As the (very short) description of this mod says: you need to use UXM. UXM is listed as Sekiro mod, but it also works for other Fromsoft games such as Dark Souls 3.
Download the UXM mod and run "UXM.exe". Now click "Browse" and select your "DarkSoulsIII.exe".
If you are unsure where to find "DarkSoulsIII.exe", open Steam and right-click on the Dark Souls 3 entry, then "Manage" > "Browse local files". Your file explorer will now open. "DarkSoulsIII.exe" is inside the "Game" folder.
After you selected "DarkSoulsIII.exe" in UXM, click "Unpack" and let UXM do its thing.
After it's done, click "Explore" and you will see a "parts" folder in your game's directory. Overwrite the ".dcx" files in the "parts" folder with the ones from this mod.
Is this mod compatible with Dark Souls 4.0 mod? And shouldn't this be updated to the latest patch since Dark Souls 3 PC version got a new patch in 2022?
For people who want to use this mod with Mod Engine 2 and not unpacking with UXM, simply make a "parts" folder in your mod file and place the files from this mod in it. "DARK SOULS III" -> "Game" -> "mod" -> "parts" (create if you don't have it already) Should work.
Came here specifically to see if I could do this but wasn't sure what the name of the folder should be. Thanks for the answer. And yes, this way works.
Basically, the UXM method unpacks the game files and then you overwrite them with these new files.
However, with ModEngine2, you do not unpack those files, as ModEngine injects everything from the "mod" folder while the game is running. I like this better as if I have an issue with a Mod I can just delete the mod and not have to reinstall the game files or unpack them again.
tbh x4 is a bit useless, x2 would be best these textures are literally heavier than the texture pack for environment, armors are higher res here than landscape/building texture on the other texture pack, bruh
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Download the UXM mod and run "UXM.exe". Now click "Browse" and select your "DarkSoulsIII.exe".
If you are unsure where to find "DarkSoulsIII.exe", open Steam and right-click on the Dark Souls 3 entry, then "Manage" > "Browse local files". Your file explorer will now open. "DarkSoulsIII.exe" is inside the "Game" folder.
After you selected "DarkSoulsIII.exe" in UXM, click "Unpack" and let UXM do its thing.
After it's done, click "Explore" and you will see a "parts" folder in your game's directory. Overwrite the ".dcx" files in the "parts" folder with the ones from this mod.
Hope this helps.
"DARK SOULS III" -> "Game" -> "mod" -> "parts" (create if you don't have it already)
Should work.
Basically, the UXM method unpacks the game files and then you overwrite them with these new files.
However, with ModEngine2, you do not unpack those files, as ModEngine injects everything from the "mod" folder while the game is running. I like this better as if I have an issue with a Mod I can just delete the mod and not have to reinstall the game files or unpack them again.
these textures are literally heavier than the texture pack for environment, armors are higher res here than landscape/building texture on the other texture pack, bruh