Dark Souls 3

  • Life Ring: Max bonus HP granted increased to 4/8/12/16%.
  • Sun Princess Ring: 1 HP regen per 0.375 sec instead of 2 HP per 1 second.
  • Knight's Ring: STR bonus increased to +10.
  • Hunter's Ring: DEX bonus increased to +10.
  • Scholar's Ring: INT bonus increased to +10.
  • Priestess Ring: FAT  bonus increased to +10.
  • Covetous Gold Serpent Ring: Increased item discovery rates to 50/100/150/200.
  • Dusk Crown Ring: No longer has the 15% max HP penalty.
  • Wolf Ring: Increased max stamina by 10/15/17/20%.
  • Ring of the Evil Eye: 30/42/54/66 HP restored per kill.
  • Dragonscale Ring: Increased backstab damage reduction to 50%.
  • Horsehoof Ring: Kicks deal 60% more stamina damage.
  • Flynn's Ring: 30% bonus attack power when at minimum equip load.
  • Magic/Lightning/Fire/Dark Clutch Rings: Damage absorption penalties reduced to 5%.
  • Skull ring: +25 % dmg; - 5% def.
  • Red Tearstone Ring: Effect kicks in when below 40% HP instead of 20%.
  • Blue Tearstone Ring: Effect kicks in when below 40% HP instead of 20%.
  • Lloyd's Sword Ring: Effect is active while above 70% HP now.
  • Lloyd's Shield Ring: Bonus damage absorption lowered to 12%. Effect is active while above 70% HP.
  • Carthus Milkring: Increased bonus DEX to +5.
  • Carthus Bloodring: No longer has damage absorption penalty.
  • Pontiff's Right Eye: Increased the window opportunity for the ring procs. 3/8/15% bonus damage.
  • Pontiff's Left Eye: Restores 3% of max HP.
  • Aldrich's Ruby: Restored HP increased to 100.
  • Aldrich's Sapphire: Restored FP increased to 30.
  • Ring of Steel Protection: +5/9/13/17 physical damage absorb.
  • Flame/Thunder/Magic/Dark Stoneplate Ring: +10/15/20 bonus absorb to their respective element.
  • Knight Slayer's Ring: Stamina damage increased to 25% from 20%.
  • Chloranthy Ring changed recovery stamina:  7/8/9/10 to 7/10/12/15.

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