nerf.
Dark Blade: Now properly scales with int as well as faith.
Lightning Spear: Cost reduced to 16.
Great Lightning Spear: Cost reduced to 28.
Emit Force: Increased projectile speed. Increased direct damage by 50% and non direct damage by 10%.
Way of White Corona: Increased projectile speed, projectile now stops rather than disappear when hitting terrain. Base damage increased by 50%.
Wrath of the Gods: Increased base damage and radius by 10%.
Divine Pillars of Light: Increased base damage by 30%, doubled number of pillars.
Lifehunt Scythe: Increased healing.
Dead Again: Decreased fp cost.
Vow of Silence: Doubled duration.
Armor:
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Removed the defense penalty for not wearing armor in a slot.
Rings:
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Young Dragon Ring: Now increase magic spell damage by 4%.
Bellowing Dragoncrest Ring: Now increase magic spell damage by 8%. Does not stack with Young Dragon Ring.
Great Swamp Ring: Now increase fire spell damage by 4%.
Witch's Ring: Now increase fire spell damage by 8%. Does not stack with Great Swamp Ring.
Morne's Ring: Now increase thunder spell damage by 4%.
Ring of the Sun's Firstborn: Now increase thunder spell damage by 8%. Does not stack with Morne's Ring.
Deep Ring: Now increase dark spell damage by 8%.
Sage's Ring: Now increases mas FP by 7%/10%/13%.
Ashen Estus Ring: Does not boost FP recovery anymore, now regen 1 FP every 2 seconds.