Only English text files are modified. You can change this by copying the files in "Dark Souls Prepare to Die Edition\DATA\msg\ENGLISH" to whichever other language folder your computer is using.
What exactly does the readme mean when it says the full version is incompatible with other mods? Is it incompatible with randomizers or is it just incompatible with overhauls?
Full version is not compatible with basically any overhauls, and none of randomizers I tested with - but it theoretically depends on the randomizer (as long as the randomizer is run last).
An item randomizer would be compatible in concept, but the only PTDE item randomizer I tested was not built to handle modified params (something an item randomizer should theoretically be able to do without a ton of trouble).
If you wanted, you could manually merge an item-randomized parambnd with full message mod without much trouble. You would just need to use yabber to get the itemLotParam file from randomizer parambnd, and place it into the message mod's parambnd.
This is very creative! I would love this if the messages actually looked like they were left by players. Playing offline with mods, I always wish I could see other players' messages. Not just the funny ones either, but the helpful ones, like "ambush ahead" in front of a doorway, or "no monster ahead" in front of a chest. Messages in general make the world feel less lonely, like other people are playing the same game as you. The classics, like "amazing chest ahead" in front of Andre, are nice though.
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Is it possible to have an Italian translation? I do not understand English. Thank you. Either way, great job.
An item randomizer would be compatible in concept, but the only PTDE item randomizer I tested was not built to handle modified params (something an item randomizer should theoretically be able to do without a ton of trouble).
If you wanted, you could manually merge an item-randomized parambnd with full message mod without much trouble. You would just need to use yabber to get the itemLotParam file from randomizer parambnd, and place it into the message mod's parambnd.