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Grimrukh

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Grimrukh

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About this mod

Dark Souls: Daughters of Ash is a massive re-imagining and expansion of Dark Souls. It features new bosses, enemies, characters, storylines, weapons, and items, expanded lore, and many new secrets. It offers both modified and brand new content, much of which cannot be discovered in one play-through.

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An expanded and re-imagined journey through Lordran.
Now also available for Dark Souls: Remastered.

Join the Daughters of Ash Discord.


Latest version: 1.4.2
  • New content and many fixes added in the Remastered version are now available in the original version.
  • Issues with gates in the Archive prison and Depths exit have been remedied.
  • Some enemies who would only respawn on reload now respawn on rest.
  • Consumables can now be used during NPC invasions as normal in the Remastered version.
  • Numerous other minor or rare bugs have been fixed.


Coming next: non-English translations!

Many thanks to everyone who has expressed a wish to donate, or has already done so.
You can donate here: www.paypal.me/grimrukh. Your kindness is eternally appreciated.

Thank you also to everyone who sent me nice messages and constructive feedback. This was the first video game project I ever released,
and I'm grateful to those who were patient with me as I ironed out all the bugs and found better ways to explain what it was really about.



Dark Souls: Daughters of Ash is an enormous fan-made overhaul of Dark Souls. Its main goal is to recapture the feeling of playing Dark Souls for the first time by both adding new story events (without creating new game assets) and remixing existing content. To this end, I won't spoil much, but expect to encounter:

  • New game progression
    • Your route through Lordran may not be the same. New world-changing events, key items, and unexpected pathways await you.
  • New bosses and enemies
    • Triumph in new and modified boss battles, most of which are designed to provide novel challenges rather than simple harder ones.
    • Encounter new enemies on your journey – including enemies restored from cut content – and watch many old enemies behave in new ways.
  • New NPCs and storylines
    • Meet new characters with brand new questlines, whose paths will intersect in numerous unpredictable ways as your journey continues.
    • The stories of familiar characters may also take unexpected turns.
  • New weapons, items, and mechanics
    • Discover new weapons with brand new abilities, some of which may require keen insights to master.
    • Most existing equipment will not be exactly the way you remember.
    • Add interesting challenges to your play-through from the very beginning of the game using a certain starting gift.
  • Expanded lore
    • Learn more about Lordran's past from new item descriptions and gameplay events.
    • (NOTE: I've tried to craft all new lore content so that it builds upon the lore of the original game, rather than directly conflict with it.)
  • New secrets
    • Don't expect to unveil all of the game's hidden content by yourself in one play-through.



Daughters of Ash has more overall content than the original game and is much more complex, with more dynamic story events and branching paths to take throughout the game. It contains no new game assets (e.g. character models, map assets, dialogue recordings, visual effects) but expands and refreshes the experience by modifying the game's event scripts, placement data, and entity logic. It was created with more than one thousand hours of work throughout 2017 and 2018 by one very masochistic programmer with the wonderful tools and loving support of the Dark Souls modding community. See the screenshots for examples of sights you might encounter in the first ten minutes.

The full change log for past updates can now be found in the readme included in the patch zip (theoretically; bear with me as I eventually migrate the full history of changes into it). Only major changes are listed below.



This version of the mod is for the original Prepare to Die Edition only. The Remastered version has almost identical content, but requires different mod files.

Step 1: Ensure you have the latest version of Dark Souls: Prepare to Die Edition on Steam.

  • I make no effort to support illegal copies of the game, and you may encounter serious issues if you attempt to use such a copy.

Step 2: Go offline on Steam.

  • Network-testing this mod was a task far beyond me, so jolly co-operation is unfortunately not-so-jolly at best and just broken most of the time.
  • The Orange and White Sign Soapstones still work, in case you're insane enough to try to repair the co-op events yourself, but I've disabled all other online items.
  • You won't be banned while playing the original Prepare to Die Edition, regardless of how much you've modded it, but please, be kind to the online Dark Souls community and play offline anyway.
  • If you really want to read other players' messages and view their bloodstains, at least don't go human.

Step 3: Unpack your game files with UnpackDarkSoulsForModding.

  • This is required to unpack the large game archives into smaller files that can be easily replaced with modded versions.

Step 4: Download and run install_ds_doa-1.2.0.exe.

  • Note that this large main installer has not been updated since one week after release (January 9, 2019).
  • The installer is required to edit the game engine itself as I don't want to (and likely cannot) directly upload a modified version of the game executable.
  • It also contains many large files (e.g. modified sound and VFX packages) that have never required an update, which is why I moved to the patch zip file model below, and will automatically create a back-up folder of all files to be modded.

Step 5: Download patch-1.4.2.zip and extract it into Dark Souls Prepare to Die Edition/DATA.

  • You only need to apply the latest patch. I've only kept the old patches around in case there are issues with the latest update.



  • HotPocketRemix for UDSFM, his EMEVD work, and his FSB work.
  • Meowmaritus for ParamVessel, MeowScript, and Model Viewer.
  • wulf2k for BND Rebuilder, MSB Editor, FMG Editor, and Param Editor.
  • loosepolygon for DarkSoulsAnimTool and ScriptListEdit.
  • TKGP for Yabber.
  • FTRichter for a couple of ideas and his general comraderie.

Read more about the project at daughtersofash.com, where I'll (eventually) post things about the mod's creation and Dark Souls modding in general.

Otherwise, you can reach me here or on Reddit/Discord as Grimrukh. I also appear on Twitch as grim_rhapsody. Feel free to message me with anything; I tend to reply fastest on Discord.

~ Grimrukh
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