- Life Ring: Max bonus HP granted increased to 4/8/12/16%.
- Sun Princess Ring: 1 HP regen per 0.375 sec instead of 2 HP per 1 second.
- Knight's Ring: STR bonus increased to +10.
- Hunter's Ring: DEX bonus increased to +10.
- Scholar's Ring: INT bonus increased to +10.
- Priestess Ring: FAT bonus increased to +10.
- Covetous Gold Serpent Ring: Increased item discovery rates to 50/100/150/200.
- Dusk Crown Ring: No longer has the 15% max HP penalty.
- Wolf Ring: Increased max stamina by 10/15/17/20%.
- Ring of the Evil Eye: 30/42/54/66 HP restored per kill.
- Dragonscale Ring: Increased backstab damage reduction to 50%.
- Horsehoof Ring: Kicks deal 60% more stamina damage.
- Flynn's Ring: 30% bonus attack power when at minimum equip load.
- Magic/Lightning/Fire/Dark Clutch Rings: Damage absorption penalties reduced to 5%.
- Skull ring: +25 % dmg; - 5% def.
- Red Tearstone Ring: Effect kicks in when below 40% HP instead of 20%.
- Blue Tearstone Ring: Effect kicks in when below 40% HP instead of 20%.
- Lloyd's Sword Ring: Effect is active while above 70% HP now.
- Lloyd's Shield Ring: Bonus damage absorption lowered to 12%. Effect is active while above 70% HP.
- Carthus Milkring: Increased bonus DEX to +5.
- Carthus Bloodring: No longer has damage absorption penalty.
- Pontiff's Right Eye: Increased the window opportunity for the ring procs. 3/8/15% bonus damage.
- Pontiff's Left Eye: Restores 3% of max HP.
- Aldrich's Ruby: Restored HP increased to 100.
- Aldrich's Sapphire: Restored FP increased to 30.
- Ring of Steel Protection: +5/9/13/17 physical damage absorb.
- Flame/Thunder/Magic/Dark Stoneplate Ring: +10/15/20 bonus absorb to their respective element.
- Knight Slayer's Ring: Stamina damage increased to 25% from 20%.
- Chloranthy Ring changed recovery stamina: 7/8/9/10 to 7/10/12/15.